Files
RCBASIC4/rcbasic_runtime/rc_gfx.h

3809 lines
108 KiB
C++

#ifndef RC_GFX_INCLUDED
#define RC_GFX_INCLUDED
#include <SDL2/SDL.h>
#include <irrlicht.h>
#include <iostream>
#include <sstream>
#include <string>
#include <locale>
#include <codecvt>
#include <cmath>
#include <set>
#include "rc_gfx_core.h"
#include "gui_freetype_font.h"
#include "rc_utf8.h"
#include <box2d/box2d.h>
#include "rc_sprite2D.h"
#include <bullet/btBulletDynamicsCommon.h>
#include <irrtheora.h>
using namespace irr;
using namespace core;
using namespace video;
using namespace scene;
void rc_setTouchFingerEvent(SDL_FingerID fingerID, double x, double y, double pressure)
{
for(int i = 0; i < MAX_FINGERS; i++)
{
if(rc_finger[i].id == -1 || rc_finger[i].id == fingerID)
{
rc_finger[i].id = fingerID;
rc_finger[i].x = x;
rc_finger[i].y = y;
rc_finger[i].pressure = pressure;
if(rc_finger[i].pressure > 0)
{
rc_fingers_pressed.insert(i);
}
return;
}
}
}
int mobile_event_filter(void* userdata, SDL_Event* evt)
{
SDL_Event event = evt[0];
int rc_win_width = 0;
int rc_win_height = 0;
if(rc_window)
SDL_GetWindowSize(rc_window, &rc_win_width, &rc_win_height);
switch(evt->type)
{
case SDL_APP_WILLENTERBACKGROUND:
mobile_active_window_flag = false;
break;
case SDL_APP_DIDENTERFOREGROUND:
if(!mobile_active_window_flag)
{
//rc_win_renderer[0] = SDL_GetRenderer(rc_win[0]);
}
mobile_active_window_flag = true;
break;
case SDL_FINGERDOWN:
rc_touch = 1;
rc_touchX = event.tfinger.x * rc_win_width;
rc_touchY = event.tfinger.y * rc_win_height;
#ifdef RC_IOS
rc_pressure = 1; //FIXME: On IOS pressure is always getting reported as 0 on finger down so I am just setting it to 1 until I figure this out
#else
rc_pressure = event.tfinger.pressure;
#endif
rc_setTouchFingerEvent(event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure);
break;
case SDL_FINGERUP:
rc_touch = 0;
rc_mt_status = 0;
rc_touchX = event.tfinger.x * rc_win_width;
rc_touchY = event.tfinger.y * rc_win_height;
rc_pressure = event.tfinger.pressure;
rc_setTouchFingerEvent(event.tfinger.fingerId, -1, -1, 0);
break;
case SDL_FINGERMOTION:
rc_touch = 1;
rc_touchX = event.tfinger.x * rc_win_width;
rc_touchY = event.tfinger.y * rc_win_height;
rc_motionX = event.tfinger.dx * rc_win_width;
rc_motionY = event.tfinger.dy * rc_win_height;
#ifdef RC_IOS
rc_pressure = 1;
#else
rc_pressure = event.tfinger.pressure;
#endif
rc_setTouchFingerEvent(event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure);
break;
case SDL_MULTIGESTURE:
rc_touch = 2;
rc_mt_status = 1;
rc_mt_x = event.mgesture.x;
rc_mt_y = event.mgesture.y;
rc_mt_numFingers = event.mgesture.numFingers;
rc_mt_dist = event.mgesture.dDist;
rc_mt_theta = event.mgesture.dTheta;
#ifdef RC_IOS
rc_pressure = 1;
#else
rc_pressure = event.tfinger.pressure;
#endif
break;
}
return 0;
}
bool rc_gfx_init()
{
if(SDL_Init(SDL_INIT_EVENTS | SDL_INIT_TIMER | SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_SENSOR | SDL_INIT_NOPARACHUTE) < 0) //Audio causes init to fail on Fedora40 so I am leaving it out for now
{
bool rc_init_events = true;
bool rc_init_timer = true;
bool rc_init_video = true;
bool rc_init_joystick = true;
bool rc_init_haptic = true;
bool rc_init_sensor = true;
bool rc_init_noparachute = true;
//os::Printer::log("SDL_Init Error: ", SDL_GetError());
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
return false;
}
if(SDL_Init(SDL_INIT_AUDIO) < 0)
{
std::cout << "SDL_Init Error: " << SDL_GetError() << std::endl;
rc_init_audio = false;
}
#ifdef RC_MOBILE
SDL_SetEventFilter(mobile_event_filter, NULL);
#endif // RC_MOBILE
device = NULL;
VideoDriver = NULL;
rc_window = NULL;
keyState = SDL_GetKeyboardState(NULL);
createKeyMap();
for(int i = 0; i < MAX_FINGERS; i++)
{
rc_finger[i].id = -1;
rc_finger[i].x = -1;
rc_finger[i].y = -1;
rc_finger[i].pressure = 0;
}
for(int i = 0; i < SDL_NumSensors(); i++)
{
rc_accel[num_accels] = NULL;
rc_gyro[num_gyros] = NULL;
switch(SDL_SensorGetDeviceType(i))
{
case SDL_SENSOR_ACCEL:
rc_accel[num_accels] = SDL_SensorOpen(i);
num_accels++;
break;
case SDL_SENSOR_GYRO:
rc_gyro[num_gyros] = SDL_SensorOpen(i);
num_gyros++;
break;
}
}
for(int i = 0; i < MAX_JOYSTICKS; i++)
{
if(i < SDL_NumJoysticks())
{
rc_joystick[i] = SDL_JoystickOpen(i);
if(rc_joystick[i]==NULL)
{
cout << "Joystick " << i << " could not be opened: " << SDL_GetError() << endl;
}
rc_joyID[i] = SDL_JoystickInstanceID(rc_joystick[i]);
#ifdef RC_WEB
rc_haptic[i] = NULL;
#else
rc_haptic[i] = SDL_HapticOpenFromJoystick(rc_joystick[i]);
SDL_HapticRumbleInit(rc_haptic[i]);
#endif
//if(rc_haptic[i] == NULL){ cout << "HAP NULL: " << SDL_GetError() << endl; }
rc_numJoysticks++;
}
else
{
rc_joystick[i] = NULL;
rc_haptic[i] = NULL;
rc_joyID[i] = -1;
}
}
SDL_SetHint("SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS", "1");
return true;
}
void rc_gfx_quit()
{
if(irrtheora::videoExists())
{
irrtheora::stopVideo();
irrtheora::deleteVideo();
}
if(device)
device->drop();
SDL_Quit();
}
bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t window_flags, irr::u8 AntiAlias, bool stencil_buffer, bool vsync)
{
if(rc_window)
{
return false;
}
bool fullscreen = (window_flags & SDL_WINDOW_FULLSCREEN_DESKTOP) || (window_flags & SDL_WINDOW_FULLSCREEN);
bool high_dpi = window_flags & SDL_WINDOW_ALLOW_HIGHDPI;
bool borderless = window_flags & SDL_WINDOW_BORDERLESS;
bool resizable = window_flags & SDL_WINDOW_RESIZABLE;
bool visible = window_flags & SDL_WINDOW_SHOWN;
uint32_t flags = SDL_WINDOW_OPENGL;
flags |= (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
flags |= (high_dpi ? SDL_WINDOW_ALLOW_HIGHDPI : 0);
flags |= (borderless ? SDL_WINDOW_BORDERLESS : 0);
flags |= (resizable ? SDL_WINDOW_RESIZABLE : 0);
flags |= (visible ? SDL_WINDOW_SHOWN : SDL_WINDOW_HIDDEN);
//This size is used for virtual resolution
rc_window_size.Width = w;
rc_window_size.Height = h;
rc_window = SDL_CreateWindow(title.c_str(), x, y, w, h, flags);
//Get the actual size of the window to set the dimensions of the device
if(rc_window)
SDL_GetWindowSize(rc_window, &w, &h);
SIrrlichtCreationParameters irr_creation_params;
irr_creation_params.DeviceType = EIDT_SDL;
irr_creation_params.DriverType = video::EDT_OPENGL;
irr_creation_params.WindowId = rc_window;
irr_creation_params.WindowSize = dimension2d<u32>((u32)w, (u32)h);
irr_creation_params.Bits = 16;
irr_creation_params.Fullscreen = fullscreen;
irr_creation_params.Stencilbuffer = stencil_buffer;
irr_creation_params.Vsync = vsync;
irr_creation_params.EventReceiver = 0;
irr_creation_params.WindowPosition = position2d<s32>(x, y);
irr_creation_params.AntiAlias = AntiAlias;
device = createDeviceEx(irr_creation_params);
if (!device)
{
std::cout << "WindowOpen Error: Failed to Create Renderer" << std::endl;
return false;
}
VideoDriver = device->getVideoDriver();
SceneManager = device->getSceneManager();
irrtheora::init_irrTheora(device);
rc_canvas.clear();
rc_canvas_zOrder.clear();
rc_font.clear();
rc_canvas_obj back_buffer;
back_buffer.texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d((irr::u32)w, (irr::u32)h), "rt", ECF_A8R8G8B8);
back_buffer.dimension.Width = w;
back_buffer.dimension.Height = h;
back_buffer.viewport.position.set(0,0);
back_buffer.viewport.dimension.set(w,h);
VideoDriver->setRenderTarget(back_buffer.texture, true, true);
rc_canvas.push_back(back_buffer);
rc_physics3D.world = createIrrBulletWorld(device, true, false);
rc_physics3D.TimeStamp = device->getTimer()->getTime();
rc_physics3D.maxSubSteps = 1;
rc_physics3D.fixedTimeStep = irr::f32(1.) / irr::f64(60.);
rc_physics3D.world->setInternalTickCallback((btInternalTickCallback)myTickCallback2);
return true;
}
bool rc_windowOpen(std::string title, int w, int h, bool fullscreen, bool vsync)
{
uint32_t flags = SDL_WINDOW_SHOWN | (fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if(!rc_windowOpenEx(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, w, h, flags, 0, false, vsync))
{
return false;
}
return true;
}
void rc_closeWindow_hw()
{
irrtheora::stopVideo();
irrtheora::deleteVideo();
if(rc_window!=NULL)
SDL_DestroyWindow(rc_window);
rc_window = NULL;
rc_canvas.clear();
rc_canvas_zOrder.clear();
rc_font.clear();
device->drop();
device = NULL;
}
void rc_cls()
{
if(rc_canvas.size()>0)
{
if(rc_canvas[0].texture)
{
VideoDriver->setRenderTarget(rc_canvas[0].texture);
VideoDriver->clearBuffers(true, true, true, rc_clear_color);
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
if(rc_canvas[rc_active_canvas].texture)
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false);
}
}
}
Uint32 rc_windowMode(int visible_flag, int fullscreen_flag, int resizable_flag, int borderless_flag, int highDPI_flag)
{
Uint32 window_mode = ( visible_flag == 0 ? SDL_WINDOW_HIDDEN : SDL_WINDOW_SHOWN ) |
( fullscreen_flag == 0 ? 0 : SDL_WINDOW_FULLSCREEN_DESKTOP ) |
( resizable_flag == 0 ? 0 : SDL_WINDOW_RESIZABLE ) |
( borderless_flag == 0 ? 0 : SDL_WINDOW_BORDERLESS ) |
( highDPI_flag == 0 ? 0 : SDL_WINDOW_ALLOW_HIGHDPI );
return window_mode;
}
Uint32 rc_getWindowMode()
{
if(rc_window == NULL)
{
return 0;
}
return SDL_GetWindowFlags(rc_window);
}
void rc_raiseWindow()
{
if(rc_window==NULL)
{
return;
}
SDL_RaiseWindow(rc_window);
}
void rc_showWindow()
{
if(rc_window==NULL)
{
return;
}
SDL_ShowWindow(rc_window);
}
void rc_hideWindow()
{
if(rc_window==NULL)
{
return;
}
SDL_HideWindow(rc_window);
}
void rc_getDesktopDisplayMode(int index, double * w, double * h, double * freq)
{
SDL_DisplayMode dm;
SDL_GetDesktopDisplayMode(index, &dm);
*w = (double)dm.w;
*h = (double)dm.h;
*freq = (double)dm.refresh_rate;
}
void rc_setWindowTitle(std::string title)
{
if(rc_window)
{
SDL_SetWindowTitle(rc_window, title.c_str());
}
}
std::string rc_getWindowTitle()
{
if(rc_window)
{
return SDL_GetWindowTitle(rc_window);
}
return "";
}
void rc_setWindowPosition(int x, int y)
{
if(rc_window)
SDL_SetWindowPosition(rc_window, x, y);
}
void rc_getWindowPosition(double * x, double * y)
{
int x_data=0, y_data=0;
if(rc_window)
SDL_GetWindowPosition(rc_window,&x_data,&y_data);
*x = x_data;
*y = y_data;
}
void rc_setWindowSize(int w, int h)
{
if(rc_window)
{
SDL_SetWindowSize(rc_window, w, h);
irr::core::dimension2d<u32> win_size;
int w, h;
SDL_GetWindowSize(rc_window, &w, &h);
win_size.Width = w;
win_size.Height = h;
device->setWindowSize(win_size);
rc_window_size.Width = w;
rc_window_size.Height = h;
}
}
void rc_getWindowSize(double * w, double * h)
{
int w_data = -1, h_data = -1;
if(rc_window)
SDL_GetWindowSize(rc_window, &w_data, &h_data);
*w = w_data;
