Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
5 lines
224 B
Plaintext
5 lines
224 B
Plaintext
#title getSpriteLinearVelocityFromWorldPoint [RCBasic Doc]
|
|
#header sub getSpriteLinearVelocityFromWorldPoint( spr_id, wX, wY, ByRef x, ByRef y)
|
|
|
|
Get the world linear velocity of a world point attached to this body.
|