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<title>setActorMaterialFlag [RCBasic Doc] </title>
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<p><h2>sub setActorMaterialFlag( actor, flag, flag_value) </h2></p>
<p>
Sets the value of an actor's material flag.
</p>
<p>
Note: The material on this would be material 0. To set other material flag's you need to get a reference to the actor's material with GetActorMaterial().
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<p>
Possible values for flag:
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<ul>
<li>
MATERIAL_FLAG_WIREFRAME 
</li>
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MATERIAL_FLAG_POINTCLOUD 
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MATERIAL_FLAG_GOURAUD_SHADING 
</li>
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MATERIAL_FLAG_LIGHTING 
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<li>
MATERIAL_FLAG_ZBUFFER 
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<li>
MATERIAL_FLAG_ZWRITE_ENABLE 
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<li>
MATERIAL_FLAG_BACK_FACE_CULLING 
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<li>
MATERIAL_FLAG_FRONT_FACE_CULLING 
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<li>
MATERIAL_FLAG_BILINEAR_FILTER 
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MATERIAL_FLAG_TRILINEAR_FILTER 
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MATERIAL_FLAG_ANISOTROPIC_FILTER 
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MATERIAL_FLAG_FOG_ENABLE 
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<li>
MATERIAL_FLAG_NORMALIZE_NORMALS 
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<li>
MATERIAL_FLAG_TEXTURE_WRAP 
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<li>
MATERIAL_FLAG_ANTI_ALIASING 
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<li>
MATERIAL_FLAG_COLOR_MASK 
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<li>
MATERIAL_FLAG_COLOR_MATERIAL 
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<li>
MATERIAL_FLAG_USE_MIP_MAPS 
</li>
<li>
MATERIAL_FLAG_BLEND_OPERATION 
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<li>
MATERIAL_FLAG_POLYGON_OFFSET 
</li>
</ul>
<br><p>Related:
<a href="getactormaterialflag.html">GetActorMaterialFlag</a>
<a href="getactormaterial.html">GetActorMaterial</a>
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