*h = h_data;
}
void rc_setWindowMinSize(int w, int h)
{
if(rc_window)
SDL_SetWindowMinimumSize(rc_window, w, h);
}
void rc_getWindowMinSize(double * w, double * h)
{
int w_data=0, h_data=0;
if(rc_window)
SDL_GetWindowMinimumSize(rc_window, &w_data, &h_data);
*w = w_data;
*h = h_data;
}
void rc_setWindowMaxSize(int w, int h)
{
if(rc_window)
SDL_SetWindowMaximumSize(rc_window, w, h);
}
void rc_getWindowMaxSize(double * w, double * h)
{
int w_data=0, h_data=0;
if(rc_window)
SDL_GetWindowMaximumSize(rc_window, &w_data, &h_data);
*w = w_data;
*h = h_data;
}
bool rc_windowIsFullscreen()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
Uint32 wflags_cmp1 = wflags & SDL_WINDOW_FULLSCREEN;
Uint32 wflags_cmp2 = wflags & SDL_WINDOW_FULLSCREEN_DESKTOP;
if(wflags_cmp1 || wflags_cmp2)
return true;
else
return false;
}
return false;
}
bool rc_windowIsVisible()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_SHOWN)
return true;
else
return false;
}
return false;
}
bool rc_windowHasMouseFocus()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_MOUSE_FOCUS)
return true;
else
return false;
}
return false;
}
bool rc_windowHasInputFocus()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_INPUT_FOCUS)
return true;
else
return false;
}
return false;
}
bool rc_windowIsBordered()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_BORDERLESS)
return false;
else
return true;
}
return false;
}
bool rc_windowIsResizable()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_RESIZABLE)
return true;
else
return false;
}
return false;
}
bool rc_windowIsMinimized()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_MINIMIZED)
return true;
else
return false;
}
return false;
}
bool rc_windowIsMaximized()
{
if(rc_window)
{
Uint32 wflags = SDL_GetWindowFlags(rc_window);
if(wflags & SDL_WINDOW_MAXIMIZED)
return true;
else
return false;
}
return false;
}
bool rc_setWindowFullscreen(int flag)
{
if(rc_window)
{
switch(flag)
{
case 0:
flag = 0;
break;
default:
flag = SDL_WINDOW_FULLSCREEN_DESKTOP;
break;
}
Uint32 wflags_preOp = SDL_GetWindowFlags(rc_window);
if( flag != 0 && ( (wflags_preOp & SDL_WINDOW_FULLSCREEN_DESKTOP) || (wflags_preOp & SDL_WINDOW_FULLSCREEN) ) )
return true;
else if( flag == 0 && !((wflags_preOp & SDL_WINDOW_FULLSCREEN_DESKTOP) || (wflags_preOp & SDL_WINDOW_FULLSCREEN)))
return true;
if(SDL_SetWindowFullscreen(rc_window, flag) < 0)
{
return false;
}
int w, h;
SDL_GetWindowSize(rc_window, &w, &h);
irr::core::dimension2d<u32> win_size(w, h);
device->setWindowSize(win_size);
if(!(w==rc_window_size.Width && h==rc_window_size.Height))
{
//TODO: change mouse scale adjust
}
SDL_PumpEvents();
SDL_FlushEvents(SDL_FIRSTEVENT, SDL_LASTEVENT);
return true;
}
return false;
}
bool rc_maximizeWindow()
{
if(rc_window)
{
SDL_MaximizeWindow(rc_window);
SDL_DisplayMode mode;
SDL_GetWindowDisplayMode(rc_window, &mode);
irr::core::dimension2d<u32> win_size(mode.w, mode.h);
device->setWindowSize(win_size);
return true;
}
return false;
}
bool rc_minimizeWindow()
{
if(rc_window)
{
SDL_MinimizeWindow(rc_window);
SDL_DisplayMode mode;
SDL_GetWindowDisplayMode(rc_window, &mode);
irr::core::dimension2d<u32> win_size(mode.w, mode.h);
device->setWindowSize(win_size);
return true;
}
return false;
}
void rc_setWindowBordered(bool b)
{
SDL_bool bswitch = SDL_FALSE;
if(b)
bswitch = SDL_TRUE;
if(rc_window)
SDL_SetWindowBordered(rc_window, bswitch);
}
void rc_setWindowResizable(bool b)
{
SDL_bool bswitch = SDL_FALSE;
if(b)
bswitch = SDL_TRUE;
if(rc_window)
{
SDL_SetWindowResizable(rc_window, bswitch);
device->setResizable(true);
}
}
bool rc_windowExists()
{
return (rc_window!=NULL);
}
bool rc_restoreWindow()
{
if(rc_window)
{
SDL_RestoreWindow(rc_window);
SDL_DisplayMode mode;
SDL_GetWindowDisplayMode(rc_window, &mode);
irr::core::dimension2d<u32> win_size(mode.w, mode.h);
device->setWindowSize(win_size);
return true;
}
return false;
}
void rc_setWindowIcon(int slot)
{
SDL_Rect img_rect;
img_rect.x = 0;
img_rect.y = 0;
//img_rect.w = rc_image_width[slot];
//img_rect.h = rc_image_height[slot];
/*
if(rc_himage[slot][win_num] != NULL)
{
//SDL_RendererFlip rf = (SDL_RendererFlip)(SDL_FLIP_VERTICAL);
SDL_Surface * tmp_surf = SDL_CreateRGBSurface(0, rc_image_width[slot], rc_image_height[slot], 32, 0, 0, 0, 0);
SDL_Texture * tmp_tex = SDL_CreateTexture(rc_win_renderer[rc_active_window], rc_pformat->format, SDL_TEXTUREACCESS_TARGET, rc_image_width[slot], rc_image_height[slot]);
SDL_SetRenderTarget(rc_win_renderer[rc_active_window],NULL);
SDL_RenderCopy(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,&img_rect);
//SDL_RenderCopyEx(rc_win_renderer[rc_active_window],rc_himage[slot][rc_active_window],NULL,NULL,0,NULL,rf);
SDL_RenderReadPixels(rc_win_renderer[rc_active_window], &img_rect, rc_pformat->format,tmp_surf->pixels,tmp_surf->pitch);
SDL_SetColorKey(tmp_surf,SDL_TRUE,rc_image_colorKey[slot]);
SDL_SetWindowIcon(rc_win[rc_active_window], tmp_surf);
if(rc_active_screen >= 0)
SDL_SetRenderTarget(rc_win_renderer[rc_active_window], rc_hscreen[rc_active_window][rc_active_screen]);
SDL_DestroyTexture(tmp_tex);
SDL_FreeSurface(tmp_surf);
}
*/
}
bool rc_windowEvent_Close( )
{
if(rc_win_event==RC_WIN_EVENT_CLOSE)
{
return true;
}
return false;
}
bool rc_windowEvent_Minimize( )
{
if(rc_win_event==RC_WIN_EVENT_MINIMIZE)
return true;
return false;
}
bool rc_windowEvent_Maximize( )
{
if(rc_win_event==RC_WIN_EVENT_MAXIMIZE)
return true;
return false;
}
bool rc_windowEvent_Resize( )
{
if(rc_win_event==RC_WIN_EVENT_RESIZE)
return true;
return false;
}
void rc_setWindowAutoClose(bool exitOnClose)
{
rc_win_exitOnClose = exitOnClose;
}
std::string rc_getClipboardText()
{
return (std::string) SDL_GetClipboardText();
}
void rc_setClipboardText(std::string txt)
{
SDL_SetClipboardText(txt.c_str());
}
int rc_hasClipboardText()
{
return (int)SDL_HasClipboardText();
}
//The greater Z is, the further back the canvas is
void sortCanvasZ()
{
for(int i = 0; i < rc_canvas_zOrder.size(); i++)
{
for(int j = i+1; j < rc_canvas_zOrder.size(); j++)
{
int ca = rc_canvas_zOrder[i];
int cb = rc_canvas_zOrder[j];
if(rc_canvas[cb].z >= rc_canvas[ca].z)
{
rc_canvas_zOrder.erase(j);
rc_canvas_zOrder.insert(cb, i);
}
}
}
//for(int i = 0; i < rc_canvas_zOrder.size(); i++)
//{
// std::cout << "Canvas[" << i << "] Z = " << rc_canvas_zOrder[i] << ( (i+1)==rc_canvas_zOrder.size() ? "" : ", " );
//}
//std::cout << std::endl;
}
int rc_canvasOpen(int w, int h, int vx, int vy, int vw, int vh, int mode, int canvas_type=RC_CANVAS_TYPE_2D)
{
if(!VideoDriver)
return -1;
rc_canvas_obj canvas;
canvas.type = canvas_type;
canvas.show3D = false;
canvas.physics2D.enabled = false;
canvas.texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d<u32>(w,h), "rt", ECF_A8R8G8B8);
//canvas.sprite_layer = VideoDriver->addRenderTargetTexture(irr::core::dimension2d<u32>(w,h), "rt", ECF_A8R8G8B8);
if(!canvas.texture)
return -1;
if(SceneManager && canvas_type==RC_CANVAS_TYPE_3D)
{
canvas.show3D = true;
canvas.camera.init(SceneManager, 0, 0, 0);
//canvas.camera = SceneManager->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0));
//canvas.camera->setPosition(irr::core::vector3df(0,0,0));
//canvas.camera->setTarget(irr::core::vector3df(0,0,100));
//canvas.camera->bindTargetAndRotation(true);
}
else if(!SceneManager)
return -1;
//std::cout << "texture format = " << canvas.texture->getColorFormat() << std::endl;
canvas.dimension.Width = w;
canvas.dimension.Height = h;
canvas.viewport.position.X = vx;
canvas.viewport.position.Y = vy;
canvas.viewport.dimension.Width = vw;
canvas.viewport.dimension.Height = vh;
canvas.offset.X = 0;
canvas.offset.Y = 0;
canvas.mode = mode;
canvas.color_mod = irr::video::SColor(255,255,255,255).color;
//2D Physics World
canvas.physics2D.world = NULL;
if(canvas_type == RC_CANVAS_TYPE_SPRITE)
{
b2Vec2 gravity(0, -9.8);
canvas.physics2D.world = new b2World(gravity);
canvas.physics2D.timeStep = 1/20.0; //the length of time passed to simulate (seconds)
canvas.physics2D.velocityIterations = 8; //how strongly to correct velocity
canvas.physics2D.positionIterations = 3; //how strongly to correct position
canvas.physics2D.enabled = true;
}
switch(mode)
{
case 0:
break;
case 1:
VideoDriver->makeColorKeyTexture(canvas.texture, irr::video::SColor(0,0,0,0));
break;
}
int canvas_id = -1;
for(int i = 0; i < rc_canvas.size(); i++)
{
if(!rc_canvas[i].texture)
{
canvas_id = i;
break;
}
}
if(canvas_id < 0)
{
canvas_id = rc_canvas.size();
rc_canvas.push_back(canvas);
}
if(rc_active_canvas < 0)
rc_active_canvas = canvas_id;
for(int i = 0; i < rc_canvas_zOrder.size(); i++)
{
if(rc_canvas_zOrder[i] == canvas_id)
{
rc_canvas_zOrder.erase(i);
i--;
}
}
rc_canvas_zOrder.push_back(canvas_id);
sortCanvasZ();
return canvas_id;
}
void rc_canvasClose(int canvas_id)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture != NULL)
VideoDriver->removeTexture(rc_canvas[canvas_id].texture);
rc_canvas[canvas_id].texture = NULL;
if(rc_canvas[canvas_id].physics2D.world)
delete rc_canvas[canvas_id].physics2D.world;
rc_canvas[canvas_id].physics2D.world = NULL;
//sprites are destroyed when the world is deleted so I just to set the active attribute to false and set the body to NULL
for(int i = 0; i < rc_canvas[canvas_id].sprite.size(); i++)
{
rc_canvas[canvas_id].sprite[i]->active = false;
rc_canvas[canvas_id].sprite[i]->physics.body = NULL;
}
rc_canvas[canvas_id].sprite.clear();
if(rc_active_canvas == canvas_id)
rc_active_canvas = -1;
for(int i = 0; i < rc_canvas_zOrder.size(); i++)
{
if(rc_canvas_zOrder[i] == canvas_id)
{
rc_canvas_zOrder.erase(i);
break;
}
}
}
void rc_setCanvas3D(int canvas_id, bool flag)
{
if(canvas_id > 0 && canvas_id < rc_canvas.size())
rc_canvas[canvas_id].show3D = flag;
}
int rc_canvasOpen3D(int vx, int vy, int vw, int vh, int mode)
{
return rc_canvasOpen(vw, vh, vx, vy, vw, vh, mode, RC_CANVAS_TYPE_3D);
}
int rc_canvasOpenSpriteLayer(int w, int h, int vx, int vy, int vw, int vh)
{
return rc_canvasOpen(w, h, vx, vy, vw, vh, 1, RC_CANVAS_TYPE_SPRITE);
}
void rc_setCanvasPhysics2D(int canvas_id, bool flag)
{
if(canvas_id > 0 && canvas_id < rc_canvas.size())
rc_canvas[canvas_id].physics2D.enabled = flag;
}
void rc_setActiveCanvas(int canvas_id)
{
rc_active_canvas = canvas_id;
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
{
if(rc_canvas[rc_active_canvas].texture)
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false);
}
}
int rc_activeCanvas()
{
return rc_active_canvas;
}
void rc_clearCanvas()
{
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
