Files
gamedevjs-jam/entities/player/Player.tscn
Indrajith K L 77b9080c3b Player Animation converted to Animation Tree
Level 1 Design
Door Mechanism
Core Gameplay Mechanism - In-Progress
2022-04-18 01:21:58 +05:30

333 lines
11 KiB
Plaintext

[gd_scene load_steps=64 format=2]
[ext_resource path="res://pinkman/run/run7.png" type="Texture" id=1]
[ext_resource path="res://pinkman/double-jump/double_jump6.png" type="Texture" id=2]
[ext_resource path="res://pinkman/idle/idle4.png" type="Texture" id=4]
[ext_resource path="res://pinkman/wall-jump/wall-jump2.png" type="Texture" id=5]
[ext_resource path="res://pinkman/fall/fall.png" type="Texture" id=6]
[ext_resource path="res://pinkman/hit/hit1.png" type="Texture" id=7]
[ext_resource path="res://pinkman/double-jump/double_jump1.png" type="Texture" id=8]
[ext_resource path="res://pinkman/idle/idle11.png" type="Texture" id=9]
[ext_resource path="res://pinkman/double-jump/double_jump3.png" type="Texture" id=10]
[ext_resource path="res://pinkman/run/run6.png" type="Texture" id=11]
[ext_resource path="res://pinkman/idle/idle1.png" type="Texture" id=12]
[ext_resource path="res://pinkman/idle/idle7.png" type="Texture" id=13]
[ext_resource path="res://pinkman/wall-jump/wall-jump5.png" type="Texture" id=14]
[ext_resource path="res://pinkman/wall-jump/wall-jump4.png" type="Texture" id=15]
[ext_resource path="res://pinkman/run/run11.png" type="Texture" id=16]
[ext_resource path="res://pinkman/wall-jump/wall-jump1.png" type="Texture" id=17]
[ext_resource path="res://pinkman/jump/jump.png" type="Texture" id=18]
[ext_resource path="res://pinkman/double-jump/double_jump2.png" type="Texture" id=19]
[ext_resource path="res://pinkman/idle/idle3.png" type="Texture" id=20]
[ext_resource path="res://pinkman/idle/idle9.png" type="Texture" id=21]
[ext_resource path="res://pinkman/idle/idle5.png" type="Texture" id=22]
[ext_resource path="res://pinkman/idle/idle6.png" type="Texture" id=23]
[ext_resource path="res://pinkman/double-jump/double_jump5.png" type="Texture" id=24]
[ext_resource path="res://pinkman/double-jump/double_jump4.png" type="Texture" id=25]
[ext_resource path="res://pinkman/run/run9.png" type="Texture" id=26]
[ext_resource path="res://pinkman/idle/idle8.png" type="Texture" id=27]
[ext_resource path="res://pinkman/idle/idle10.png" type="Texture" id=28]
[ext_resource path="res://pinkman/idle/idle2.png" type="Texture" id=29]
[ext_resource path="res://pinkman/wall-jump/wall-jump3.png" type="Texture" id=30]
[ext_resource path="res://pinkman/hit/hit2.png" type="Texture" id=31]
[ext_resource path="res://pinkman/run/run5.png" type="Texture" id=32]
[ext_resource path="res://pinkman/hit/hit3.png" type="Texture" id=33]
[ext_resource path="res://pinkman/run/run1.png" type="Texture" id=34]
[ext_resource path="res://pinkman/run/run8.png" type="Texture" id=35]
[ext_resource path="res://pinkman/run/run10.png" type="Texture" id=37]
[ext_resource path="res://pinkman/run/run2.png" type="Texture" id=39]
[ext_resource path="res://pinkman/run/run12.png" type="Texture" id=40]
[ext_resource path="res://pinkman/run/run3.png" type="Texture" id=41]
[ext_resource path="res://pinkman/run/run4.png" type="Texture" id=43]
[ext_resource path="res://entities/player/Player.gd" type="Script" id=44]
[sub_resource type="CapsuleShape2D" id=2]
height = 8.0
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 12 ), ExtResource( 29 ), ExtResource( 20 ), ExtResource( 4 ), ExtResource( 22 ), ExtResource( 23 ), ExtResource( 13 ), ExtResource( 27 ), ExtResource( 21 ), ExtResource( 28 ), ExtResource( 9 ) ],
"loop": true,
"name": "idle",
"speed": 15.0
}, {
"frames": [ ExtResource( 34 ), ExtResource( 39 ), ExtResource( 41 ), ExtResource( 43 ), ExtResource( 32 ), ExtResource( 11 ), ExtResource( 1 ), ExtResource( 35 ), ExtResource( 26 ), ExtResource( 37 ), ExtResource( 16 ), ExtResource( 40 ) ],
"loop": true,
"name": "run",
"speed": 15.0
}, {
"frames": [ ExtResource( 8 ), ExtResource( 19 ), ExtResource( 10 ), ExtResource( 25 ), ExtResource( 24 ), ExtResource( 2 ) ],
"loop": true,
"name": "double_jump",
"speed": 25.0
}, {
"frames": [ ExtResource( 6 ) ],
"loop": true,
"name": "fall",
"speed": 5.0
}, {
"frames": [ ExtResource( 18 ) ],
"loop": true,
