* Fixed Shadow rendering * Added MakePlanarTextureMap, ReCalculateMeshNormals, GetMeshPolygonCount, and FlipMeshSurfaces
56 lines
979 B
HTML
56 lines
979 B
HTML
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<link rel="stylesheet" href="style.css">
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<meta content="text/html; charset=UTF-8" http-equiv="content-type">
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<title>SetSpriteCanvasBlendMode [RCBasic Doc] </title>
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<p><h2>sub SetSpriteCanvasBlendMode( c_num, blend_mode ) </h2></p>
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<p>
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Sets the blend mode used to render sprites on the given sprite canvas
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</p>
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<p>
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Possible Blend Modes
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</p>
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<ul>
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<li>
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BLEND_MODE_NONE
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</li>
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<li>
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BLEND_MODE_ADD
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</li>
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<li>
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BLEND_MODE_SUBTRACT
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</li>
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<li>
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BLEND_MODE_REVSUBTRACT
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</li>
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<li>
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BLEND_MODE_MIN
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</li>
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<li>
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BLEND_MODE_MAX
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</li>
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<li>
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BLEND_MODE_MIN_FACTOR
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</li>
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<li>
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BLEND_MODE_MAX_FACTOR
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</li>
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<li>
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BLEND_MODE_MIN_ALPHA
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</li>
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<li>
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BLEND_MODE_MAX_ALPHA
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</li>
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</ul>
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<br><p>Related:
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<a href="setcanvasblendmode.html">SetCanvasBlendMode</a>
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<a href="getspritecanvasblendmode.html">GetSpriteCanvasBlendMode</a>
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</p>
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<p>
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</body>
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