* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
7 lines
200 B
Plaintext
7 lines
200 B
Plaintext
#title NumSpriteAnimationLoops [RCBasic Doc]
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#header Function NumSpriteAnimationLoops(sprite)
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Returns the number of animation loops the actor has set
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#ref SetSpriteAnimationLoops SetSpriteAnimation
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