* Player Identification - Adds Red outline for enemies
* Player HUD Name
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@@ -1,13 +1,30 @@
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package;
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import flixel.FlxSprite;
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import flixel.addons.effects.chainable.FlxEffectSprite;
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import flixel.addons.effects.chainable.FlxOutlineEffect;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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class Player extends FlxSprite
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class Player extends FlxTypedSpriteGroup<FlxSprite>
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{
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public function new(x:Float = 0, y:Float = 0)
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var _effectSprite:FlxEffectSprite;
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var _outline:FlxOutlineEffect;
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public function new(x:Float = 0, y:Float = 0, name:String, sessionId:String)
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{
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super(x, y);
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loadGraphic("assets/images/player.png");
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var player = new FlxSprite();
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player.loadGraphic("assets/images/player.png");
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add(_effectSprite = new FlxEffectSprite(player));
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if (sessionId != name)
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{
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_outline = new FlxOutlineEffect(FlxColor.RED, 2);
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_effectSprite.effects = [_outline];
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}
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var text = new FlxText(0, 2, 0, name, 8);
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add(text);
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}
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}
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