Graphics and SFX Changes

* Adds Background parallax images (not exactly parallax since we have a fixed camera)
* Adds SFX
* Fixes Pickable collisions and SFX playback
This commit is contained in:
Indrajith K L
2022-04-14 16:36:24 +05:30
parent 8bf932bf0b
commit aef3961512
90 changed files with 668 additions and 375 deletions

View File

@@ -4,8 +4,11 @@ export var health=10
func _ready():
$AnimationPlayer.play("idle")
func _on_Area2D_body_entered(body):
if (body.name=="Player"):
body.health += health
queue_free()
self.hide()
$pickup.play()
func _on_pickup_finished():
queue_free()

View File

@@ -1,7 +1,8 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://collectables/Apple.png" type="Texture" id=1]
[ext_resource path="res://collectables/Apple.gd" type="Script" id=2]
[ext_resource path="res://sfx/coin.wav" type="AudioStream" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 7 )
@@ -55,4 +56,9 @@ playback_speed = 64.0
anims/RESET = SubResource( 2 )
anims/idle = SubResource( 3 )
[node name="pickup" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
[connection signal="body_entered" from="Sprite/Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="body_exited" from="Sprite/Area2D" to="." method="_on_Area2D_body_exited"]
[connection signal="finished" from="pickup" to="." method="_on_pickup_finished"]