"name": "jump",
"speed": 5.0
}, {
"frames": [ ExtResource( 7 ), ExtResource( 31 ), ExtResource( 33 ) ],
"loop": true,
"name": "hit",
"speed": 30.0
}, {
"frames": [ ExtResource( 17 ), ExtResource( 5 ), ExtResource( 30 ), ExtResource( 15 ), ExtResource( 14 ) ],
"loop": true,
"name": "wall_jump",
"speed": 25.0
} ]
[sub_resource type="Animation" id=3]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ "idle" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0 ]
}
[sub_resource type="Animation" id=12]
resource_name = "fall"
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "fall" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=7]
resource_name = "hit"
length = 0.1
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "hit" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.05 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ 1, 2 ]
}
[sub_resource type="Animation" id=4]
resource_name = "idle"
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "idle" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
}
[sub_resource type="Animation" id=5]
resource_name = "jump"
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "jump" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ 0 ]
}
[sub_resource type="Animation" id=6]
resource_name = "run"
loop = true
step = 0.0666667
tracks/0/type = "value"
tracks/0/path = NodePath(".:animation")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ "run" ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:frame")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 ]
}
[sub_resource type="AnimationNodeAnimation" id=13]
animation = "fall"
[sub_resource type="AnimationNodeAnimation" id=14]
animation = "hit"
[sub_resource type="AnimationNodeAnimation" id=15]
animation = "idle"
[sub_resource type="AnimationNodeAnimation" id=16]
animation = "jump"
[sub_resource type="AnimationNodeAnimation" id=17]
animation = "run"
[sub_resource type="AnimationNodeStateMachineTransition" id=36]
[sub_resource type="AnimationNodeStateMachineTransition" id=37]
[sub_resource type="AnimationNodeStateMachineTransition" id=38]
[sub_resource type="AnimationNodeStateMachineTransition" id=39]
switch_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id=40]
[sub_resource type="AnimationNodeStateMachineTransition" id=41]
[sub_resource type="AnimationNodeStateMachineTransition" id=42]
[sub_resource type="AnimationNodeStateMachineTransition" id=43]
[sub_resource type="AnimationNodeStateMachine" id=34]
states/fall/node = SubResource( 13 )
states/fall/position = Vector2( 439, 336.778 )
states/hit/node = SubResource( 14 )
states/hit/position = Vector2( 695.445, 173.667 )
states/idle/node = SubResource( 15 )
states/idle/position = Vector2( 447.691, 183 )
states/jump/node = SubResource( 16 )
states/jump/position = Vector2( 195, 173.815 )
states/run/node = SubResource( 17 )
states/run/position = Vector2( 446.852, 43 )
transitions = [ "idle", "run", SubResource( 36 ), "run", "idle", SubResource( 37 ), "idle", "hit", SubResource( 38 ), "hit", "idle", SubResource( 39 ), "jump", "idle", SubResource( 40 ), "idle", "jump", SubResource( 41 ), "fall", "idle", SubResource( 42 ), "idle", "fall", SubResource( 43 ) ]
start_node = "idle"
graph_offset = Vector2( -117, -61.1126 )
[sub_resource type="AnimationNodeStateMachinePlayback" id=35]
[node name="Player" type="KinematicBody2D" groups=["player"]]
z_index = 1
collision_mask = 2
script = ExtResource( 44 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 2 )
shape = SubResource( 2 )
[node name="Area2D" type="Area2D" parent="."]
[node name="CollisionShape2D2" type="CollisionShape2D" parent="Area2D"]
position = Vector2( 0, 2 )
shape = SubResource( 2 )
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
frames = SubResource( 1 )
animation = "idle"
[node name="AnimationPlayer" type="AnimationPlayer" parent="AnimatedSprite"]
anims/RESET = SubResource( 3 )
anims/fall = SubResource( 12 )
anims/hit = SubResource( 7 )
anims/idle = SubResource( 4 )
anims/jump = SubResource( 5 )
anims/run = SubResource( 6 )
[node name="AnimationTree" type="AnimationTree" parent="."]
tree_root = SubResource( 34 )
anim_player = NodePath("../AnimatedSprite/AnimationPlayer")
active = true
parameters/playback = SubResource( 35 )