Files
package-zearch-temp/UOS/examples/multiplayer_fpGUI.pas
Indrajith K L 6a1d80d3b8 Implements Module Player working in Form
* Implements Embedding .xm music in Final Application
2025-06-02 15:15:16 +05:30

1027 lines
31 KiB
ObjectPascal

program multiplayer_fpGUI;
{$mode objfpc}{$H+}
{$DEFINE UseCThreads}
uses
{$IFDEF UNIX} {$IFDEF UseCThreads}
cthreads,
cwstring, {$ENDIF} {$ENDIF}
SysUtils,
uos_flat,
fpg_style_chrome_silver_flatmenu,
fpg_stylemanager,
ctypes,
Math,
Classes,
fpg_button,
fpg_widget,
fpg_label,
fpg_Editbtn,
fpg_RadioButton,
fpg_trackbar,
fpg_CheckBox,
fpg_base,
fpg_main,
fpg_form { you can add units after this };
type
TMultiplayer = class(TfpgForm)
procedure uos_logo(Sender: TObject);
private
{@VFD_HEAD_BEGIN: Multiplayer}
Custom1: TfpgWidget;
Labelport: TfpgLabel;
btnLoad: TfpgButton;
FilenameEdit1: TfpgFileNameEdit;
FilenameEdit2: TfpgFileNameEdit;
FilenameEdit4: TfpgFileNameEdit;
btnStart: TfpgButton;
btnStop: TfpgButton;
Labelsnf: TfpgLabel;
Labelmpg: TfpgLabel;
FilenameEdit3: TfpgFileNameEdit;
btnpause: TfpgButton;
btnresume: TfpgButton;
FilenameEdit5: TfpgFileNameEdit;
btnStart2: TfpgButton;
btnpause2: TfpgButton;
btnresume2: TfpgButton;
btnStop2: TfpgButton;
FilenameEdit6: TfpgFileNameEdit;
btnStart3: TfpgButton;
btnPause3: TfpgButton;
btnResume3: TfpgButton;
btnStop3: TfpgButton;
FilenameEdit7: TfpgFileNameEdit;
btnStart4: TfpgButton;
btnPause4: TfpgButton;
btnResume4: TfpgButton;
btnStop4: TfpgButton;
Button3: TfpgButton;
{@VFD_HEAD_END: Multiplayer}
public
procedure AfterCreate; override;
// constructor Create(AOwner: TComponent);
procedure btnLoadClick(Sender: TObject);
procedure btnCloseClick(Sender: TObject);
procedure btnStartClick(Sender: TObject);
procedure btnStopClick(Sender: TObject);
procedure btnPauseClick(Sender: TObject);
procedure btnResumeClick(Sender: TObject);
procedure ClosePlayer0;
procedure btnStartClick2(Sender: TObject);
procedure btnStopClick2(Sender: TObject);
procedure btnPauseClick2(Sender: TObject);
procedure btnResumeClick2(Sender: TObject);
procedure ClosePlayer1;
procedure btnStartClick3(Sender: TObject);
procedure btnStopClick3(Sender: TObject);
procedure btnPauseClick3(Sender: TObject);
procedure btnResumeClick3(Sender: TObject);
procedure ClosePlayer2;
procedure btnStartClick4(Sender: TObject);
procedure btnStopClick4(Sender: TObject);
procedure btnPauseClick4(Sender: TObject);
procedure btnResumeClick4(Sender: TObject);
procedure ClosePlayer3;
procedure btnStartClickAll(Sender: TObject);
end;
{@VFD_NEWFORM_DECL}
{@VFD_NEWFORM_IMPL}
var
PlayerIndex0, PlayerIndex2, PlayerIndex3: cardinal;
ordir, opath: string;
PlayerIndex1: cardinal;
//PlayerIndex1 : tuos_player;
procedure TMultiplayer.AfterCreate;
begin
{%region 'Auto-generated GUI code' -fold}
{@VFD_BODY_BEGIN: Multiplayer}
Name := 'Multiplayer';
SetPosition(432, 151, 502, 465);
WindowTitle := 'Multi Player';
Hint := '';
Ondestroy := @btnCloseClick;
WindowPosition := wpScreenCenter;
Custom1 := TfpgWidget.Create(self);
with Custom1 do
begin
Name := 'Custom1';
SetPosition(10, 8, 115, 115);
OnPaint := @uos_logo;
end;
Labelport := TfpgLabel.Create(self);
with Labelport do
begin
Name := 'Labelport';
SetPosition(136, 0, 320, 15);
Alignment := taCenter;
FontDesc := '#Label1';
Hint := '';
Text := 'Folder + filename of PortAudio Library';
end;
btnLoad := TfpgButton.Create(self);
with btnLoad do
begin
Name := 'btnLoad';
SetPosition(12, 128, 480, 23);
Text := 'Load that libraries';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 0;
onclick := @btnLoadClick;
end;
FilenameEdit1 := TfpgFileNameEdit.Create(self);
with FilenameEdit1 do
begin
Name := 'FilenameEdit1';
SetPosition(136, 16, 356, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 3;
end;
FilenameEdit2 := TfpgFileNameEdit.Create(self);
with FilenameEdit2 do
begin
Name := 'FilenameEdit2';
SetPosition(136, 56, 356, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 4;
end;
FilenameEdit4 := TfpgFileNameEdit.Create(self);
with FilenameEdit4 do
begin
Name := 'FilenameEdit4';
SetPosition(12, 160, 480, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 5;
end;
btnStart := TfpgButton.Create(self);
with btnStart do
begin
Name := 'btnStart';
SetPosition(76, 192, 60, 23);