{
if(rc_canvas[rc_active_canvas].texture)
VideoDriver->clearBuffers(true, true, true, rc_clear_color);
}
}
void rc_setCanvasVisible(int canvas_id, bool flag)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
rc_canvas[canvas_id].visible = flag;
}
bool rc_canvasIsVisible(int canvas_id)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return false;
if(rc_canvas[canvas_id].texture)
return rc_canvas[canvas_id].visible;
return false;
}
void rc_setCanvasViewport(int canvas_id, int x, int y, int w, int h)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
rc_canvas[canvas_id].viewport.position = irr::core::vector2d<irr::s32>(x, y);
rc_canvas[canvas_id].viewport.dimension = irr::core::dimension2d<irr::u32>(w, h);
}
}
void rc_getCanvasViewport(int canvas_id, double* x, double* y, double* w, double* h)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
*x = (double)rc_canvas[canvas_id].viewport.position.X;
*y = (double)rc_canvas[canvas_id].viewport.position.Y;
*w = rc_canvas[canvas_id].viewport.dimension.Width;
*h = rc_canvas[canvas_id].viewport.dimension.Height;
}
}
void rc_setCanvasOffset(int canvas_id, int x, int y)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
rc_canvas[canvas_id].offset = irr::core::vector2d<irr::s32>(x, y);
}
}
void rc_getCanvasOffset(int canvas_id, double* x, double* y)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
*x = (double)rc_canvas[canvas_id].offset.X;
*y = (double)rc_canvas[canvas_id].offset.Y;
}
}
void rc_getCanvasSize(int canvas_id, double* w, double* h)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
*w = (double)rc_canvas[canvas_id].dimension.Width;
*h = (double)rc_canvas[canvas_id].dimension.Height;
}
}
void rc_setCanvasColorMod(int canvas_id, Uint32 color_mod)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
rc_canvas[canvas_id].color_mod = color_mod;
}
}
Uint32 rc_getCanvasColorMod(int canvas_id)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return 0;
if(rc_canvas[canvas_id].texture)
{
return rc_canvas[canvas_id].color_mod;
}
return 0;
}
void rc_setCanvasAlpha(int canvas_id, Uint32 alpha)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
if(rc_canvas[canvas_id].texture)
{
irr::video::SColor color(rc_canvas[canvas_id].color_mod);
color.setAlpha(alpha);
rc_canvas[canvas_id].color_mod = color.color;
}
}
Uint32 rc_canvasAlpha(int canvas_id)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return 0;
if(rc_canvas[canvas_id].texture)
{
irr::video::SColor color(rc_canvas[canvas_id].color_mod);
Uint32 alpha = color.getAlpha();
return alpha;
}
return 0;
}
void rc_setCanvasZ(int canvas_id, int z)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return;
rc_canvas[canvas_id].z = z;
sortCanvasZ();
}
int rc_getCanvasZ(int canvas_id)
{
if(canvas_id <= 0 || canvas_id >= rc_canvas.size()) //canvas 0 is being excluded because its the back buffer
return 0;
if(rc_canvas[canvas_id].texture)
{
return rc_canvas[canvas_id].z;
}
return 0;
}
int rc_cloneCanvas(int origin_canvas_id, int mode)
{
if(!VideoDriver)
return -1;
if(origin_canvas_id < 0 || origin_canvas_id >= rc_canvas.size())
return -1;
if(!rc_canvas[origin_canvas_id].texture)
return -1;
rc_canvas_obj canvas;
canvas.type = rc_canvas[origin_canvas_id].type;
canvas.physics2D.enabled = false; //There is no need for this to process its own physics since its done on the origin
canvas.show3D = rc_canvas[origin_canvas_id].show3D;
canvas.color_mod = rc_canvas[origin_canvas_id].color_mod;
canvas.texture = rc_canvas[origin_canvas_id].texture;
//canvas.sprite_layer = rc_canvas[origin_canvas_id].sprite_layer;
if(!canvas.texture)
return -1;
if(SceneManager)
{
canvas.camera.init(SceneManager, 0, 0, 0);
//canvas.camera = SceneManager->addCameraSceneNode(0, vector3df(0,0,0), vector3df(0,0,0));
//canvas.camera->setPosition(irr::core::vector3df(0,0,0));
//canvas.camera->setTarget(irr::core::vector3df(0,0,100));
//canvas.camera->bindTargetAndRotation(true);
}
//std::cout << "texture format = " << canvas.texture->getColorFormat() << std::endl;
canvas.dimension.Width = rc_canvas[origin_canvas_id].dimension.Width;
canvas.dimension.Height = rc_canvas[origin_canvas_id].dimension.Height;
canvas.viewport.position.X = rc_canvas[origin_canvas_id].viewport.position.X;
canvas.viewport.position.Y = rc_canvas[origin_canvas_id].viewport.position.Y;
canvas.viewport.dimension.Width = rc_canvas[origin_canvas_id].viewport.dimension.Width;
canvas.viewport.dimension.Height = rc_canvas[origin_canvas_id].viewport.dimension.Height;
canvas.offset.X = 0;
canvas.offset.Y = 0;
canvas.mode = mode;
canvas.color_mod = irr::video::SColor(255,255,255,255).color;
//2D Physics World
b2Vec2 gravity(0, -9.8);
canvas.physics2D.world = new b2World(gravity);
canvas.physics2D.timeStep = 1/20.0; //the length of time passed to simulate (seconds)
canvas.physics2D.velocityIterations = 8; //how strongly to correct velocity
canvas.physics2D.positionIterations = 3; //how strongly to correct position
switch(mode)
{
case 0:
break;
case 1:
VideoDriver->makeColorKeyTexture(canvas.texture, irr::video::SColor(0,0,0,0));
break;
}
int canvas_id = -1;
for(int i = 0; i < rc_canvas.size(); i++)
{
if(!rc_canvas[i].texture)
{
canvas_id = i;
break;
}
}
if(canvas_id < 0)
{
canvas_id = rc_canvas.size();
rc_canvas.push_back(canvas);
}
if(rc_active_canvas < 0)
rc_active_canvas = canvas_id;
for(int i = 0; i < rc_canvas_zOrder.size(); i++)
{
if(rc_canvas_zOrder[i] == canvas_id)
{
rc_canvas_zOrder.erase(i);
i--;
}
}
rc_canvas_zOrder.push_back(canvas_id);
sortCanvasZ();
return canvas_id;
}
void rc_setClearColor(Uint32 color)
{
rc_clear_color.set(color);
}
Uint32 rc_rgba(Uint32 r, Uint32 g, Uint32 b, Uint32 a)
{
irr::video::SColor color(a, r, g, b);
return color.color;
}
Uint32 rc_rgb(Uint32 r, Uint32 g, Uint32 b)
{
irr::video::SColor color(255, r, g, b);
return color.color;
}
void rc_setColor(Uint32 color)
{
rc_active_color.set(color);
}
Uint32 rc_getPixel(int x, int y)
{
if(!rc_canvas[0].texture)
{
return 0;
}
if(x < 0 || x >= rc_window_size.Width)
x = 0;
if(y < 0 || y >= rc_window_size.Height)
y = 0;
irr::video::ITexture* texture = rc_canvas[0].texture;
video::ECOLOR_FORMAT format = texture->getColorFormat(); //std::cout << "format = " << (int) format << std::endl;
Uint32 color = 0;
//this if statement is unnessesary since right now ECF_A8R8G8B8 is the only color format supported.
//I am leaving it here since I may want to support more color formats in the future
if(video::ECF_A8R8G8B8 == format)
{
u8 * texels = (u8 *)texture->lock(irr::video::ETLM_READ_ONLY);
u32 pitch = texture->getPitch();
irr::video::SColor * texel = (SColor *)(texels + ((y * pitch) + (x * sizeof(SColor))));
irr::video::SColor c = texel[0];
texture->unlock();
//std::cout << "color(" << x << ", " << y << ") = " << c.getRed() << ", " << c.getGreen() << ", " << c.getBlue() << std::endl;
}
return color;
}
void rc_drawRect(int x, int y, int w, int h)
{
irr::core::vector2d<s32> r_pos(x,y);
irr::core::dimension2d<s32> r_dim(w,h);
irr::core::rect<s32> r(r_pos, r_dim);
//std::cout << "drawRect: color=" << rc_active_color.color << " ( " << x << ", " << y << ", " << w << ", " << h << " ) " << std::endl;
VideoDriver->draw2DRectangleOutline(r, rc_active_color);
}
void rc_drawRectFill(int x, int y, int w, int h)
{
irr::core::vector2d<s32> r_pos(x,y);
irr::core::dimension2d<s32> r_dim(w,h);
irr::core::rect<s32> r(r_pos, r_dim);
//std::cout << "drawRect: color=" << rc_active_color.color << " ( " << x << ", " << y << ", " << w << ", " << h << " ) " << std::endl;
VideoDriver->draw2DRectangle(rc_active_color, r);
}
void rc_drawCircle(int x, int y, double r)
{
irr::core::vector2d<s32> r_pos(x,y);
VideoDriver->draw2DPolygon(r_pos, r, rc_active_color, 30);
}
//Filled Circle Code from CuteAlien on Irrlicht forum
struct CircleSettings
{
vector2di center; // in screen coordinates
f32 radius; // in pixels
f32 radius2;
video::SColor color;
u32 numVertices = 21; // including center
};
void makeCircle(irr::core::array<irr::video::S3DVertex>& vertices, irr::core::array<irr::u16>& indices, const CircleSettings& settings)
{
const f64 stepSize = 360.0 / (f64)(settings.numVertices-1); // degree angles between vertex points on circle
indices.set_used(settings.numVertices+1); // one more as first and last vertex in circle is identical
for ( u32 i=0; i<settings.numVertices; ++i)
indices[i] = i;
indices[settings.numVertices] = 1;
const vector2df centerf((f32)settings.center.X, (f32)settings.center.Y);
vertices.set_used(settings.numVertices);
vertices[0] = video::S3DVertex(centerf.X, centerf.Y, 0.f, 0.f, 1.f, 0.f, settings.color, 0.5f, 0.5f);
for ( u32 i=0; i < settings.numVertices-1; ++i )
{
vector2df offset(0.f, settings.radius);
offset.rotateBy(i*stepSize);
vertices[i+1] = video::S3DVertex(centerf.X+offset.X, centerf.Y+offset.Y, 0.f, 0.f, 1.f, 0.f, settings.color, 0.5f, 0.5f);
}
}
void rc_drawCircleFill(int x, int y, double r)
{
irr::core::vector2d<s32> r_pos(x,y);
// create the circle
irr::core::array<irr::video::S3DVertex> verticesCircle;
irr::core::array<irr::u16> indicesCircle;
CircleSettings circle;
circle.center = r_pos;
circle.radius = r;
circle.color = rc_active_color;
makeCircle(verticesCircle, indicesCircle, circle);
VideoDriver->draw2DVertexPrimitiveList(verticesCircle.pointer(), verticesCircle.size(),
indicesCircle.pointer(), indicesCircle.size()-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN,
video::EIT_16BIT);
}
void rc_drawLine(int x1, int y1, int x2, int y2)
{
irr::core::vector2d<s32> r_pos_start(x1,y1);
irr::core::vector2d<s32> r_pos_end(x2,y2);
VideoDriver->draw2DLine(r_pos_start, r_pos_end, rc_active_color);
}
void rc_poly(Uint32 n, double* vx_d, double* vy_d)
{
if(n <= 0)
return;
for(int i = 1; i < n; i++)
{
rc_drawLine((int)vx_d[i-1], (int)vy_d[i-1], (int)vx_d[i], (int)vy_d[i]);
}
rc_drawLine((int)vx_d[n-1], (int)vy_d[n-1], (int)vx_d[0], (int)vy_d[0]);
}
void rc_drawPixel(int x, int y)
{
VideoDriver->drawPixel(x, y, rc_active_color);
}
double radians(double degree)
{
double pi = 3.14159265359;
return (degree * (pi / 180));
}
void makeEllipse(irr::core::array<irr::video::S3DVertex>& vertices, irr::core::array<irr::u16>& indices, const CircleSettings& settings)
{
const f64 stepSize = 360.0 / (f64)(settings.numVertices-1); // degree angles between vertex points on circle
indices.set_used(settings.numVertices+1); // one more as first and last vertex in circle is identical
for ( u32 i=0; i<settings.numVertices; ++i)
indices[i] = i;
