40 lines
3.4 KiB
HTML
40 lines
3.4 KiB
HTML
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<title>createSlideConstraintEx [RCBasic Doc] </title>
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<p><h2>function createSlideConstraintEx( actorA, actorB, frameInA_matrix, frameInB_matrix, useLinearReferenceFrameA) </h2></p>
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<p>
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A type of constraint that restricts the motion between two actors (or between an actor and the world) in such a way that they can slide along a specific axis and rotate around the same axis, while limiting or allowing movement along other axes. This constraint is similar to a prismatic joint with added rotational freedom, making it useful for simulating objects like pistons, sliding doors, or rail systems.
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</p>
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<p id="rc_code"><code>
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actorA = CreateCubeActor<b>(</b><span class="rc_number">100</span><b>)</b> <span class="rc_comment">'Creates a cube actor </span><br>
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frameA = DimMatrix<b>(</b><span class="rc_number">4</span>, <span class="rc_number">4</span><b>)</b> <span class="rc_comment">'A transform matrix must be a 4x4 matrix </span><br>
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SetIdentityMatrix<b>(</b>frameA, <span class="rc_number">4</span><b>)</b> <span class="rc_comment">'Sets frameB to a 4x4 identity matrix </span><br>
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SetMatrixTranslation<b>(</b>frameA, <span class="rc_number">0</span>, <span class="rc_number">0</span>, <span class="rc_number">0</span><b>)</b> <span class="rc_comment">'Sets the attach point of the constraint to center of the cube </span><br>
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SetMatrixRotation<b>(</b>frameA, <span class="rc_number">0</span>, <span class="rc_number">90</span>, <span class="rc_number">0</span><b>)</b> <span class="rc_comment">'Rotates the constraint axis by 90 degrees around y </span><br>
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<br>
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actorB = CreateCubeActor<b>(</b><span class="rc_number">100</span><b>)</b> <span class="rc_comment">'Creates a cube actor </span><br>
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frameB = DimMatrix<b>(</b><span class="rc_number">4</span>, <span class="rc_number">4</span><b>)</b> <span class="rc_comment">'A transform matrix must be a 4x4 matrix </span><br>
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SetIdentityMatrix<b>(</b>frameB, <span class="rc_number">4</span><b>)</b> <span class="rc_comment">'Sets frameB to a 4x4 identity matrix </span><br>
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SetMatrixTranslation<b>(</b>frameB, <span class="rc_number">0</span>, <span class="rc_number">50</span>, <span class="rc_number">0</span><b>)</b> <span class="rc_comment">'Sets the attach point of the constraint to the top of the cube </span><br>
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SetMatrixRotation<b>(</b>frameB, <span class="rc_number">0</span>, <span class="rc_number">90</span>, <span class="rc_number">0</span><b>)</b> <span class="rc_comment">'Rotates the constraint axis by 90 degrees around y </span><br>
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slide = CreateSlideConstraintEx<b>(</b>actorA, actorB, frameA, frameB, <span class="rc_keyword">true</span><b>)</b> <br>
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</code></p>
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<p>
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Note: It is recommended to use CreateSlideConstraintEx() in most cases
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</p>
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<br><p>Related:
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<a href="createslideconstraint.html">CreateSlideConstraint</a>
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<a href="setidentitymatrix.html">SetIdentityMatrix</a>
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<a href="setmatrixtranslation.html">SetMatrixTranslation</a>
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<a href="setmatrixrotation.html">SetMatrixRotation</a>
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</p>
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