67 lines
1.7 KiB
GDScript
67 lines
1.7 KiB
GDScript
extends KinematicBody2D
|
|
|
|
export (int) var run_speed = 200
|
|
export (int) var jump_speed = -400
|
|
export (int) var gravity = 1200
|
|
export var entity_type = "PLAYER"
|
|
export (int) var health = 90
|
|
export (int) var total_apples_need = 0
|
|
var total_apples_collected = 0
|
|
var velocity = Vector2()
|
|
var jumping = false
|
|
onready var sprite = $AnimatedSprite
|
|
onready var state_machine = $AnimationTree.get("parameters/playback")
|
|
var facing_right = true
|
|
func get_input():
|
|
velocity.x = 0
|
|
var right = Input.is_action_pressed('right')
|
|
var left = Input.is_action_pressed('left')
|
|
var jump = Input.is_action_pressed('jump')
|
|
|
|
if facing_right == true:
|
|
sprite.flip_h = false
|
|
else:
|
|
sprite.flip_h = true
|
|
|
|
|
|
if jump and is_on_floor():
|
|
jumping = true
|
|
velocity.y = jump_speed
|
|
if right:
|
|
velocity.x += run_speed
|
|
facing_right = true
|
|
state_machine.travel("run")
|
|
elif left:
|
|
velocity.x -= run_speed
|
|
facing_right = false
|
|
state_machine.travel("run")
|
|
|
|
if velocity.length() == 0:
|
|
state_machine.travel("idle")
|
|
|
|
if !jumping && !is_on_floor():
|
|
state_machine.travel("jump")
|
|
|
|
func _physics_process(delta):
|
|
get_input()
|
|
velocity.y += gravity * delta
|
|
if jumping and is_on_floor():
|
|
jumping = false
|
|
if total_apples_collected==total_apples_need:
|
|
SignalBus.emit_signal("open_level_door",true)
|
|
velocity = move_and_slide(velocity, Vector2(0, -1))
|
|
print("Total Apples Needed",total_apples_need)
|
|
|
|
func _on_enemyHit(_health):
|
|
state_machine.travel("hit")
|
|
|
|
func _on_apples_collected(apple_count):
|
|
total_apples_collected += apple_count
|
|
|
|
func _ready() -> void:
|
|
SignalBus.connect("on_hit", self, "_on_enemyHit")
|
|
SignalBus.connect("on_apples_collected", self, "_on_apples_collected")
|
|
|
|
func play_animation(animation_name):
|
|
pass
|