47 lines
1.1 KiB
GDScript
47 lines
1.1 KiB
GDScript
extends KinematicBody2D
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export (int) var run_speed = 200
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export (int) var jump_speed = -400
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export (int) var gravity = 1200
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export var entity_type = "PLAYER"
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export (int) var health = 90
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var velocity = Vector2()
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var jumping = false
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onready var sprite = $AnimatedSprite
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var facing_right = true
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func get_input():
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velocity.x = 0
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var right = Input.is_action_pressed('right')
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var left = Input.is_action_pressed('left')
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var jump = Input.is_action_just_pressed('jump')
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if facing_right == true:
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sprite.flip_h = false
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else:
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sprite.flip_h = true
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if jump and is_on_floor():
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jumping = true
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velocity.y = jump_speed
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print(health)
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if right:
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velocity.x += run_speed
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facing_right = true
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$AnimatedSprite.play("run")
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elif left:
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velocity.x -= run_speed
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facing_right = false
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$AnimatedSprite.play("run")
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else:
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$AnimatedSprite.play("idle")
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if !jumping && !is_on_floor():
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$AnimatedSprite.play("jump")
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func _physics_process(delta):
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get_input()
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velocity.y += gravity * delta
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if jumping and is_on_floor():
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jumping = false
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velocity = move_and_slide(velocity, Vector2(0, -1))
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