indices[settings.numVertices] = 1;
const vector2df centerf((f32)settings.center.X, (f32)settings.center.Y);
vertices.set_used(settings.numVertices);
vertices[0] = video::S3DVertex(centerf.X, centerf.Y, 0.f, 0.f, 1.f, 0.f, settings.color, 0.5f, 0.5f);
int rx = settings.radius2;
int ry = settings.radius;
for ( u32 i=1; i < settings.numVertices; i++ )
{
irr::f32 x = rx * std::cos( radians(i*stepSize) ) + centerf.Y ;
irr::f32 y = ry * std::sin( radians(i*stepSize) ) + centerf.X ;
vertices[i] = video::S3DVertex(x, y, 0.f, 0.f, 1.f, 0.f, settings.color, 0.5f, 0.5f);
}
}
void rc_drawEllipse(int x, int y, int rx, int ry)
{
irr::core::vector2d<s32> r_pos(x,y);
// create the circle
irr::core::array<irr::video::S3DVertex> verticesCircle;
irr::core::array<irr::u16> indicesCircle;
CircleSettings circle;
circle.center = r_pos;
circle.radius = ry;
circle.radius2 = rx;
circle.color = rc_active_color;
circle.numVertices = 21;
makeEllipse(verticesCircle, indicesCircle, circle);
for(int i = 2; i < verticesCircle.size(); i++)
{
rc_drawLine(verticesCircle[i-1].Pos.X, verticesCircle[i-1].Pos.Y, verticesCircle[i].Pos.X, verticesCircle[i].Pos.Y);
}
int n = verticesCircle.size()-1;
rc_drawLine(verticesCircle[n].Pos.X, verticesCircle[n].Pos.Y, verticesCircle[1].Pos.X, verticesCircle[1].Pos.Y);
}
void rc_drawEllipseFill(int x, int y, int rx, int ry)
{
irr::core::vector2d<s32> r_pos(x,y);
// create the circle
irr::core::array<irr::video::S3DVertex> verticesCircle;
irr::core::array<irr::u16> indicesCircle;
CircleSettings circle;
circle.center = r_pos;
circle.radius = ry;
circle.radius2 = rx;
circle.color = rc_active_color;
circle.numVertices = 21;
makeEllipse(verticesCircle, indicesCircle, circle);
VideoDriver->draw2DVertexPrimitiveList(verticesCircle.pointer(), verticesCircle.size(),
indicesCircle.pointer(), indicesCircle.size()-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN,
video::EIT_16BIT);
}
int rc_loadFont(std::string fnt_file, int font_size)
{
irr::io::path file_path = fnt_file.c_str();
int font_id = -1;
for(int i = 0; i < rc_font.size(); i++)
{
if(rc_font[i]!=NULL)
{
font_id = i;
break;
}
}
CGUITTFace* Face;
CGUIFreetypeFont* dfont;
Face = new CGUITTFace();
Face->load(file_path);
dfont = new CGUIFreetypeFont(VideoDriver);
dfont->attach(Face, font_size);
if(font_id < 0)
{
font_id = rc_font.size();
rc_font_obj* f = new rc_font_obj();
f->face = Face;
f->font = dfont;
f->font_size = font_size;
rc_font.push_back(f);
rc_active_font = font_id;
}
else
{
rc_font[font_id]->face = Face;
rc_font[font_id]->font = dfont;
rc_font[font_id]->font_size = font_size;
}
return font_id;
}
bool rc_fontExists(int font_id)
{
if(font_id >= 0 && font_id < rc_font.size())
{
if(rc_font[font_id]->font != NULL)
return true;
}
return false;
}
void rc_deleteFont(int font_id)
{
if(rc_fontExists(font_id))
{
delete rc_font[font_id]->font;
delete rc_font[font_id]->face;
rc_font[font_id]->font = NULL;
rc_font[font_id]->face = NULL;
rc_font[font_id]->font_size = 0;
}
}
void rc_setFont(int font_id)
{
if(rc_fontExists(font_id))
rc_active_font = font_id;
}
void rc_drawText(std::string txt, int x, int y)
{
if(rc_fontExists(rc_active_font))
{
std::wstring text = utf8_to_wstring(txt);
irr::core::dimension2d<irr::u32> text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str());
irr::core::rect<s32> tpos(x, y, text_dim.Width, rc_font[rc_active_font]->font_size);
//std::cout << "Start drawing text: " << tpos.getWidth() << ", " << tpos.getHeight() << std::endl;
rc_font[rc_active_font]->font->draw(text.c_str(), tpos, rc_active_color);
//std::cout << "------------------" << std::endl;
}
}
Uint32 rc_getTextWidth(const std::string txt)
{
if(rc_fontExists(rc_active_font))
{
std::wstring text = utf8_to_wstring(txt);
irr::core::dimension2d<irr::u32> text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str());
return text_dim.Width;
}
return 0;
}
Uint32 rc_getTextHeight(const std::string txt)
{
if(rc_fontExists(rc_active_font))
{
std::wstring text = utf8_to_wstring(txt);
//std::wstring wide = converter.from_bytes(txt);
//irr::core::dimension2d<irr::u32> text_dim = rc_font[rc_active_font]->getDimension(wide.c_str());
return rc_font[rc_active_font]->font_size;
}
return 0;
}
void rc_getTextSize(const std::string txt, double* w, double* h)
{
if(rc_fontExists(rc_active_font))
{
std::wstring text = utf8_to_wstring(txt);
irr::core::dimension2d<irr::u32> text_dim = rc_font[rc_active_font]->font->getDimension(text.c_str());
*w = text_dim.Width;
*h = rc_font[rc_active_font]->font_size;
}
else
{
*w = 0;
*h = 0;
}
}
#define RC_MOUSE_BUTTON_LEFT 0
#define RC_MOUSE_BUTTON_MIDDLE 1
#define RC_MOUSE_BUTTON_RIGHT 2
int rc_mwheelx = -1;
int rc_mwheely = -1;
bool rc_cursor_visible = true;
bool rc_mouseButton(int b)
{
int ix, iy;
int current_button_state = SDL_GetMouseState(&ix, &iy);
return (current_button_state & SDL_BUTTON(b));
}
int rc_mouseX()
{
int x, y;
SDL_GetMouseState(&x, &y);
return x;
}
int rc_mouseY()
{
int x, y;
SDL_GetMouseState(&x, &y);
return y;
}
void rc_getMouse(double* x, double* y, double* mb1, double* mb2, double* mb3)
{
int ix, iy;
int current_button_state = SDL_GetMouseState(&ix, &iy);
*mb1 = (current_button_state & SDL_BUTTON(SDL_BUTTON_LEFT))!=0;
*mb2 = (current_button_state & SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0;
*mb3 = (current_button_state & SDL_BUTTON(SDL_BUTTON_RIGHT))!=0;
*x = ix;
*y = iy;
}
int rc_mouseWheelX()
{
return rc_mwheelx;
}
int rc_mouseWheelY()
{
return rc_mwheely;
}
int rc_globalMouseX()
{
int x, y;
SDL_GetGlobalMouseState(&x,&y);
return x;
}
int rc_globalMouseY()
{
int x, y;
SDL_GetGlobalMouseState(&x,&y);
return y;
}
void rc_getGlobalMouse(double * x, double* y, double* mb1, double* mb2, double* mb3)
{
int ix, iy;
int current_button_state = SDL_GetGlobalMouseState(&ix,&iy);
*mb1 = (current_button_state & SDL_BUTTON(SDL_BUTTON_LEFT))!=0;
*mb2 = (current_button_state & SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0;
*mb3 = (current_button_state & SDL_BUTTON(SDL_BUTTON_RIGHT))!=0;
*x = ix;
*y = iy;
}
void rc_getMouseWheel(double* x, double* y)
{
*x = rc_mwheelx;
*y = rc_mwheely;
}
void rc_hideMouse()
{
SDL_ShowCursor(0);
rc_cursor_visible = false;
}
void rc_showMouse()
{
SDL_ShowCursor(1);
rc_cursor_visible = true;
}
bool rc_mouseIsVisible()
{
return rc_cursor_visible;
}
int rc_inKey()
{
return rc_inkey_val;
}
int rc_key(int check_Key)
{
return keyState[SDL_GetScancodeFromKey(check_Key)];
}
int rc_waitKey()
{
bool wk_loop = true;
SDL_Event e;
while(wk_loop)
{
while(SDL_WaitEvent(&e))
{
if(e.type == SDL_KEYDOWN)
return (int)e.key.keysym.sym;
}
}
return 0;
}
void rc_wait(Uint32 ms)
{
SDL_Delay(ms);
}
void rc_grabInput(bool flag)
{
SDL_SetWindowGrab(rc_window, flag ? SDL_TRUE : SDL_FALSE);
}
int rc_windowIsGrabbed()
{
return SDL_GetWindowGrab(rc_window);
}
void rc_warpMouse(int x, int y)
{
SDL_WarpMouseInWindow(rc_window, x, y);
}
void rc_warpMouseGlobal(int x, int y)
{
SDL_WarpMouseGlobal(x, y);
}
void rc_setMouseZone(int x, int y, int w, int h)
{
SDL_Rect r;
r.x = x;
r.y = y;
r.w = w;
r.h = h;
SDL_SetWindowMouseRect(rc_window, &r);
}
void rc_clearMouseZone()
{
SDL_SetWindowMouseRect(rc_window, NULL);
}
void rc_setWindowAlwaysOnTop(bool flag)
{
SDL_SetWindowAlwaysOnTop(rc_window, flag ? SDL_TRUE : SDL_FALSE);
}
void rc_setMouseRelative(bool flag)
{
SDL_SetRelativeMouseMode(flag ? SDL_TRUE : SDL_FALSE);
}
void rc_setWindowVSync(bool flag)
{
//TODO
}
int rc_openURL(std::string url)
{
return SDL_OpenURL(url.c_str());
}
std::string rc_SDLVersion()
{
SDL_version version;
SDL_GetVersion(&version);
std::stringstream ss;
ss << (uint32_t)version.major << "." << (uint32_t)version.minor << "." << (uint32_t)version.patch;
return ss.str();
}
int rc_flashWindow(int flag)
{
switch(flag)
{
case 0:
return SDL_FlashWindow(rc_window, SDL_FLASH_CANCEL);
case 1:
return SDL_FlashWindow(rc_window, SDL_FLASH_BRIEFLY);
case 2:
return SDL_FlashWindow(rc_window, SDL_FLASH_UNTIL_FOCUSED);
}
return -1;
}
int rc_messageBox(std::string title, std::string msg)
{
return SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, title.c_str(), msg.c_str(), NULL);
}
int rc_FPS()
{
return VideoDriver->getFPS();
}
int rc_getNumJoysticks()
{
return SDL_NumJoysticks();
}
int rc_joyAxis(int joy_num, int axis)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickGetAxis(rc_joystick[joy_num], axis);
return 0;
}
int rc_joyButton(int joy_num, int jbutton)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickGetButton(rc_joystick[joy_num], jbutton);
return 0;
}
std::string rc_joyName(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return (std::string)SDL_JoystickName(rc_joystick[joy_num]);
return "";
}
int rc_numJoyButtons(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickNumButtons(rc_joystick[joy_num]);
return 0;
}
int rc_numJoyAxes(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickNumAxes(rc_joystick[joy_num]);
return 0;
}
int rc_numJoyHats(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickNumHats(rc_joystick[joy_num]);
return 0;
}
int rc_joyHat(int joy_num, int hat)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickGetHat(rc_joystick[joy_num], hat);
return 0;
}
int rc_numJoyTrackBalls(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
return SDL_JoystickNumBalls(rc_joystick[joy_num]);
return 0;
}
void rc_getJoyTrackBall(int joy_num, int ball, double * dx, double * dy)
{
int x = 0;
int y = 0;
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
SDL_JoystickGetBall(rc_joystick[joy_num], ball, &x, &y);
*dx = x;
*dy = y;
}
bool rc_joystickIsConnected( int joy_num )
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
{
if(rc_joystick[joy_num])
return true;
return false;
}
return false;
}
void rc_joyRumblePlay(int joy_num, double strength, double duration)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
{
SDL_HapticRumblePlay(rc_haptic[joy_num], strength, (Uint32)duration);
}
}
void rc_joyRumbleStop(int joy_num)
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
SDL_HapticRumbleStop(rc_haptic[joy_num]);
}
int rc_joystickIsHaptic( int joy_num )
{
if(joy_num >= 0 && joy_num < MAX_JOYSTICKS)
{
if(rc_haptic[joy_num])
return 1;
}
return 0;
}
void rc_getTouchFinger(int finger, double * x, double * y, double * pressure)
{
if(finger < MAX_FINGERS)
{
*x = rc_finger[finger].x;
*y = rc_finger[finger].y;
*pressure = rc_finger[finger].pressure;
}
}
int rc_numFingers()
{
return rc_fingers_pressed.size();
}
double rc_touchPressure()
{
return rc_pressure;
}
