* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
7 lines
309 B
Plaintext
7 lines
309 B
Plaintext
#title CreateWaterActor [RCBasic Doc]
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#header function CreateWaterActor( mesh, waveHeight, waveSpeed, waveLength )
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Creates an actor with water properties set on a base mesh
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#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateCubeActor CreateLightActor CreateBillboardActor CreateTerrainActor
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