* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
10 lines
223 B
Plaintext
10 lines
223 B
Plaintext
#title SetSpriteZ [RCBasic Doc]
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#header Sub SetSpriteZ(sprite, z)
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Sets the drawing priority for sprites.
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Note: Sprites with a higher Z order are drawn first and those with lower values will be drawn on top
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#ref SpriteZ
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