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RCBASIC4/doc/files/getspritecanvasblendmode.txt
n00b87 715098d200 Fixed Shadow Rendering
* Fixed Shadow rendering
* Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
2025-09-29 01:20:51 -05:00

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#title GetSpriteCanvasBlendMode [RCBasic Doc]
#header function GetSpriteCanvasBlendMode( c_num )
Returns the blend mode used to render sprites on the sprite canvas
Possible Blend Modes
#list ul
#li BLEND_MODE_NONE
#li BLEND_MODE_ADD
#li BLEND_MODE_SUBTRACT
#li BLEND_MODE_REVSUBTRACT
#li BLEND_MODE_MIN
#li BLEND_MODE_MAX
#li BLEND_MODE_MIN_FACTOR
#li BLEND_MODE_MAX_FACTOR
#li BLEND_MODE_MIN_ALPHA
#li BLEND_MODE_MAX_ALPHA
#/list
#ref SetSpriteCanvasBlendMode SetBlendMode