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RCBASIC4/doc/files/loadmeshfromarchive.txt
2026-02-26 15:33:51 -06:00

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#title LoadMeshFromArchive [RCBasic Doc]
#header Function LoadMeshFromArchive( archive$, mesh_file$ )
Returns a mesh id for the loaded mesh from an archive (*.zip, *.pak, etc.)
Supported formats
#list ul
#li Animated objects:
#list ul
#li B3D files (.b3d, r, skeleton)
#li Microsoft DirectX (.x, r) (binary & text, skeleton)
#li Milkshape (.ms3d, r, skeleton)
#li Quake 3 models (.md3, r, morph)
#li Quake 2 models (.md2, r, morph)
#/list
#li Static objects:
#list ul
#li Irrlicht scenes (.irr, r/w)
#li Irrlicht static meshes (.irrmesh, r/w)
#li 3D Studio meshes (.3ds, r)
#li Alias Wavefront Maya (.obj, r/w)
#li Lightwave Objects (.lwo, r)
#li COLLADA 1.4 (.xml, .dae, r/w)
#li OGRE meshes (.mesh, r)
#li My3DTools 3 (.my3D, r)
#li Pulsar LMTools (.lmts, r)
#li Quake 3 levels (.bsp, r)
#li DeleD (.dmf, r)
#li FSRad oct (.oct, r)
#li Cartography shop 4 (.csm, r)
#li STL 3D files (.stl, r/w)
#li PLY 3D files (.ply, r/w)
#/list
#/list
#ref LoadMesh