Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
15 lines
567 B
Plaintext
15 lines
567 B
Plaintext
#title createFrictionJoint [RCBasic Doc]
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#header function createFrictionJoint( spriteA, spriteB, x, y, collide_connect)
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Creates a Friction Joint
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
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Parameters
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#list ul
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#li spriteA - first body
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#li spriteB - second body
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#li x, y - Anchor point. A common world-space point where the friction forces will be applied on both bodies. This is usually set to the point where you want the bodies to "grip" or resist slipping relative to each other.
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#/list
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