* Changed the names of some of the functions * Added functions for setting and returning the projection matrix of the active camera * Added a function for getting the 2D screen coordinates from a 3D vector * Added documentation for all the new functions
8 lines
161 B
Plaintext
8 lines
161 B
Plaintext
#title SpriteX [RCBasic Doc]
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#header Function SpriteX(sprite)
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Returns the X position of a sprite on a canvas
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#ref SpriteY SetSpritePosition GetSpritePosition
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