Graphics and SFX Changes
* Adds Background parallax images (not exactly parallax since we have a fixed camera) * Adds SFX * Fixes Pickable collisions and SFX playback
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@@ -4,8 +4,11 @@ export var health=10
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func _ready():
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$AnimationPlayer.play("idle")
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func _on_Area2D_body_entered(body):
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if (body.name=="Player"):
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body.health += health
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queue_free()
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self.hide()
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$pickup.play()
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func _on_pickup_finished():
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queue_free()
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://collectables/Apple.png" type="Texture" id=1]
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[ext_resource path="res://collectables/Apple.gd" type="Script" id=2]
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[ext_resource path="res://sfx/coin.wav" type="AudioStream" id=3]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 7 )
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@@ -55,4 +56,9 @@ playback_speed = 64.0
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anims/RESET = SubResource( 2 )
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anims/idle = SubResource( 3 )
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[node name="pickup" type="AudioStreamPlayer2D" parent="."]
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stream = ExtResource( 3 )
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[connection signal="body_entered" from="Sprite/Area2D" to="." method="_on_Area2D_body_entered"]
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[connection signal="body_exited" from="Sprite/Area2D" to="." method="_on_Area2D_body_exited"]
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[connection signal="finished" from="pickup" to="." method="_on_pickup_finished"]
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