void rc_getTouch(double * status, double * x, double * y, double * distX, double * distY)
{
*status = (double)rc_touch;
*x = (double)rc_touchX;
*y = (double)rc_touchY;
*distX = (double)rc_motionX;
*distY = (double)rc_motionY;
return;
}
void rc_getMultiTouch(double * status, double * x, double * y, double * numFingers, double * dist, double * theta)
{
*status = (double)rc_mt_status;
*x = (double)rc_mt_x;
*y = (double)rc_mt_y;
*numFingers = (double)rc_mt_numFingers;
*dist = rc_mt_dist;
*theta = rc_mt_theta;
return;
}
void rc_getAccel(uint32_t accel_num, double * x, double * y, double * z)
{
float sensor_data[4];
if(accel_num < num_accels)
SDL_SensorGetData(rc_accel[accel_num], &sensor_data[0], 3);
*x = sensor_data[0];
*y = sensor_data[1];
*z = sensor_data[2];
}
std::string rc_accelName(uint32_t accel_num)
{
if(accel_num < num_accels)
return (std::string)SDL_SensorGetName(rc_accel[accel_num]);
return "";
}
int rc_numAccels()
{
return num_accels;
}
void rc_getGyro(uint32_t gyro_num, double * x, double * y, double * z)
{
float sensor_data[4];
if(gyro_num < num_gyros)
SDL_SensorGetData(rc_gyro[gyro_num], &sensor_data[0], 3);
*x = sensor_data[0];
*y = sensor_data[1];
*z = sensor_data[2];
}
std::string rc_gyroName(uint32_t gyro_num)
{
if(gyro_num < num_gyros)
return (std::string)SDL_SensorGetName(rc_gyro[gyro_num]);
return "";
}
int rc_numGyros()
{
return num_gyros;
}
void rc_readInput_Start()
{
SDL_StartTextInput();
rc_textinput_isActive = true;
rc_textinput_string = "";
rc_textinput_timer = clock() / (double)(CLOCKS_PER_SEC / 1000);
}
void rc_readInput_Stop()
{
rc_textinput_isActive = false;
rc_textinput_timer = 0;
rc_textinput_string = "";
SDL_StopTextInput();
}
std::string rc_readInput_Text()
{
return rc_textinput_string;
}
void rc_readInput_SetText(std::string txt)
{
rc_textinput_string = txt;
}
void rc_readInput_ToggleBackspace(bool flag)
{
rc_toggleBackspace = flag;
}
struct rc_image_obj
{
irr::video::ITexture* image;
Uint8 alpha = 255;
irr::video::SColor color_mod = irr::video::SColor(255,255,255,255);
};
irr::core::array<rc_image_obj> rc_image;
irr::video::E_BLEND_OPERATION rc_blend_mode = irr::video::EBO_ADD;
bool rc_bilinear_filter = false;
int rc_loadImageEx(std::string img_file, Uint32 color_key = 0, bool use_color_key = true)
{
rc_image_obj img;
img.image = VideoDriver->getTexture(img_file.c_str());
if(img.image == NULL)
return -1;
if(use_color_key)
VideoDriver->makeColorKeyTexture(img.image, irr::video::SColor(color_key), false);
int img_id = -1;
for(int i = 0; i < rc_image.size(); i++)
{
if(rc_image[i].image == NULL)
{
img_id = i;
break;
}
}
if(img_id < 0)
{
img_id = rc_image.size();
rc_image.push_back(img);
}
else
{
rc_image[img_id] = img;
}
return img_id;
}
int rc_loadImage(std::string img_file)
{
return rc_loadImageEx(img_file, 0, false);
}
void rc_deleteImage(int img_id)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
rc_image[img_id].image->drop();
rc_image[img_id].image = NULL;
rc_image[img_id].alpha = 255;
}
}
int rc_createImageEx(int w, int h, double * pdata, Uint32 colorkey, bool use_color_key=true)
{
if(w <= 0 || h <=0)
return -1;
irr::video::IImage* image = VideoDriver->createImage(irr::video::ECF_A8R8G8B8, irr::core::dimension2d((irr::u32)w,(irr::u32)h));
if(!image)
return -1;
Uint32 * img_pixels = (Uint32*)image->getData();
for(int i = 0; i < (w*h); i++)
{
img_pixels[i] = (Uint32)pdata[i];
}
irr::video::ITexture* texture = VideoDriver->addTexture("buffer_image", image);
image->drop();
if(!texture)
return -1;
if(use_color_key)
VideoDriver->makeColorKeyTexture(texture, irr::video::SColor(colorkey));
int img_id = -1;
rc_image_obj img;
img.image = texture;
img.alpha = 255;
for(int i = 0; i < rc_image.size(); i++)
{
if(rc_image[i].image == NULL)
{
img_id = i;
break;
}
}
if(img_id < 0)
{
img_id = rc_image.size();
rc_image.push_back(img);
}
else
{
rc_image[img_id] = img;
}
return img_id;
}
int rc_createImage(int w, int h, double* pdata)
{
return rc_createImageEx(w, h, pdata, 0, false);
}
void rc_getImageBuffer(int img_id, double * pdata)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(!rc_image[img_id].image)
return;
Uint32* img_pixels = (Uint32*)rc_image[img_id].image->lock();
int image_size = rc_image[img_id].image->getSize().Width * rc_image[img_id].image->getSize().Height;
for(int i = 0; i < image_size; i++)
pdata[i] = (double)img_pixels[i];
rc_image[img_id].image->unlock();
}
void rc_setBilinearFilter(bool flag)
{
rc_bilinear_filter = flag;
}
bool rc_getBilinearFilter()
{
return rc_bilinear_filter;
}
void rc_setImageColorMod(int img_id, Uint32 color)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
rc_image[img_id].color_mod = irr::video::SColor(color);
}
}
Uint32 rc_getImageColorMod(int img_id)
{
if(img_id < 0 || img_id >= rc_image.size())
return 0;
if(rc_image[img_id].image)
{
return rc_image[img_id].color_mod.color;
}
return 0;
}
void rc_setBlendMode(int blend_mode)
{
switch(blend_mode)
{
case 0: rc_blend_mode = EBO_NONE; break;
case 1: rc_blend_mode = EBO_ADD; break;
case 2: rc_blend_mode = EBO_SUBTRACT; break;
case 3: rc_blend_mode = EBO_REVSUBTRACT; break;
case 4: rc_blend_mode = EBO_MIN; break;
case 5: rc_blend_mode = EBO_MAX; break;
case 6: rc_blend_mode = EBO_MIN_FACTOR; break;
case 7: rc_blend_mode = EBO_MAX_FACTOR; break;
case 8: rc_blend_mode = EBO_MIN_ALPHA; break;
case 9: rc_blend_mode = EBO_MAX_ALPHA; break;
}
}
int rc_getBlendMode()
{
return (int)rc_blend_mode;
}
void draw2DImage(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect<irr::s32> sourceRect, irr::core::position2d<irr::s32> position, irr::core::position2d<irr::s32> rotationPoint, irr::f32 rotation, irr::core::vector2df scale, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d<irr::f32> screenSize)
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return;
// Store and clear the projection matrix
irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
driver->setTransform(irr::video::ETS_PROJECTION,irr::core::matrix4());
// Store and clear the view matrix
irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW);
driver->setTransform(irr::video::ETS_VIEW,irr::core::matrix4());
// Store and clear the world matrix
irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD);
driver->setTransform(irr::video::ETS_WORLD,irr::core::matrix4());
// Find horizontal and vertical axes after rotation
irr::f32 c = cos(-rotation*irr::core::DEGTORAD);
irr::f32 s = sin(-rotation*irr::core::DEGTORAD);
irr::core::vector2df horizontalAxis(c,s);
irr::core::vector2df verticalAxis(s,-c);
// First, we'll find the offset of the center and then where the center would be after rotation
irr::core::vector2df centerOffset(position.X+sourceRect.getWidth()/2.0f*scale.X-rotationPoint.X,position.Y+sourceRect.getHeight()/2.0f*scale.Y-rotationPoint.Y);
irr::core::vector2df center = centerOffset.X*horizontalAxis - centerOffset.Y*verticalAxis;
center.X += rotationPoint.X;
center.Y += rotationPoint.Y;
// Now find the corners based off the center
irr::core::vector2df cornerOffset(sourceRect.getWidth()*scale.X/2.0f,sourceRect.getHeight()*scale.Y/2.0f);
verticalAxis *= cornerOffset.Y;
horizontalAxis *= cornerOffset.X;
irr::core::vector2df corner[4];
corner[0] = center + verticalAxis - horizontalAxis;
corner[1] = center + verticalAxis + horizontalAxis;
corner[2] = center - verticalAxis - horizontalAxis;
corner[3] = center - verticalAxis + horizontalAxis;
// Find the uv coordinates of the sourceRect
irr::core::vector2df textureSize(texture->getSize().Width, texture->getSize().Height);
irr::core::vector2df uvCorner[4];
uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.UpperLeftCorner.Y);
uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.UpperLeftCorner.Y);
uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.LowerRightCorner.Y);
uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.LowerRightCorner.Y);
for (irr::s32 i = 0; i < 4; i++)
uvCorner[i] /= textureSize;
// Vertices for the image
irr::video::S3DVertex vertices[4];
irr::u16 indices[6] = { 0, 1, 2, 3 ,2 ,1 };
// Convert pixels to world coordinates
//irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
for (irr::s32 i = 0; i < 4; i++) {
vertices[i].Pos = irr::core::vector3df(((corner[i].X/screenSize.X)-0.5f)*2.0f,((corner[i].Y/screenSize.Y)-0.5f)*-2.0f,1);
vertices[i].TCoords = uvCorner[i];
vertices[i].Color = color;
}
// Create the material
// IMPORTANT: For irrlicht 1.8 and above you MUST ADD THIS LINE:
// material.BlendOperation = irr::video::EBO_ADD;
irr::video::SMaterial material;
material.Lighting = false;
material.ZWriteEnable = irr::video::EZW_OFF;
material.ZBuffer = false;
material.BackfaceCulling = false;
material.TextureLayer[0].Texture = texture;
material.TextureLayer[0].BilinearFilter = rc_bilinear_filter;
material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR);
material.BlendOperation = rc_blend_mode;
//material.BlendOperation = irr::video::EBO_ADD;
if (useAlphaChannel)
material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
else
material.MaterialType = irr::video::EMT_SOLID;
driver->setMaterial(material);
driver->drawIndexedTriangleList(&vertices[0],4,&indices[0],2);
// Restore projection, world, and view matrices
driver->setTransform(irr::video::ETS_PROJECTION,oldProjMat);
driver->setTransform(irr::video::ETS_VIEW,oldViewMat);
driver->setTransform(irr::video::ETS_WORLD,oldWorldMat);
}
void draw2DImage2(irr::video::IVideoDriver *driver, irr::video::ITexture* texture, irr::core::rect<irr::s32> sourceRect, irr::core::rect<irr::s32> destRect, irr::core::position2d<irr::s32> rotationPoint, irr::f32 rotation, bool useAlphaChannel, irr::video::SColor color, irr::core::vector2d<irr::f32> screenSize )
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return;
// Store and clear the projection matrix
irr::core::matrix4 oldProjMat = driver->getTransform(irr::video::ETS_PROJECTION);
driver->setTransform(irr::video::ETS_PROJECTION,irr::core::matrix4());
// Store and clear the view matrix
irr::core::matrix4 oldViewMat = driver->getTransform(irr::video::ETS_VIEW);
driver->setTransform(irr::video::ETS_VIEW,irr::core::matrix4());
// Store and clear the world matrix
irr::core::matrix4 oldWorldMat = driver->getTransform(irr::video::ETS_WORLD);
driver->setTransform(irr::video::ETS_WORLD,irr::core::matrix4());
// Find horizontal and vertical axes after rotation
irr::f32 c = cos(-rotation*irr::core::DEGTORAD);
irr::f32 s = sin(-rotation*irr::core::DEGTORAD);
irr::core::vector2df horizontalAxis(c,s);
irr::core::vector2df verticalAxis(s,-c);
