* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
9 lines
217 B
Plaintext
9 lines
217 B
Plaintext
#title SetSpriteAnimation [RCBasic Doc]
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#header Sub SetSpriteAnimation(sprite, animation)
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Sets the current animation for a sprite
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Note: Once an animation is set, it will automatically start
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#ref GetSpriteAnimation
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