46 lines
1.5 KiB
Plaintext
46 lines
1.5 KiB
Plaintext
#title Serenity3D [RCBasic Doc]
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#header Serenity3D Mesh Editor
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The mesh editor performs the following functions
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#list ol
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#li Load Mesh from file
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#li Create Mesh from a mesh primitive shape
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#li Remove mesh from project
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#/list
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<br>
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The mesh preview window has the same controls as the material preview.
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Hold the middle mouse button down and move the mouse left/right to rotate around the mesh.
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In the ID panel, you can set the ID and choose a separate mesh for collision data.
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#image "images/mesh_id_panel.png", w=750, h=150
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#list ol
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#li ID - Must be a valid RCBasic variable
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#li File - The file the mesh was loaded from
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#li Collider - You can select another mesh to use for collision geometry
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#/list
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<br>
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The material panel is where you can set materials for a mesh.
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#image "images/mesh_material_panel.png", w=600, h=240
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#list ol
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#li Add - Add a material to the mesh
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#list ul
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#li Meshes can have more than one material if there are multiple materials on the 3D model
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#/list
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#li Remove - Removes the selected mesh
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#li Set/UnSet - Sets or Clears a material slot
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#/list
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<br>
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The animation panel is pretty simplistic. You can't modify any frames. You only assign which frames belong to an animation ID for reference in your project.
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#image "images/mesh_animation_panel.png", w=600, h=240
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#list ol
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#li Animation ID - This is the name you want attached to the animation
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#li Start Frame - The first frame of the animation
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#li End Frame - The last frame of the animation
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#li Speed - The speed in frames per second of the animation
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#/list
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