* Player Identification - Adds Red outline for enemies

* Player HUD Name
This commit is contained in:
Indrajith K L
2020-07-02 03:32:44 +05:30
parent 99ce676d02
commit e986f8eff2
4 changed files with 73 additions and 16 deletions

View File

@@ -1,13 +1,30 @@
package;
import flixel.FlxSprite;
import flixel.addons.effects.chainable.FlxEffectSprite;
import flixel.addons.effects.chainable.FlxOutlineEffect;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.text.FlxText;
import flixel.util.FlxColor;
class Player extends FlxSprite
class Player extends FlxTypedSpriteGroup<FlxSprite>
{
public function new(x:Float = 0, y:Float = 0)
var _effectSprite:FlxEffectSprite;
var _outline:FlxOutlineEffect;
public function new(x:Float = 0, y:Float = 0, name:String, sessionId:String)
{
super(x, y);
loadGraphic("assets/images/player.png");
var player = new FlxSprite();
player.loadGraphic("assets/images/player.png");
add(_effectSprite = new FlxEffectSprite(player));
if (sessionId != name)
{
_outline = new FlxOutlineEffect(FlxColor.RED, 2);
_effectSprite.effects = [_outline];
}
var text = new FlxText(0, 2, 0, name, 8);
add(text);
}
}