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RCBASIC4/doc/doc_files/getactorbonerelativetranform.html
2026-03-03 19:29:04 -06:00

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<title>GetActorBoneRelativeTranform [RCBasic Doc] </title>
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<p><h2>Function GetActorBoneRelativeTranform( actor, bone_index, t_matrix ) </h2></p>
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Stores the local transform of a bone in t_matrix
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NOTE: This is only for actors that use skeletal animation (ie. *.b3d, *.x, *.ms3d, and actors created from Anim8or files)
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