Implements Module Player working in Form

* Implements Embedding .xm music in Final Application
This commit is contained in:
2025-06-02 15:15:16 +05:30
parent c09c434653
commit 6a1d80d3b8
342 changed files with 137595 additions and 146 deletions

View File

@@ -0,0 +1,507 @@
program noiseremove_fpGUI;
{$mode objfpc}{$H+}
{$DEFINE UseCThreads}
uses
{$IFDEF UNIX} {$IFDEF UseCThreads}
cthreads,
cwstring, {$ENDIF} {$ENDIF}
SysUtils,
uos_flat,
fpg_style_chrome_silver_flatmenu,
fpg_stylemanager,
ctypes,
Math,
Classes,
fpg_button,
fpg_widget,
fpg_label,
fpg_Editbtn,
fpg_RadioButton,
fpg_trackbar,
fpg_CheckBox,
fpg_base,
fpg_main,
fpg_form { you can add units after this };
type
TSimpleplayer = class(TfpgForm)
procedure uos_logo(Sender: TObject);
private
{@VFD_HEAD_BEGIN: Simpleplayer}
Custom1: TfpgWidget;
Labelport: TfpgLabel;
btnLoad: TfpgButton;
FilenameEdit1: TfpgFileNameEdit;
FilenameEdit2: TfpgFileNameEdit;
FilenameEdit4: TfpgFileNameEdit;
btnStart: TfpgButton;
btnStop: TfpgButton;
Labelsnf: TfpgLabel;
btnpause: TfpgButton;
btnresume: TfpgButton;
chknoise: TfpgCheckBox;
{@VFD_HEAD_END: Simpleplayer}
public
procedure AfterCreate; override;
// constructor Create(AOwner: TComponent);
procedure btnLoadClick(Sender: TObject);
procedure btnCloseClick(Sender: TObject);
procedure btnStartClick(Sender: TObject);
procedure btnStopClick(Sender: TObject);
procedure btnPauseClick(Sender: TObject);
procedure btnResumeClick(Sender: TObject);
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
{$else}
procedure CustomMsgReceived(var msg: TfpgMessageRec); message MSG_CUSTOM1;
{$ENDIF}
procedure ClosePlayer1;
procedure ChangeNoise(Sender: TObject);
end;
{@VFD_NEWFORM_DECL}
{@VFD_NEWFORM_IMPL}
var
PlayerIndex1: integer;
ordir, opath: string;
OutputIndex1, InputIndex1 : integer;
procedure TSimpleplayer.ChangeNoise(Sender: TObject);
begin
if btnStart.Enabled = False then /// player1 was created
uos_InputSetDSPNoiseRemoval(PlayerIndex1, InputIndex1, chknoise.Checked);
end;
procedure TSimpleplayer.btnResumeClick(Sender: TObject);
begin
uos_RePlay(PlayerIndex1);
btnStart.Enabled := False;
btnStop.Enabled := True;
btnPause.Enabled := True;
btnresume.Enabled := False;
end;
procedure TSimpleplayer.btnPauseClick(Sender: TObject);
begin
uos_Pause(PlayerIndex1);
btnStart.Enabled := False;
btnStop.Enabled := True;
btnPause.Enabled := False;
btnresume.Enabled := True;
end;
procedure TSimpleplayer.btnCloseClick(Sender: TObject);
begin
if (btnstart.Enabled = False) then
begin
uos_stop(PlayerIndex1);
sleep(100);
end;
end;
procedure TSimpleplayer.btnLoadClick(Sender: TObject);
var
loadok : boolean = false;
begin
// Load the libraries
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
{$if defined(CPUAMD64) and defined(linux) }
// For Linux amd64, check libsndfile.so
if (FilenameEdit2.FileName <> 'system') and (FilenameEdit2.FileName <> '') then
if uos_TestLoadLibrary(PChar(FilenameEdit2.FileName)) = false then
FilenameEdit2.FileName := FilenameEdit2.FileName + '.2';
{$endif}
if uos_LoadLib(Pchar(FilenameEdit1.FileName), Pchar(FilenameEdit2.FileName),
nil, nil, nil, nil, nil) = 0 then
begin
hide;
loadok := true;
Height := 230;
btnStart.Enabled := True;
btnLoad.Enabled := False;
FilenameEdit1.ReadOnly := True;
FilenameEdit2.ReadOnly := True;
UpdateWindowPosition;
btnLoad.Text :=
'PortAudio, SndFile, Mpg123 libraries are loaded...';
WindowPosition := wpScreenCenter;
WindowTitle := 'Noise Remover. uos Version ' + inttostr(uos_getversion());
fpgapplication.ProcessMessages;
sleep(500);
Show;
end else btnLoad.Text :=
'One or more libraries did not load, check filenames...';
end;
procedure TSimpleplayer.ClosePlayer1;
begin
btnStart.Enabled := True;
btnStop.Enabled := False;
btnPause.Enabled := False;
btnresume.Enabled := False;
end;
procedure TSimpleplayer.btnStopClick(Sender: TObject);
begin
uos_Stop(PlayerIndex1);
closeplayer1;
end;
///// example how to do custom dsp
procedure TSimpleplayer.btnStartClick(Sender: TObject);
var
samformat: shortint;
begin
samformat := 0;
PlayerIndex1 := 0;
// PlayerIndex : from 0 to what your computer can do ! (depends of ram, cpu, ...)
