Graphics and SFX Changes

* Adds Background parallax images (not exactly parallax since we have a fixed camera)
* Adds SFX
* Fixes Pickable collisions and SFX playback
This commit is contained in:
Indrajith K L
2022-04-14 16:36:24 +05:30
parent 8bf932bf0b
commit aef3961512
90 changed files with 668 additions and 375 deletions

View File

@@ -18,8 +18,9 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite/StaticBody2D"]
scale = Vector2( 0.8, 0.8 )
polygon = PoolVector2Array( -10, -10, 10, -10, 10, 0, 0, 0, 0, 10, -10, 10 )
[node name="Sprite2" type="Sprite" parent="."]
position = Vector2( 24, 16 )
@@ -33,8 +34,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite2"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite2/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite2/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, 0, -8, 0 )
[node name="Sprite3" type="Sprite" parent="."]
position = Vector2( 40, 16 )
@@ -63,8 +64,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite4"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite4/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite4/StaticBody2D"]
polygon = PoolVector2Array( 0, 0, 8, 0, 8, 8, 0, 8 )
[node name="Sprite5" type="Sprite" parent="."]
position = Vector2( 72, 16 )
@@ -78,23 +79,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite5"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite5/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite6" type="Sprite" parent="."]
position = Vector2( 88, 16 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 5
__meta__ = {
"_edit_group_": true
}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite6"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite6/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite5/StaticBody2D"]
polygon = PoolVector2Array( -8, 0, 4, 0, 4, 8, -8, 8 )
[node name="Sprite7" type="Sprite" parent="."]
position = Vector2( 104, 16 )
@@ -171,21 +157,6 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite11/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite12" type="Sprite" parent="."]
position = Vector2( 184, 16 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 11
__meta__ = {
"_edit_group_": true
}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite12"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite12/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite13" type="Sprite" parent="."]
position = Vector2( 200, 16 )
texture = ExtResource( 1 )
@@ -246,21 +217,6 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite16/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite17" type="Sprite" parent="."]
position = Vector2( 264, 16 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 16
__meta__ = {
"_edit_group_": true
}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite17"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite17/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite18" type="Sprite" parent="."]
position = Vector2( 280, 16 )
texture = ExtResource( 1 )
@@ -273,8 +229,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite18"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite18/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite18/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite19" type="Sprite" parent="."]
position = Vector2( 296, 16 )
@@ -288,8 +244,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite19"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite19/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite19/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite20" type="Sprite" parent="."]
position = Vector2( 312, 16 )
@@ -303,38 +259,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite20"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite20/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 328, 16 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 20
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite21"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite21/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 344, 16 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 20
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite22"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite22/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite20/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite23" type="Sprite" parent="."]
position = Vector2( 8, 32 )
@@ -348,8 +274,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite23"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite23/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite23/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 0, -8, 0, 8, -8, 8 )
[node name="Sprite24" type="Sprite" parent="."]
position = Vector2( 24, 32 )
@@ -378,8 +304,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite25"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite25/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite25/StaticBody2D"]
polygon = PoolVector2Array( 0, -8, 8, -8, 8, 8, 0, 8 )
[node name="Sprite26" type="Sprite" parent="."]
position = Vector2( 56, 32 )
@@ -411,21 +337,6 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite27/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite28" type="Sprite" parent="."]
position = Vector2( 88, 32 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 27
__meta__ = {
"_edit_group_": true
}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite28"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite28/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite29" type="Sprite" parent="."]
position = Vector2( 104, 32 )
texture = ExtResource( 1 )
@@ -501,21 +412,6 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite33/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite34" type="Sprite" parent="."]
position = Vector2( 184, 32 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 33
__meta__ = {
"_edit_group_": true
}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite34"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite34/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite35" type="Sprite" parent="."]
position = Vector2( 200, 32 )
texture = ExtResource( 1 )
@@ -576,21 +472,6 @@ __meta__ = {
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite38/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite39" type="Sprite" parent="."]
position = Vector2( 264, 32 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 38
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite39"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite39/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite40" type="Sprite" parent="."]
position = Vector2( 280, 32 )
texture = ExtResource( 1 )
@@ -603,8 +484,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite40"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite40/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite40/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite41" type="Sprite" parent="."]
position = Vector2( 296, 32 )
@@ -618,8 +499,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite41"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite41/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite41/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite42" type="Sprite" parent="."]
position = Vector2( 312, 32 )
@@ -633,38 +514,8 @@ __meta__ = {
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shape = SubResource( 1 )
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texture = ExtResource( 1 )
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frame = 42
__meta__ = {
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite43"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite43/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 344, 32 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 43
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite44"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite44/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite42/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite45" type="Sprite" parent="."]
position = Vector2( 8, 48 )
@@ -693,8 +544,8 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite46/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite46/StaticBody2D"]
polygon = PoolVector2Array( -8, 0, 8, 0, 8, 8, -8, 8 )
[node name="Sprite47" type="Sprite" parent="."]
position = Vector2( 40, 48 )
@@ -708,53 +559,8 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite47/StaticBody2D"]
shape = SubResource( 1 )
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texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 47
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite48"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite48/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 72, 48 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 48
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite49"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite49/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 88, 48 )
texture = ExtResource( 1 )
hframes = 22
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frame = 49
__meta__ = {
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite50"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite50/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite47/StaticBody2D"]
polygon = PoolVector2Array( -8, 0, 0, 0, 0, -8, 8, -8, 8, 8, -8, 8 )
[node name="Sprite51" type="Sprite" parent="."]
position = Vector2( 104, 48 )
@@ -801,66 +607,6 @@ __meta__ = {
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shape = SubResource( 1 )
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texture = ExtResource( 1 )
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frame = 53
__meta__ = {
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite54"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite54/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 168, 48 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 54
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite55"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite55/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 184, 48 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 55
__meta__ = {
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite56"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite56/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 200, 48 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 56
__meta__ = {
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[node name="StaticBody2D" type="StaticBody2D" parent="Sprite57"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite57/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 216, 48 )
texture = ExtResource( 1 )
@@ -906,21 +652,6 @@ __meta__ = {
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shape = SubResource( 1 )
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texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 60
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite61"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite61/StaticBody2D"]
shape = SubResource( 1 )
[node name="Sprite62" type="Sprite" parent="."]
position = Vector2( 280, 48 )
texture = ExtResource( 1 )
@@ -933,8 +664,8 @@ __meta__ = {
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite62"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite62/StaticBody2D"]
shape = SubResource( 1 )
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sprite62/StaticBody2D"]
polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite63" type="Sprite" parent="."]
position = Vector2( 296, 48 )
@@ -948,8 +679,8 @@ __meta__ = {
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shape = SubResource( 1 )
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polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite64" type="Sprite" parent="."]
position = Vector2( 312, 48 )
@@ -963,23 +694,8 @@ __meta__ = {
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite64/StaticBody2D"]
shape = SubResource( 1 )
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position = Vector2( 328, 48 )
texture = ExtResource( 1 )
hframes = 22
vframes = 11
frame = 64
__meta__ = {
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}
[node name="StaticBody2D" type="StaticBody2D" parent="Sprite65"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite65/StaticBody2D"]
shape = SubResource( 1 )
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polygon = PoolVector2Array( -8, -8, 8, -8, 8, -3, -8, -3 )
[node name="Sprite66" type="Sprite" parent="."]
position = Vector2( 344, 48 )