* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
9 lines
321 B
Plaintext
9 lines
321 B
Plaintext
#title CreateTerrainActor [RCBasic Doc]
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#header function CreateTerrainActor( hmap_file$ )
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Returns terrain generated from a height map
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Note: Height Maps can be any supported image format
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#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateCubeActor CreateBillboardActor
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