// First, we'll find the offset of the center and then where the center would be after rotation
irr::core::vector2df centerOffset(destRect.UpperLeftCorner.X+destRect.getWidth()/2.0f-rotationPoint.X,destRect.UpperLeftCorner.Y+destRect.getHeight()/2.0f-rotationPoint.Y);
irr::core::vector2df center = centerOffset.X*horizontalAxis - centerOffset.Y*verticalAxis;
center.X += rotationPoint.X;
center.Y += rotationPoint.Y;
// Now find the corners based off the center
irr::core::vector2df cornerOffset(destRect.getWidth()/2.0f,destRect.getHeight()/2.0f);
verticalAxis *= cornerOffset.Y;
horizontalAxis *= cornerOffset.X;
irr::core::vector2df corner[4];
corner[0] = center + verticalAxis - horizontalAxis;
corner[1] = center + verticalAxis + horizontalAxis;
corner[2] = center - verticalAxis - horizontalAxis;
corner[3] = center - verticalAxis + horizontalAxis;
// Find the uv coordinates of the sourceRect
irr::core::vector2df textureSize(texture->getSize().Width, texture->getSize().Height);
irr::core::vector2df uvCorner[4];
uvCorner[0] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.UpperLeftCorner.Y);
uvCorner[1] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.UpperLeftCorner.Y);
uvCorner[2] = irr::core::vector2df(sourceRect.UpperLeftCorner.X,sourceRect.LowerRightCorner.Y);
uvCorner[3] = irr::core::vector2df(sourceRect.LowerRightCorner.X,sourceRect.LowerRightCorner.Y);
for (irr::s32 i = 0; i < 4; i++)
uvCorner[i] /= textureSize;
// Vertices for the image
irr::video::S3DVertex vertices[4];
irr::u16 indices[6] = { 0, 1, 2, 3 ,2 ,1 };
// Convert pixels to world coordinates
//irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
for (irr::s32 i = 0; i < 4; i++) {
vertices[i].Pos = irr::core::vector3df(((corner[i].X/screenSize.X)-0.5f)*2.0f,((corner[i].Y/screenSize.Y)-0.5f)*-2.0f,1);
vertices[i].TCoords = uvCorner[i];
vertices[i].Color = color;
}
// Create the material
// IMPORTANT: For irrlicht 1.8 and above you MUST ADD THIS LINE:
// material.BlendOperation = irr::video::EBO_ADD;
irr::video::SMaterial material;
material.Lighting = false;
material.ZWriteEnable = irr::video::EZW_OFF;
material.ZBuffer = false;
material.BackfaceCulling = false;
material.TextureLayer[0].Texture = texture;
material.TextureLayer[0].BilinearFilter = rc_bilinear_filter; //TODO: Add option to switch this on/off
material.BlendOperation = rc_blend_mode;
material.MaterialTypeParam = irr::video::pack_textureBlendFunc(irr::video::EBF_SRC_ALPHA, irr::video::EBF_ONE_MINUS_SRC_ALPHA, irr::video::EMFN_MODULATE_1X, irr::video::EAS_TEXTURE | irr::video::EAS_VERTEX_COLOR);
//material.AntiAliasing = irr::video::EAAM_OFF;
if (useAlphaChannel)
material.MaterialType = irr::video::EMT_ONETEXTURE_BLEND;
else
material.MaterialType = irr::video::EMT_SOLID;
driver->setMaterial(material);
driver->drawIndexedTriangleList(&vertices[0],4,&indices[0],2);
// Restore projection, world, and view matrices
driver->setTransform(irr::video::ETS_PROJECTION,oldProjMat);
driver->setTransform(irr::video::ETS_VIEW,oldViewMat);
driver->setTransform(irr::video::ETS_WORLD,oldWorldMat);
}
void rc_drawImage(int img_id, int x, int y)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(0, 0), src_size);
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(0, 0); //since we are not rotating it doesn't matter
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
//irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));;
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
int rc_copyImage(int src_id)
{
if(src_id < 0 || src_id >= rc_image.size())
return -1;
if(!rc_image[src_id].image)
return -1;
irr::video::ITexture* texture = VideoDriver->addRenderTargetTexture(rc_image[src_id].image->getSize(), "img_copy", irr::video::ECF_A8R8G8B8);
if(!texture)
return -1;
VideoDriver->setRenderTarget(texture, true, false, irr::video::SColor(0));
irr::core::dimension2d<irr::u32> src_size = rc_image[src_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(0, 0), src_size);
irr::core::position2d<irr::s32> position(0, 0);
irr::core::position2d<irr::s32> rotationPoint(0, 0); //since we are not rotating it doesn't matter
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[src_id].alpha,
rc_image[src_id].color_mod.getRed(),
rc_image[src_id].color_mod.getGreen(),
rc_image[src_id].color_mod.getBlue());
irr::core::vector2df screenSize(src_size.Width, src_size.Height);
draw2DImage(VideoDriver, rc_image[src_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
rc_setActiveCanvas(rc_active_canvas);
int img_id = -1;
rc_image_obj img;
img.image = texture;
img.alpha = 255;
for(int i = 0; i < rc_image.size(); i++)
{
if(rc_image[i].image == NULL)
{
img_id = i;
break;
}
}
if(img_id < 0)
{
img_id = rc_image.size();
rc_image.push_back(img);
}
else
{
rc_image[img_id] = img;
}
return img_id;
}
void rc_drawImage_Rotate(int img_id, int x, int y, double angle)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect(0, 0, src_size.Width, src_size.Height);
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2));
irr::f32 rotation = -1*angle;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_Zoom(int img_id, int x, int y, double zx, double zy)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect(0, 0, src_size.Width, src_size.Height);
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2));
irr::f32 rotation = 0;
irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_ZoomEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, double zx, double zy)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(x + (src_w/2), y + (src_h/2));
irr::f32 rotation = 0;
irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_Rotozoom(int img_id, int x, int y, double angle, double zx, double zy)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect(0, 0, src_size.Width, src_size.Height);
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(x + (src_size.Width/2)*zx, y + (src_size.Height/2)*zy);
irr::f32 rotation = -1*angle;
irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_RotozoomEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, double angle, double zx, double zy)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(x + (src_w/2)*zx, y + (src_h/2)*zy);
irr::f32 rotation = -1*angle;
irr::core::vector2df scale((irr::f32)zx, (irr::f32)zy);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_Flip(int img_id, int x, int y, bool h, bool v)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect(0, 0, src_size.Width, src_size.Height);
irr::core::position2d<irr::s32> rotationPoint(x + (src_size.Width/2), y + (src_size.Height/2));
irr::f32 rotation = 0;
irr::core::vector2df scale((irr::f32)(h ? -1 : 1), (irr::f32) (v ? -1 : 1));
irr::core::position2d<irr::s32> position( (h ? x+src_size.Width : x), (v ? y+src_size.Height : y));
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_FlipEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, bool h, bool v)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
irr::core::position2d<irr::s32> rotationPoint(x + (src_w/2), y + (src_h/2));
irr::f32 rotation = 0;
irr::core::vector2df scale((irr::f32)(h ? -1 : 1), (irr::f32) (v ? -1 : 1));
irr::core::position2d<irr::s32> position( (h ? x+src_w : x), (v ? y+src_h : y));
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_Blit(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(0, 0); //since we are not rotating it doesn't matter
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_RotateEx(int img_id, int x, int y, int src_x, int src_y, int src_w, int src_h, int angle)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
//irr::core::position2d<irr::s32> position(x, y);
irr::core::vector2d<irr::s32> rotationPoint(x + (src_w/2), y + (src_h/2));
irr::f32 rotation = -1*angle;
//irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));
draw2DImage2(VideoDriver, rc_image[img_id].image, sourceRect, dest, rotationPoint, rotation, useAlphaChannel, color, screenSize);
}
}
void rc_drawImage_BlitEx(int img_id, int x, int y, int w, int h, int src_x, int src_y, int src_w, int src_h)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
//irr::core::dimension2d<irr::u32> src_size = rc_image[img_id].image->getSize();
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
//irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(0, 0); //since we are not rotating it doesn't matter
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(rc_image[img_id].alpha,
rc_image[img_id].color_mod.getRed(),
rc_image[img_id].color_mod.getGreen(),
rc_image[img_id].color_mod.getBlue());
irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(w, h));
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
draw2DImage2(VideoDriver, rc_image[img_id].image, sourceRect, dest, rotationPoint, rotation, useAlphaChannel, color, screenSize );
}
}
void rc_setImageAlpha(int img_id, Uint8 alpha)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
rc_image[img_id].alpha = alpha;
}
}
Uint32 rc_getImageAlpha(int img_id)
{
if(img_id < 0 || img_id >= rc_image.size())
return 0;
if(rc_image[img_id].image)
{
return rc_image[img_id].alpha;
}
return 0;
}
bool rc_imageExists(int img_id)
{
if(img_id < 0 || img_id >= rc_image.size())
return false;
if(rc_image[img_id].image)
return true;
return false;
}
void rc_getImageSize(int img_id, double* w, double* h)
{
if(img_id < 0 || img_id >= rc_image.size())
return;
if(rc_image[img_id].image)
{
*w = (double)rc_image[img_id].image->getSize().Width;
*h = (double)rc_image[img_id].image->getSize().Height;
}
}
void rc_setColorKey(int img_id, Uint32 colorkey)
{
if(!rc_imageExists(img_id))
return;
VideoDriver->makeColorKeyTexture(rc_image[img_id].image, irr::video::SColor(colorkey));
}
//FloodFill is technically a primitive but it uses the draw2Dimage function since the pixels returned by lock are flipped vertically
void floodFill(int x, int y, Uint32* img_pixels, Uint32 prev_color)
{
if(x < 0 || x >= rc_canvas[rc_active_canvas].texture->getSize().Width)
return;
if(y < 0 || y >= rc_canvas[rc_active_canvas].texture->getSize().Height)
return;
if(img_pixels[y*rc_canvas[rc_active_canvas].texture->getSize().Width+x] != prev_color)
return;
img_pixels[y*rc_canvas[rc_active_canvas].texture->getSize().Width+x] = rc_active_color.color;
floodFill(x-1, y, img_pixels, prev_color);
floodFill(x, y-1, img_pixels, prev_color);
floodFill(x+1, y, img_pixels, prev_color);
floodFill(x, y+1, img_pixels, prev_color);
}
void rc_floodFill(int x, int y)
{
if(!rc_canvas[rc_active_canvas].texture)
return;
