Initial Commit
* Basic Character Controls * Tileset * Collision * Basic Collectables
This commit is contained in:
11
collectables/Apple.gd
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11
collectables/Apple.gd
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extends Node2D
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export var health=10
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func _ready():
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$AnimationPlayer.play("idle")
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func _on_Area2D_body_entered(body):
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if body.entity_type=="PLAYER":
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body.health += health
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queue_free()
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BIN
collectables/Apple.png
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BIN
collectables/Apple.png
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Binary file not shown.
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After Width: | Height: | Size: 1.0 KiB |
35
collectables/Apple.png.import
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35
collectables/Apple.png.import
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/Apple.png-b72abf7889fb8efcb31c67fe59a30b5a.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://collectables/Apple.png"
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dest_files=[ "res://.import/Apple.png-b72abf7889fb8efcb31c67fe59a30b5a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=false
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svg/scale=1.0
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58
collectables/Apple.tscn
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58
collectables/Apple.tscn
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://collectables/Apple.png" type="Texture" id=1]
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[ext_resource path="res://collectables/Apple.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 6, 7 )
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ 0 ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "idle"
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loop = true
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step = 0.0625
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tracks/0/type = "bezier"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 7, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 9, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0, 11, -0.25, 0, 0.25, 0, 12, -0.25, 0, 0.25, 0, 13, -0.25, 0, 0.25, 0, 14, -0.25, 0, 0.25, 0, 15, -0.25, 0, 0.25, 0, 16, -0.25, 0, 0.25, 0 ),
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"times": PoolRealArray( 0, 0.0625, 0.125, 0.1875, 0.25, 0.3125, 0.375, 0.4375, 0.5, 0.5625, 0.625, 0.6875, 0.75, 0.8125, 0.875, 0.9375, 1 )
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}
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[node name="Apple" type="Node2D"]
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script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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hframes = 17
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[node name="Area2D" type="Area2D" parent="Sprite"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/Area2D"]
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position = Vector2( 0, -2 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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playback_default_blend_time = 387.02
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playback_speed = 64.0
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anims/RESET = SubResource( 2 )
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anims/idle = SubResource( 3 )
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[connection signal="body_entered" from="Sprite/Area2D" to="." method="_on_Area2D_body_entered"]
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