* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
5 lines
128 B
Plaintext
5 lines
128 B
Plaintext
#title GetMeshPolygonCount [RCBasic Doc]
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#header Function GetMeshPolygonCount( mesh )
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Returns the number of polygons in a mesh
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