Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
5 lines
195 B
Plaintext
5 lines
195 B
Plaintext
#title getSpriteLinearVelocityFromLocalPoint [RCBasic Doc]
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#header sub getSpriteLinearVelocityFromLocalPoint( spr_id, pX, pY, ByRef x, ByRef y)
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Get the world velocity of a local point.
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