* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
8 lines
183 B
Plaintext
8 lines
183 B
Plaintext
#title GetActorFrame [RCBasic Doc]
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#header function GetActorFrame(actor)
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Returns the current frame number an actor is currently rendering
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#ref SetActorFrame GetActorAnimationFrame
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