// If PlayerIndex exists already, it will be overwritten...
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
uos_CreatePlayer(PlayerIndex1);
{$else}
uos_CreatePlayer(PlayerIndex1,self);
{$endif}
//// Create the player.
//// PlayerIndex : from 0 to what your computer can do !
//// If PlayerIndex exists already, it will be overwriten...
InputIndex1 := uos_AddFromFile(PlayerIndex1, pchar(filenameEdit4.filename), -1,
samformat, -1);
//// add input from audio file with custom parameters
////////// FileName : filename of audio file
//////////// PlayerIndex : Index of a existing Player
////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
//////////// FramesCount : default : -1 (65536 div channels)
// result : -1 nothing created, otherwise Input Index in array
if InputIndex1 > -1 then begin
// OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1) ;
//// add a Output into device with default parameters
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, uos_InputGetSampleRate(PlayerIndex1, InputIndex1),
uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1, -1);
{$else}
OutputIndex1 := uos_AddIntoDevOut(PlayerIndex1, -1, -1, uos_InputGetSampleRate(PlayerIndex1, InputIndex1),
uos_InputGetChannels(PlayerIndex1, InputIndex1), samformat, -1, -1);
{$endif}
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
//////////// Device ( -1 is default Output device )
//////////// Latency ( -1 is latency suggested ) )
//////////// SampleRate : delault : -1 (44100) /// here default samplerate of input
//////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
//////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
//////////// FramesCount : default : -1 (65536)
// ChunkCount : default : -1 (= 512)
// result : -1 nothing created, otherwise Output Index in array
uos_InputAddDSPNoiseRemoval(PlayerIndex1, InputIndex1);
uos_InputSetDSPNoiseRemoval(PlayerIndex1, InputIndex1, chknoise.Checked);
/// Add DSP Noise removal. First chunck will be the noise sample.
/////// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex1, @ClosePlayer1);
///// Assign the procedure of object to execute at end
//////////// PlayerIndex : Index of a existing Player
//////////// ClosePlayer1 : procedure of object to execute inside the general loop
btnStart.Enabled := False;
btnStop.Enabled := True;
btnpause.Enabled := True;
btnresume.Enabled := False;
uos_Play(PlayerIndex1); /////// everything is ready, here we are, lets play it...
end;
end;
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
{$else}
procedure TSimpleplayer.CustomMsgReceived(var msg: TfpgMessageRec);
begin
ShowLevel;
ShowPosition ;
end;
{$ENDIF}
procedure TSimpleplayer.AfterCreate;
begin
{%region 'Auto-generated GUI code' -fold}
{@VFD_BODY_BEGIN: Simpleplayer}
Name := 'Simpleplayer';
SetPosition(396, 317, 503, 229);
WindowTitle := 'Noise remover';
IconName := '';
BackGroundColor := $80000001;
Hint := '';
WindowPosition := wpScreenCenter;
Ondestroy := @btnCloseClick;
Custom1 := TfpgWidget.Create(self);
with Custom1 do
begin
Name := 'Custom1';
SetPosition(10, 16, 115, 107);
OnPaint := @uos_logo;
end;
Labelport := TfpgLabel.Create(self);
with Labelport do
begin
Name := 'Labelport';
SetPosition(136, 4, 320, 15);
Alignment := taCenter;
FontDesc := '#Label1';
ParentShowHint := False;
Text := 'Folder + filename of PortAudio Library';
Hint := '';
end;
btnLoad := TfpgButton.Create(self);
with btnLoad do
begin
Name := 'btnLoad';
SetPosition(4, 130, 488, 24);
Text := 'Load that libraries';
FontDesc := '#Label1';
ImageName := '';
ParentShowHint := False;
TabOrder := 0;
Hint := '';
onclick := @btnLoadClick;
end;
FilenameEdit1 := TfpgFileNameEdit.Create(self);
with FilenameEdit1 do
begin
Name := 'FilenameEdit1';
SetPosition(140, 24, 356, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 3;
end;
FilenameEdit2 := TfpgFileNameEdit.Create(self);
with FilenameEdit2 do
begin
Name := 'FilenameEdit2';
SetPosition(140, 84, 356, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 4;
end;
FilenameEdit4 := TfpgFileNameEdit.Create(self);
with FilenameEdit4 do
begin
Name := 'FilenameEdit4';
SetPosition(168, 160, 320, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 5;
end;
btnStart := TfpgButton.Create(self);
with btnStart do
begin