if(x < 0 || x >= rc_canvas[rc_active_canvas].dimension.Width)
return;
if(y < 0 || y >= rc_canvas[rc_active_canvas].dimension.Height)
return;
Uint32* img_pixels = (Uint32*)rc_canvas[rc_active_canvas].texture->lock();
Uint32 flood_size = rc_canvas[rc_active_canvas].texture->getSize().Width*rc_canvas[rc_active_canvas].texture->getSize().Height;
Uint32* flood_buffer = new Uint32[flood_size];
for(int i = 0; i < flood_size; i++)
{
flood_buffer[i] = img_pixels[i];
}
floodFill(x, y,flood_buffer, flood_buffer[y*rc_canvas[rc_active_canvas].texture->getSize().Width+x]);
for(int i = 0; i < flood_size; i++)
{
img_pixels[i] = flood_buffer[i];
}
rc_canvas[rc_active_canvas].texture->unlock();
Uint32 nw = rc_canvas[rc_active_canvas].dimension.Width;
Uint32 nh = rc_canvas[rc_active_canvas].dimension.Height;
irr::video::ITexture* new_canvas = VideoDriver->addRenderTargetTexture(irr::core::dimension2d<u32>(nw,nh), "rt", ECF_A8R8G8B8);
irr::video::ITexture* old_canvas = rc_canvas[rc_active_canvas].texture;
rc_canvas[rc_active_canvas].texture = new_canvas;
irr::core::dimension2d<irr::u32> src_size = new_canvas->getSize();
irr::core::rect<irr::s32> sourceRect(0, 0, src_size.Width, src_size.Height);
irr::core::position2d<irr::s32> rotationPoint((src_size.Width/2), (src_size.Height/2));
irr::f32 rotation = 0;
irr::core::vector2df scale((irr::f32)1, (irr::f32)-1);
irr::core::position2d<irr::s32> position(0, src_size.Height);
bool useAlphaChannel = true;
irr::video::SColor color(rc_canvas[rc_active_canvas].color_mod);
irr::core::vector2df screenSize(rc_canvas[rc_active_canvas].dimension.Width, rc_canvas[rc_active_canvas].dimension.Height);
rc_setActiveCanvas(rc_active_canvas);
draw2DImage(VideoDriver, old_canvas, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
VideoDriver->removeTexture(old_canvas);
}
void drawCanvasImage(irr::video::ITexture* texture, int x, int y, int src_x, int src_y, int src_w, int src_h, int tgt_width, int tgt_height)
{
if(texture)
{
irr::core::rect<irr::s32> sourceRect( irr::core::vector2d(src_x, src_y), irr::core::dimension2d(src_w, src_h));
irr::core::position2d<irr::s32> position(x, y);
irr::core::position2d<irr::s32> rotationPoint(0, 0); //since we are not rotating it doesn't matter
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color(255,255,255,255);
irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));
irr::core::vector2df screenSize(tgt_width, tgt_height);
draw2DImage(VideoDriver, texture, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
}
int rc_windowClip(int x, int y, int w, int h)
{
if(w <= 0 || h <=0)
return -1;
if(rc_canvas.size()>0)
{
if(!rc_canvas[0].texture)
return -1;
}
else
return -1;
irr::video::ITexture* texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d((irr::u32)w, (irr::u32)h), "win_clip_image", irr::video::ECF_A8R8G8B8);
if(!texture)
return -1;
VideoDriver->setRenderTarget(texture);
drawCanvasImage(rc_canvas[0].texture, 0, 0, x, y, w, h, w, h);
VideoDriver->setRenderTarget(rc_canvas[0].texture);
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
if(rc_canvas[rc_active_canvas].texture)
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false);
int img_id = -1;
rc_image_obj img;
img.image = texture;
img.alpha = 255;
for(int i = 0; i < rc_image.size(); i++)
{
if(rc_image[i].image == NULL)
{
img_id = i;
break;
}
}
if(img_id < 0)
{
img_id = rc_image.size();
rc_image.push_back(img);
}
else
{
rc_image[img_id] = img;
}
return img_id;
}
int rc_canvasClip(int x, int y, int w, int h)
{
if(w <= 0 || h <=0)
return -1;
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
{
if(!rc_canvas[rc_active_canvas].texture)
return -1;
}
else
return -1;
irr::video::ITexture* texture = VideoDriver->addRenderTargetTexture(irr::core::dimension2d((irr::u32)w, (irr::u32)h), "canvas_clip_image", irr::video::ECF_A8R8G8B8);
if(!texture)
return -1;
VideoDriver->setRenderTarget(texture);
drawCanvasImage(rc_canvas[rc_active_canvas].texture, 0, 0, x, y, w, h, w, h);
VideoDriver->setRenderTarget(rc_canvas[rc_active_canvas].texture, false, false);
int img_id = -1;
rc_image_obj img;
img.image = texture;
img.alpha = 255;
for(int i = 0; i < rc_image.size(); i++)
{
if(rc_image[i].image == NULL)
{
img_id = i;
break;
}
}
if(img_id < 0)
{
img_id = rc_image.size();
rc_image.push_back(img);
}
else
{
rc_image[img_id] = img;
}
return img_id;
}
//------------------------------SPRITES-------------------------------------------------------
int rc_createSprite(int img_id)
{
if(rc_active_canvas < 0 || rc_active_canvas >= rc_canvas.size())
return -1;
if(rc_canvas[rc_active_canvas].type != RC_CANVAS_TYPE_SPRITE)
return -1;
//std::cout << "debug 1" << std::endl;
int spr_id = -1;
for(int i = 0; i < rc_sprite.size(); i++)
{
if(!rc_sprite[i].active)
{
spr_id = i;
break;
}
}
if(spr_id < 0)
{
spr_id = rc_sprite.size();
rc_sprite2D_obj sprite;
rc_sprite.push_back(sprite);
}
rc_sprite[spr_id].active = true;
rc_sprite[spr_id].image_id = img_id;
b2BodyDef sprBodyDef;
sprBodyDef.type = b2_staticBody;
sprBodyDef.position.Set(0, 0);
sprBodyDef.angle = 0;
rc_sprite[spr_id].physics.body = rc_canvas[rc_active_canvas].physics2D.world->CreateBody(&sprBodyDef);
rc_sprite[spr_id].physics_enabled = false;
rc_sprite[spr_id].visible = true;
rc_sprite[spr_id].scale.set(1.0, 1.0);
rc_sprite[spr_id].position.set(0, 0);
rc_sprite[spr_id].alpha = 255;
rc_sprite[spr_id].rotation = 0;
rc_sprite[spr_id].z = 0;
rc_sprite[spr_id].color_mod.set(255,255,255,255);
rc_sprite[spr_id].parent_canvas = rc_active_canvas;
rc_canvas[rc_active_canvas].sprite.push_back(&rc_sprite[spr_id]);
return spr_id;
}
void rc_deleteSprite(int spr_id)
{
if(spr_id < 0 || spr_id >= rc_sprite.size())
return;
if(rc_sprite[spr_id].physics.body)
{
if(rc_sprite[spr_id].parent_canvas >= 0 && rc_sprite[spr_id].parent_canvas < rc_canvas.size())
{
if(rc_canvas[rc_sprite[spr_id].parent_canvas].physics2D.world)
rc_canvas[rc_sprite[spr_id].parent_canvas].physics2D.world->DestroyBody(rc_sprite[spr_id].physics.body);
}
rc_sprite[spr_id].physics.body = NULL;
}
rc_sprite[spr_id].active = false;
rc_sprite[spr_id].parent_canvas = -1;
for(int i = 0; i < rc_canvas[rc_active_canvas].sprite.size(); i++)
{
rc_sprite2D_obj* canvas_sprite = rc_canvas[rc_active_canvas].sprite[i];
rc_sprite2D_obj* global_sprite = &rc_sprite[spr_id];
if(canvas_sprite == global_sprite)
{
rc_canvas[rc_active_canvas].sprite.erase(i);
break;
}
}
}
void rc_setSpriteType(int spr_id, int body_type)
{
if(spr_id < 0 || spr_id >= rc_sprite.size())
return;
if(!rc_sprite[spr_id].active)
return;
rc_sprite[spr_id].physics.body->SetType((b2BodyType) body_type);
}
void rc_setSpritePosition(int spr_id, double x, double y)
{
if(spr_id < 0 || spr_id >= rc_sprite.size())
return;
if(!rc_sprite[spr_id].active)
return;
float current_angle = rc_sprite[spr_id].physics.body->GetAngle();
rc_sprite[spr_id].physics.body->SetTransform(b2Vec2(x, y), current_angle);
}
//This function is called on each canvas on update
void drawSprites(int canvas_id)
{
float step = rc_canvas[canvas_id].physics2D.timeStep;
int32 velocityIterations = rc_canvas[canvas_id].physics2D.velocityIterations;
int32 positionIterations = rc_canvas[canvas_id].physics2D.positionIterations;
if(rc_canvas[canvas_id].physics2D.enabled)
rc_canvas[canvas_id].physics2D.world->Step(step, velocityIterations, positionIterations);
//Setting the render target to the current canvas. NOTE: I might change this target to a separate sprite layer later.
VideoDriver->setRenderTarget(rc_canvas[canvas_id].texture, false, false);
irr::core::dimension2d<irr::u32> src_size;
irr::core::rect<irr::s32> sourceRect;
irr::core::position2d<irr::s32> position;
irr::core::position2d<irr::s32> rotationPoint;
irr::f32 rotation = 0;
irr::core::vector2df scale(1.0, 1.0);
bool useAlphaChannel = true;
irr::video::SColor color;
//irr::core::rect<irr::s32> dest( irr::core::vector2d(x, y), irr::core::dimension2d(src_w, src_h));;
irr::core::vector2df screenSize(rc_canvas[canvas_id].dimension.Width, rc_canvas[canvas_id].dimension.Height);
int x = 0;
int y = 0;
b2Vec2 physics_pos;
irr::f32 RAD_TO_DEG = 180.0/3.141592653589793238463;
for(int spr_index = 0; spr_index < rc_canvas[canvas_id].sprite.size(); spr_index++)
{
rc_sprite2D_obj* sprite = rc_canvas[canvas_id].sprite[spr_index];
if(!sprite->visible)
continue;
int img_id = sprite->image_id;
if(img_id < 0 || img_id >= rc_image.size())
continue;
src_size = rc_image[img_id].image->getSize();
sourceRect = irr::core::rect<irr::s32>( irr::core::vector2d(0, 0), src_size);
physics_pos = sprite->physics.body->GetPosition();
x = (int)physics_pos.x;
y = (int)physics_pos.y;
position.set(x, y);
rotationPoint.set(x + (src_size.Width/2), y + (src_size.Height/2));
rotation = -1 * (sprite->physics.body->GetAngle() * RAD_TO_DEG); //convert Box2D radians to degrees
scale.set(sprite->scale.X, sprite->scale.Y);
color.set(sprite->alpha,
sprite->color_mod.getRed(),
sprite->color_mod.getGreen(),
sprite->color_mod.getBlue());
draw2DImage(VideoDriver, rc_image[img_id].image, sourceRect, position, rotationPoint, rotation, scale, useAlphaChannel, color, screenSize);
}
//Must set back to canvas 0 (the backbuffer) before returning
VideoDriver->setRenderTarget(rc_canvas[0].texture, false, false);
}
//NOTE TO TBIRD
// 1. Each sprite has a Box2D body. You can look in "rc_sprite2D.h" to see how a sprite is structured.
// 2. A box2D world is setup for each canvas. So a sprite will be attached to the canvas thats active when its created. When that canvas is destroyed, so is the sprite.
// 3. By default, I have the sprite.physics_enabled attribute set to false. I feel like it makes sense to have a user intentionally enable physics since a user may not want physics for every sprite.
// 4. The sprite.visible attribute only determines whether to draw the sprite. The physics simulation will still happen each frame unless physics are disabled.
// 5. Don't change the value of sprite.active. Its used to check whether a sprite exists or not. I have an array of sprites in rc_sprite2D.h and if the active attribute is set to false, I reuse that slot to create a new sprite. If there is no inactive sprites in the array then I add a new sprite index to the array.
// 6. The time step, velocity Iterations, and position iterations are part of the canvas.physics2D attribute. You will need to make functions to allow the user to change those.
// 7. If you want to modify how sprites are rendered then you can just change the drawSprites() function above these notes.
//-----------------------------END OF SPRITE STUFF------------------------------------------------------------------------------
bool rc_update()
{
if(!device->run())
return false;
int win_w = 0, win_h = 0;
int w_scale = 1, h_scale = 1;
if(rc_window)
{
SDL_GetWindowSize(rc_window, &win_w, &win_h);
//std::cout << "size = " << win_w << ", " << win_h << std::endl;
}
SEvent irrevent;
SDL_Event SDL_event;
bool Close = false;
rc_inkey_val = 0;
while ( !Close && SDL_PollEvent( &SDL_event ) )
{
// os::Printer::log("event: ", core::stringc((int)SDL_event.type).c_str(), ELL_INFORMATION); // just for debugging
switch ( SDL_event.type )
{
case SDL_QUIT:
SDL_PumpEvents();
Close = true;
break;
case SDL_MOUSEMOTION:
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
MouseX = irrevent.MouseInput.X = SDL_event.motion.x;
MouseY = irrevent.MouseInput.Y = SDL_event.motion.y;
MouseXRel = SDL_event.motion.xrel;
MouseYRel = SDL_event.motion.yrel;
irrevent.MouseInput.ButtonStates = MouseButtonStates;
device->postEventFromUser(irrevent);
break;
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
irrevent.EventType = irr::EET_MOUSE_INPUT_EVENT;
irrevent.MouseInput.X = SDL_event.button.x;
irrevent.MouseInput.Y = SDL_event.button.y;
irrevent.MouseInput.Event = irr::EMIE_MOUSE_MOVED;
switch(SDL_event.button.button)
{
case SDL_BUTTON_LEFT:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN)
{
irrevent.MouseInput.Event = irr::EMIE_LMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_LEFT;
}
else
{
irrevent.MouseInput.Event = irr::EMIE_LMOUSE_LEFT_UP;
MouseButtonStates &= !irr::EMBSM_LEFT;
}
//std::cout << "Position = " << SDL_event.button.x << ", " << SDL_event.button.y << std::endl;
//rc_canvas[0].offset.X++;
break;
case SDL_BUTTON_RIGHT:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN)
{
irrevent.MouseInput.Event = irr::EMIE_RMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_RIGHT;
}
else
{
irrevent.MouseInput.Event = irr::EMIE_RMOUSE_LEFT_UP;
MouseButtonStates &= !irr::EMBSM_RIGHT;
}
//rc_setWindowFullscreen(1);
//rc_canvas[0].offset.X--;
break;
case SDL_BUTTON_MIDDLE:
if (SDL_event.type == SDL_MOUSEBUTTONDOWN)
{
irrevent.MouseInput.Event = irr::EMIE_MMOUSE_PRESSED_DOWN;
MouseButtonStates |= irr::EMBSM_MIDDLE;
}
else
{
irrevent.MouseInput.Event = irr::EMIE_MMOUSE_LEFT_UP;
MouseButtonStates &= !irr::EMBSM_MIDDLE;
}
break;
}
irrevent.MouseInput.ButtonStates = MouseButtonStates;
if (irrevent.MouseInput.Event != irr::EMIE_MOUSE_MOVED)
{
device->postEventFromUser(irrevent);
if ( irrevent.MouseInput.Event >= EMIE_LMOUSE_PRESSED_DOWN && irrevent.MouseInput.Event <= EMIE_MMOUSE_PRESSED_DOWN )
{
u32 clicks = device->checkSuccessiveClicks(irrevent.MouseInput.X, irrevent.MouseInput.Y, irrevent.MouseInput.Event);
if ( clicks == 2 )
{
irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_DOUBLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);
device->postEventFromUser(irrevent);
}
else if ( clicks == 3 )
{
irrevent.MouseInput.Event = (EMOUSE_INPUT_EVENT)(EMIE_LMOUSE_TRIPLE_CLICK + irrevent.MouseInput.Event-EMIE_LMOUSE_PRESSED_DOWN);
device->postEventFromUser(irrevent);
}
}
}
break;
case SDL_MOUSEWHEEL:
irrevent.MouseInput.Event = irr::EMIE_MOUSE_WHEEL;
irrevent.MouseInput.Wheel = SDL_event.wheel.y;
rc_mwheelx = SDL_event.wheel.x;
rc_mwheely = SDL_event.wheel.y;
break;
case SDL_TEXTINPUT:
if(rc_textinput_flag == true)
{
rc_textinput_string += SDL_event.text.text;
}
break;
case SDL_KEYUP:
case SDL_KEYDOWN:
{
SDLKeyMap mp;
mp.SDLKey = SDL_event.key.keysym.sym;
s32 idx = KeyMap.binary_search(mp);
EKEY_CODE key;
if (idx == -1)
key = (EKEY_CODE)0;
else
key = (EKEY_CODE)KeyMap[idx].Win32Key;
irrevent.EventType = irr::EET_KEY_INPUT_EVENT;
irrevent.KeyInput.Char = SDL_event.key.keysym.sym;
irrevent.KeyInput.Key = key;
irrevent.KeyInput.PressedDown = (SDL_event.type == SDL_KEYDOWN);
irrevent.KeyInput.Shift = (SDL_event.key.keysym.mod & KMOD_SHIFT) != 0;
irrevent.KeyInput.Control = (SDL_event.key.keysym.mod & KMOD_CTRL ) != 0;
device->postEventFromUser(irrevent);
}
if(SDL_event.type == SDL_KEYDOWN)
{
if(rc_textinput_flag && SDL_event.key.keysym.sym == SDLK_BACKSPACE && rc_textinput_string.length() > 0
&& rc_toggleBackspace)
{
rc_textinput_string = rc_utf8_substr(rc_textinput_string, 0, rc_utf8_length(rc_textinput_string)-1);
}
rc_inkey_val = SDL_event.key.keysym.sym;
}
break;
case SDL_WINDOWEVENT:
if (SDL_event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)
{
// FIXME: Implement more precise window control
// FIXME: Check if the window is game window
s32 Width = SDL_event.window.data1;
s32 Height = SDL_event.window.data2;
rc_win_event = RC_WIN_EVENT_RESIZE;
//resizeWindow(Width, Height);
if (VideoDriver)
VideoDriver->OnResize(core::dimension2d<u32>(Width, Height));
win_w = Width;
win_h = Height;
}
else if(SDL_event.window.event == SDL_WINDOWEVENT_CLOSE)
{
if(rc_window)
{
rc_win_event = RC_WIN_EVENT_CLOSE;
if(SDL_QuitRequested() != 0)
{
SDL_FlushEvent(SDL_QUIT);
}
if(rc_win_exitOnClose)
{
rc_closeWindow_hw();
Close = true;
}
}
}
else if(SDL_event.window.event == SDL_WINDOWEVENT_MINIMIZED)
{
if(rc_window)
{
rc_win_event = RC_WIN_EVENT_MINIMIZE;
}
}
else if(SDL_event.window.event == SDL_WINDOWEVENT_MAXIMIZED)
{
if(rc_window)
{
rc_win_event = RC_WIN_EVENT_MAXIMIZE;
}
}
break;
case SDL_JOYDEVICEREMOVED:
//cout << "Joystick Removed: Instance " << event.jdevice.which << endl;
for(int i = 0; i < 8; i++)
{
if(SDL_event.jdevice.which == rc_joyID[i] && rc_joystick[i])
{
//cout << "Joystick [" << i << "] was removed" << endl;
SDL_HapticClose(rc_haptic[i]);
SDL_JoystickClose(rc_joystick[i]);
rc_joystick[i] = NULL;
rc_haptic[i] = NULL;
rc_joyID[i] = -1;
rc_numJoysticks--;
break;
}
}
break;
case SDL_JOYDEVICEADDED:
//cout << "Joystick Added: " << event.jdevice.which << endl;
tmp_joy = SDL_JoystickOpen(SDL_event.jdevice.which);
tmp_joy_id = SDL_JoystickInstanceID(tmp_joy);
tmp_joy_flag = 0;
for(int i = 0; i < 8; i++)
{
if(tmp_joy_id == rc_joyID[i])
{
tmp_joy_flag = 1;
break;
}
}
if(SDL_event.jdevice.which >= 0 && tmp_joy_flag == 0)
{
for(int i = 0; i < 8; i++)
{
if(rc_joystick[i] == NULL)
{
//cout << "Assigned " << i << endl;
rc_joystick[i] = tmp_joy;
rc_haptic[i] = SDL_HapticOpenFromJoystick(rc_joystick[i]);
SDL_HapticRumbleInit(rc_haptic[i]);
rc_joyID[i] = tmp_joy_id;
rc_numJoysticks++;
break;
}
}
}
break;
#ifndef RC_MOBILE //This block handles touch events for non-mobile devices, Just in case it has a touch screen that SDL2 can get events for
case SDL_FINGERDOWN:
rc_touch = 1;
rc_touchX = SDL_event.tfinger.x * win_w;
rc_touchY = SDL_event.tfinger.y * win_h;
#ifdef RC_IOS
rc_pressure = 1; //FIXME: On IOS pressure is always getting reported as 0 on finger down so I am just setting it to 1 until I figure this out
#else
rc_pressure = SDL_event.tfinger.pressure;
#endif
rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure);
break;
case SDL_FINGERUP:
rc_touch = 0;
rc_mt_status = 0;
rc_touchX = SDL_event.tfinger.x * win_w;
rc_touchY = SDL_event.tfinger.y * win_h;
rc_pressure = SDL_event.tfinger.pressure;
rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, -1, -1, 0);
break;
case SDL_FINGERMOTION:
rc_touch = 1;
rc_touchX = SDL_event.tfinger.x * win_w;
rc_touchY = SDL_event.tfinger.y * win_h;
rc_motionX = SDL_event.tfinger.dx * win_w;
rc_motionY = SDL_event.tfinger.dy * win_h;
#ifdef RC_IOS
rc_pressure = 1;
#else
rc_pressure = SDL_event.tfinger.pressure;
#endif
rc_setTouchFingerEvent(SDL_event.tfinger.fingerId, rc_touchX, rc_touchY, rc_pressure);
break;
case SDL_MULTIGESTURE:
rc_touch = 2;
rc_mt_status = 1;
rc_mt_x = SDL_event.mgesture.x;
rc_mt_y = SDL_event.mgesture.y;
rc_mt_numFingers = SDL_event.mgesture.numFingers;
rc_mt_dist = SDL_event.mgesture.dDist;
rc_mt_theta = SDL_event.mgesture.dTheta;
#ifdef RC_IOS
rc_pressure = 1;
#else
rc_pressure = SDL_event.tfinger.pressure;
#endif
break;
#endif
case SDL_USEREVENT:
irrevent.EventType = irr::EET_USER_EVENT;
irrevent.UserEvent.UserData1 = reinterpret_cast<uintptr_t>(SDL_event.user.data1);
irrevent.UserEvent.UserData2 = reinterpret_cast<uintptr_t>(SDL_event.user.data2);
device->postEventFromUser(irrevent);
break;
default:
break;
} // end switch
} // end while
if(!Close)
{
irrtheora::updateVideo();
VideoDriver->setRenderTarget(rc_canvas[0].texture);
irr::core::vector2d<s32> bb_position(0,0);
irr::core::dimension2d<u32> bb_dimension(win_w, win_h);
VideoDriver->setViewPort( irr::core::rect(bb_position, bb_dimension) );
irr::core::vector2d screenSize( (irr::f32) rc_canvas[0].dimension.Width, (irr::f32) rc_canvas[0].dimension.Height );
double frame_current_time = ((double)SDL_GetTicks())/1000.0d;
for(int i = 0; i < rc_transition_actor.size();)
{
if((frame_current_time - rc_actor[i].transition_start_time) >= rc_actor[i].transition_time)
{
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[i].mesh_node;
node->setTransitionTime(0);
node->setJointMode(irr::scene::EJUOR_NONE);
rc_actor[i].transition = false;
rc_actor[i].transition_time = 0;
rc_actor[i].transition_start_time = 0;
rc_transition_actor.erase(i);
}
else
{
irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[i].mesh_node;
node->animateJoints();
i++;
}
}
VideoDriver->beginScene(true, true);
rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
rc_physics3D.TimeStamp = device->getTimer()->getTime();
rc_physics3D.world->stepSimulation(rc_physics3D.DeltaTime*0.001f, rc_physics3D.maxSubSteps, rc_physics3D.fixedTimeStep);
for(int i = 0; i < rc_canvas.size(); i++)
{
if(rc_canvas[i].show3D)
{
VideoDriver->setRenderTarget(rc_canvas[i].texture, true, true, irr::video::SColor(255,120,120,120));
if(rc_canvas[i].camera.camera)
SceneManager->setActiveCamera(rc_canvas[i].camera.camera);
rc_canvas[i].camera.update();
VideoDriver->setViewPort(irr::core::rect<irr::s32>(0,0,rc_canvas[i].viewport.dimension.Width,rc_canvas[i].viewport.dimension.Height));
//irr::core::rect viewport(irr::core::position, rc_canvas[i].viewport.dimension);
//VideoDriver->setViewPort(viewport);
SceneManager->drawAll();
vector3df p0(0, 0, 0);
vector3df p1(10, 30, 0);
vector3df p2(20, -30, 0);
vector3df p3(30, 0, 0);
//drawBezierCurve(VideoDriver, p0, p1, p2, p3, irr::video::SColor(255, 0, 255, 0), 100);
VideoDriver->setRenderTarget(rc_canvas[0].texture);
}
}
for(int cz = 0; cz < rc_canvas_zOrder.size(); cz++)
{
int canvas_id = rc_canvas_zOrder[cz];
if(rc_canvas[canvas_id].texture && rc_canvas[canvas_id].visible)
{
irr::core::rect<s32> dest(rc_canvas[canvas_id].viewport.position, rc_canvas[canvas_id].viewport.dimension);
irr::core::rect<s32> src(rc_canvas[canvas_id].offset, rc_canvas[canvas_id].viewport.dimension);
irr::video::SColor color(rc_canvas[canvas_id].color_mod);
//color.set(255,255,255,255);
//std::cout << "draw canvas[" << canvas_id << "]" << std::endl;
if(rc_canvas[canvas_id].type == RC_CANVAS_TYPE_SPRITE)
drawSprites(canvas_id);
draw2DImage2(VideoDriver, rc_canvas[canvas_id].texture, src, dest, irr::core::vector2d<irr::s32>(0, 0), 0, true, color, screenSize);
//drawSprites(canvas_id);
//draw2DImage2(VideoDriver, rc_canvas[canvas_id].sprite_layer, src, dest, irr::core::vector2d<irr::s32>(0, 0), 0, true, color, screenSize);
//drawCanvasImage(rc_canvas[canvas_id].texture, dest.UpperLeftCorner.X, dest.UpperLeftCorner.Y,
// src.UpperLeftCorner.X, src.UpperLeftCorner.Y, src.getWidth(), src.getHeight(), dest.getWidth(), dest.getHeight());
//VideoDriver->draw2DImage(rc_canvas[canvas_id].texture, dest, src, 0, &color, true);
}
}
//env->drawAll();
VideoDriver->setRenderTarget(0);
//VideoDriver->beginScene(true, true);
VideoDriver->draw2DImage(rc_canvas[0].texture, irr::core::vector2d(0,0));
//device->getGUIEnvironment()->drawAll();
VideoDriver->endScene();
rc_setActiveCanvas(rc_active_canvas);
}
#ifdef RC_WEB
emscripten_sleep(0);
#else
SDL_Delay(0);
#endif // RC_WEB
return (!Close);
}
#endif // RC_GFX_INCLUDED