* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
9 lines
251 B
Plaintext
9 lines
251 B
Plaintext
#title SetSpriteSource [RCBasic Doc]
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#header Sub SetSpriteSource(sprite, img)
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Changes the image source for a sprite frame sheet
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Note: This needs to be the same size as the current image source or you will have rendering issues
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#ref GetSpriteSource
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