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RCBASIC4/doc/files/getactorboneabsolutetranform.txt
2026-02-26 15:33:51 -06:00

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#title GetActorBoneAbsoluteTranform [RCBasic Doc]
#header Function GetActorBoneAbsoluteTranform( actor, bone_index, t_matrix )
Stores the absolute transform of a bone in t_matrix
NOTE: This is only for actors that use skeletal animation (ie. *.b3d, *.x, *.ms3d, and actors created from Anim8or files)