* Rewrote the actor animation system to work like sprites * Renamed a few functions * Added DeleteSpriteAnimation() and the delete queue to sprites * Removed transitions for the time being (they don't seem to work in irrlicht right now * Added PreUpdate() function * Added documentation for name changes and new functions
7 lines
314 B
Plaintext
7 lines
314 B
Plaintext
#title CreateCubeActor [RCBasic Doc]
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#header function CreateCubeActor( cube_size )
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Returns an actor with a cube mesh of the specified size ( cube_size x cube_size x cube_size )
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#ref CreateAnimatedActor CreateOctreeActor CreateSphereActor CreateWaterActor CreateLightActor CreateBillboardActor CreateTerrainActor
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