* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
7 lines
163 B
Plaintext
7 lines
163 B
Plaintext
#title GetSpriteRotation [RCBasic Doc]
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#header Function GetSpriteRotation(sprite)
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Returns the angle the sprite is rotated by
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#ref SetSpriteRotation RotateSprite
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