Name := 'btnStart';
SetPosition(92, 196, 66, 23);
Text := 'Play';
Enabled := False;
FontDesc := '#Label1';
ImageName := '';
ParentShowHint := False;
TabOrder := 6;
Hint := '';
onclick := @btnstartClick;
end;
btnStop := TfpgButton.Create(self);
with btnStop do
begin
Name := 'btnStop';
SetPosition(320, 196, 66, 23);
Text := 'Stop';
Enabled := False;
FontDesc := '#Label1';
ImageName := '';
ParentShowHint := False;
TabOrder := 7;
Hint := '';
onclick := @btnStopClick;
end;
Labelsnf := TfpgLabel.Create(self);
with Labelsnf do
begin
Name := 'Labelsnf';
SetPosition(144, 64, 316, 15);
Alignment := taCenter;
FontDesc := '#Label1';
ParentShowHint := False;
Text := 'Folder + filename of SndFile Library';
Hint := '';
end;
btnpause := TfpgButton.Create(self);
with btnpause do
begin
Name := 'btnpause';
SetPosition(168, 196, 66, 23);
Text := 'Pause';
Enabled := False;
FontDesc := '#Label1';
ImageName := '';
ParentShowHint := False;
TabOrder := 15;
Hint := '';
onclick := @btnPauseClick;
end;
btnresume := TfpgButton.Create(self);
with btnresume do
begin
Name := 'btnresume';
SetPosition(244, 196, 66, 23);
Text := 'Resume';
Enabled := False;
FontDesc := '#Label1';
ImageName := '';
ParentShowHint := False;
TabOrder := 16;
Hint := '';
onclick := @btnResumeClick;
end;
chknoise := TfpgCheckBox.Create(self);
with chknoise do
begin
Name := 'chknoise';
SetPosition(20, 160, 136, 19);
FontDesc := '#Label1';
ParentShowHint := False;
TabOrder := 38;
Text := 'Noise Remover';
Hint := 'Noise remover';
OnChange := @Changenoise;
end;
{@VFD_BODY_END: Simpleplayer}
{%endregion}
//////////////////////
ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0)));
Height := 159;
{$IFDEF Windows}
{$if defined(cpu64)}
FilenameEdit1.FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
FilenameEdit2.FileName := ordir + 'lib\Windows\64bit\LibSndFile-64.dll';
{$else}
FilenameEdit1.FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
FilenameEdit2.FileName := ordir + 'lib\Windows\32bit\LibSndFile-32.dll';
{$endif}
FilenameEdit4.FileName := ordir + 'sound\noisyvoice.ogg';
{$ENDIF}
{$IFDEF Darwin}
opath := ordir;
opath := copy(opath, 1, Pos('/uos', opath) - 1);
FilenameEdit1.FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
FilenameEdit2.FileName := opath + '/lib/Mac/32bit/LibSndFile-32.dylib';
FilenameEdit4.FileName := opath + 'sound/noisyvoice.ogg';
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
FilenameEdit1.FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/64bit/LibSndFile-64.so';
FilenameEdit4.FileName := ordir + 'sound/noisyvoice.ogg';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
FilenameEdit1.FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/32bit/LibSndFile-32.so';
FilenameEdit4.FileName := ordir + 'sound/noisyvoice.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
FilenameEdit1.FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so';
FilenameEdit4.FileName := ordir + 'sound/noisyvoice.ogg';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
FilenameEdit1.FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so';
FilenameEdit4.FileName := ordir + 'sound/noisyvoice.ogg';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
FilenameEdit1.FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
FilenameEdit2.FileName := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so';
{$else}
FilenameEdit1.FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-32.so';
FilenameEdit2.FileName := ordir + 'lib/FreeBSD/32bit/libsndfile-32.so';
{$endif}
FilenameEdit4.FileName := ordir + 'sound/noisyvoice.ogg';
{$ENDIF}
FilenameEdit4.Initialdir := ordir + 'sound';
FilenameEdit1.Initialdir := ordir + 'lib';
FilenameEdit2.Initialdir := ordir + 'lib';
end;
procedure TSimpleplayer.uos_logo(Sender: TObject);
begin
with Custom1 do
begin
Canvas.GradientFill(GetClientRect, clgreen, clBlack, gdVertical);
Canvas.TextColor := clWhite;
Canvas.DrawText(60, 20, 'uos');
end;
end;
procedure MainProc;
var
frm: TSimpleplayer;
begin
fpgApplication.Initialize;
if fpgStyleManager.SetStyle('Chrome silver flat menu') then
fpgStyle := fpgStyleManager.Style;
fpgApplication.CreateForm(TSimpleplayer, frm);
try
frm.Show;
fpgApplication.Run;
finally
uos_free; // do not forget this...
frm.Free;
end;
end;
begin
MainProc;
end.