Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
9 lines
400 B
Plaintext
9 lines
400 B
Plaintext
#title setJointCorrectionFactor [RCBasic Doc]
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#header sub setJointCorrectionFactor( joint_id, factor)
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Sets how quickly the joint corrects deviations from its target position and rotation. This correction factor determines the responsiveness of the motor joint in achieving the desired linear and angular offsets between two connected bodies.
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Used with Motor Joints
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#ref GetJointCorrectionFactor
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