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gamedevjs-jam/collectables/Apple.tscn
Indrajith K L 31089507aa Adds Chicken Enemy
Animation Tree - In-Progress
2022-04-15 02:08:49 +05:30

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[gd_scene load_steps=7 format=2]
[ext_resource path="res://collectables/Apple.png" type="Texture" id=1]
[ext_resource path="res://collectables/Apple.gd" type="Script" id=2]
[ext_resource path="res://sfx/coin.wav" type="AudioStream" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 7 )
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
[sub_resource type="Animation" id=3]
resource_name = "idle"
loop = true
step = 0.0625
tracks/0/type = "bezier"
tracks/0/path = NodePath("Sprite:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"points": PoolRealArray( 0, -0.25, 0, 0.25, 0, 1, -0.25, 0, 0.25, 0, 2, -0.25, 0, 0.25, 0, 3, -0.25, 0, 0.25, 0, 4, -0.25, 0, 0.25, 0, 5, -0.25, 0, 0.25, 0, 6, -0.25, 0, 0.25, 0, 7, -0.25, 0, 0.25, 0, 8, -0.25, 0, 0.25, 0, 9, -0.25, 0, 0.25, 0, 10, -0.25, 0, 0.25, 0, 11, -0.25, 0, 0.25, 0, 12, -0.25, 0, 0.25, 0, 13, -0.25, 0, 0.25, 0, 14, -0.25, 0, 0.25, 0, 15, -0.25, 0, 0.25, 0, 16, -0.25, 0, 0.25, 0 ),
"times": PoolRealArray( 0, 0.0625, 0.125, 0.1875, 0.25, 0.3125, 0.375, 0.4375, 0.5, 0.5625, 0.625, 0.6875, 0.75, 0.8125, 0.875, 0.9375, 1 )
}
[node name="Apple" type="Node2D"]
script = ExtResource( 2 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
hframes = 17
[node name="Area2D" type="Area2D" parent="Sprite"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sprite/Area2D"]
position = Vector2( 0, -2 )
shape = SubResource( 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
playback_default_blend_time = 387.02
playback_speed = 64.0
anims/RESET = SubResource( 2 )
anims/idle = SubResource( 3 )
[node name="pickup" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource( 3 )
[connection signal="body_entered" from="Sprite/Area2D" to="." method="_on_Area2D_body_entered"]
[connection signal="finished" from="pickup" to="." method="_on_pickup_finished"]