Files
RCBASIC4/doc/doc_files/createhingeconstraintex.html
2024-10-27 11:52:28 -04:00

39 lines
2.7 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" href="style.css">
<meta content="text/html; charset=UTF-8" http-equiv="content-type">
<title>createHingeConstraintEx [RCBasic Doc] </title>
</head>
<body>
<p><h2>function createHingeConstraintEx( actorA, actorB, frameA, frameB, useReferenceFrameA) </h2></p>
<p>
Simulates a hinge joint, which allows two actors (or an actor and the world) to rotate around a single axis while restricting movement along the other axes. This is similar to the way a door swings on its hinges or how an elbow joint functions in the human body.
</p>
<p id="rc_code"><code>
actorA&nbsp;=&nbsp;CreateCubeActor<b>(</b><span class="rc_number">100</span><b>)</b>&nbsp;<span class="rc_comment">'Creates a cube actor </span><br>
frameA&nbsp;=&nbsp;DimMatrix<b>(</b><span class="rc_number">4</span>,&nbsp;<span class="rc_number">4</span><b>)</b>&nbsp;<span class="rc_comment">'A transform matrix must be a 4x4 matrix </span><br>
SetIdentityMatrix<b>(</b>frameA,&nbsp;<span class="rc_number">4</span><b>)</b>&nbsp;<span class="rc_comment">'Sets frameB to a 4x4 identity matrix </span><br>
SetMatrixTranslation<b>(</b>frameA,&nbsp;<span class="rc_number">0</span>,&nbsp;<span class="rc_number">1</span>,&nbsp;<span class="rc_number">0</span><b>)</b>&nbsp;<span class="rc_comment">'Sets the attach point of the constraint to the top of the cube </span><br>
&nbsp;&nbsp;<br>
actorB&nbsp;=&nbsp;CreateCubeActor<b>(</b><span class="rc_number">100</span><b>)</b>&nbsp;<span class="rc_comment">'Creates a cube actor </span><br>
frameB&nbsp;=&nbsp;DimMatrix<b>(</b><span class="rc_number">4</span>,&nbsp;<span class="rc_number">4</span><b>)</b>&nbsp;<span class="rc_comment">'A transform matrix must be a 4x4 matrix </span><br>
SetIdentityMatrix<b>(</b>frameB,&nbsp;<span class="rc_number">4</span><b>)</b>&nbsp;<span class="rc_comment">'Sets frameB to a 4x4 identity matrix </span><br>
SetMatrixTranslation<b>(</b>frameB,&nbsp;<span class="rc_number">0</span>,&nbsp;<span class="rc_number">1</span>,&nbsp;<span class="rc_number">0</span><b>)</b>&nbsp;<span class="rc_comment">'Sets the attach point of the constraint to the top of the cube </span><br>
&nbsp;&nbsp;<br>
hinge&nbsp;=&nbsp;CreateHingeConstraint<b>(</b>actorA,&nbsp;actorB,&nbsp;frameA,&nbsp;frameB,&nbsp;<span class="rc_keyword">true</span><b>)</b>&nbsp;<br>
</code></p>
<p>
Note: It is recommended to use CreateHingeConstraintEx() in most cases
</p>
<br><p>Related:
<a href="createhingeconstraint.html">CreateHingeConstraint</a>
<a href="setidentitymatrix.html">SetIdentityMatrix</a>
<a href="setmatrixtranslation.html">SetMatrixTranslation</a>
<a href="setmatrixrotation.html">SetMatrixRotation</a>
</p>
<p>
</body>
</html>