* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
9 lines
224 B
Plaintext
9 lines
224 B
Plaintext
#title SpriteZ [RCBasic Doc]
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#header Function SpriteZ(sprite)
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Returns the drawing priority for sprites.
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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#ref SetSpriteZ
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