* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
9 lines
313 B
Plaintext
9 lines
313 B
Plaintext
#title CreateOctreeActor [RCBasic Doc]
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#header function CreateOctreeActor( mesh )
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Returns a mesh actor optimized for large objects (such as levels)
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#ref CreateMesh LoadMesh
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<br>
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#ref CreateAnimatedActor CreateCubeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor
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