* removed unwanted dependencies
* improved compression * Introduces Audio Player ✨ 🔥 🐎 ❄️ 💎
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@@ -1,9 +1,12 @@
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import AudioPlayer from "./AudioPlayer";
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export default class Game{
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constructor(){
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this.url = window.URL || window.webkitURL;
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this.soundUrl = jsfxr([3,,0.3469,0.6652,0.2097,0.0671,,0.0916,,,,0.3062,0.8509,,,0.5633,0.0985,-0.0068,1,,,,,0.5]);
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this.player = new Audio();
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this.player.on
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console.log(kontra);
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this.init();
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}
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@@ -16,7 +19,7 @@ export default class Game{
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let sprite = kontra.sprite({
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x: 100, // starting x,y position of the sprite
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y: 80,
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color: 'blue', // fill color of the sprite rectangle
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color: 'white', // fill color of the sprite rectangle
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width: 20, // width and height of the sprite rectangle
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height: 40,
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dx: 2 // move the sprite 2px to the right every frame
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@@ -33,17 +36,7 @@ export default class Game{
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}
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if(kontra.keys.pressed('space')){
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this.player.addEventListener('error', (e)=> {
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console.log("Error: " + player.error.code);
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}, false);
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this.player.addEventListener('ended', (e)=> {
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this.url.revokeObjectURL(this.soundURL);
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}, false);
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this.player.pause();
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this.player.src = this.soundUrl;
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let play = this.player.play();
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console.log(play)
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(new AudioPlayer()).play(this.soundUrl);
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}
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},
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render: ()=> { // render the game state
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