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RCBASIC4/doc/files/createoctreeactor.txt
n00b 1033701d1d Finished rewrite of actor animation system
* Rewrote the actor animation system to work like sprites
* Renamed a few functions
* Added DeleteSpriteAnimation() and the delete queue to sprites
* Removed transitions for the time being (they don't seem to work in irrlicht right now
* Added PreUpdate() function
* Added documentation for name changes and new functions
2024-10-20 20:06:20 -04:00

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#title CreateOctreeActor [RCBasic Doc]
#header function CreateOctreeActor( mesh )
Returns a mesh actor optimized for large objects (such as levels)
#ref CreateMesh LoadMesh
<br>
#ref CreateAnimatedActor CreateCubeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor