Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
7 lines
185 B
Plaintext
7 lines
185 B
Plaintext
#title getJointLinearSpeed [RCBasic Doc]
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#header function getJointLinearSpeed( joint_id)
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Returns the current joint linear speed, usually in meters per second.
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Used with Wheel Joint
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