Text := 'Play';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 6;
onclick := @btnstartClick;
end;
btnStop := TfpgButton.Create(self);
with btnStop do
begin
Name := 'btnStop';
SetPosition(344, 192, 76, 23);
Text := 'Stop';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 7;
onclick := @btnStopClick;
end;
Labelsnf := TfpgLabel.Create(self);
with Labelsnf do
begin
Name := 'Labelsnf';
SetPosition(140, 40, 316, 15);
Alignment := taCenter;
FontDesc := '#Label1';
Hint := '';
Text := 'Folder + filename of SndFile Library';
end;
Labelmpg := TfpgLabel.Create(self);
with Labelmpg do
begin
Name := 'Labelmpg';
SetPosition(136, 80, 316, 15);
Alignment := taCenter;
FontDesc := '#Label1';
Hint := '';
Text := 'Folder + filename of Mpg123 Library';
end;
FilenameEdit3 := TfpgFileNameEdit.Create(self);
with FilenameEdit3 do
begin
Name := 'FilenameEdit3';
SetPosition(136, 96, 356, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 12;
end;
btnpause := TfpgButton.Create(self);
with btnpause do
begin
Name := 'btnpause';
SetPosition(168, 192, 52, 23);
Text := 'Pause';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 15;
onclick := @btnPauseClick;
end;
btnresume := TfpgButton.Create(self);
with btnresume do
begin
Name := 'btnresume';
SetPosition(248, 192, 64, 23);
Text := 'Resume';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 16;
onclick := @btnResumeClick;
end;
FilenameEdit5 := TfpgFileNameEdit.Create(self);
with FilenameEdit5 do
begin
Name := 'FilenameEdit5';
SetPosition(12, 224, 480, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 14;
end;
btnStart2 := TfpgButton.Create(self);
with btnStart2 do
begin
Name := 'btnStart2';
SetPosition(76, 256, 60, 23);
Text := 'Play';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 15;
onclick := @btnstartClick2;
end;
btnpause2 := TfpgButton.Create(self);
with btnpause2 do
begin
Name := 'btnpause2';
SetPosition(168, 256, 52, 23);
Text := 'Pause';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 16;
onclick := @btnPauseClick2;
end;
btnresume2 := TfpgButton.Create(self);
with btnresume2 do
begin
Name := 'btnresume2';
SetPosition(248, 256, 64, 23);
Text := 'Resume';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 17;
onclick := @btnResumeClick2;
end;
btnStop2 := TfpgButton.Create(self);
with btnStop2 do
begin
Name := 'btnStop2';
SetPosition(348, 256, 76, 23);
Text := 'Stop';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 18;
onclick := @btnStopClick2;
end;
FilenameEdit6 := TfpgFileNameEdit.Create(self);
with FilenameEdit6 do
begin
Name := 'FilenameEdit6';
SetPosition(12, 288, 480, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 19;
end;
btnStart3 := TfpgButton.Create(self);
with btnStart3 do
begin
Name := 'btnStart3';
SetPosition(76, 320, 60, 23);
Text := 'Play';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 20;
onclick := @btnstartClick3;
end;
btnPause3 := TfpgButton.Create(self);
with btnPause3 do
begin
Name := 'btnPause3';
SetPosition(168, 320, 52, 23);
Text := 'Pause';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 21;
onclick := @btnPauseClick3;
end;
btnResume3 := TfpgButton.Create(self);
with btnResume3 do
begin
Name := 'btnResume3';
SetPosition(248, 320, 64, 23);
Text := 'Resume';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 22;
onclick := @btnResumeClick3;
end;
btnStop3 := TfpgButton.Create(self);
with btnStop3 do
begin
Name := 'btnStop3';
SetPosition(348, 320, 76, 23);
Text := 'Stop';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 23;
onclick := @btnStopClick3;
end;
FilenameEdit7 := TfpgFileNameEdit.Create(self);
with FilenameEdit7 do
begin
Name := 'FilenameEdit7';
SetPosition(12, 352, 480, 24);
ExtraHint := '';
FileName := '';
Filter := '';
InitialDir := '';
TabOrder := 24;
end;
btnStart4 := TfpgButton.Create(self);
with btnStart4 do
begin
Name := 'btnStart4';
SetPosition(76, 384, 60, 23);
Text := 'Play';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 25;
onclick := @btnstartClick4;
end;
btnPause4 := TfpgButton.Create(self);
with btnPause4 do
begin
Name := 'btnPause4';
SetPosition(168, 384, 52, 23);
Text := 'Pause';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 26;
onclick := @btnPauseClick4;
end;
btnResume4 := TfpgButton.Create(self);
with btnResume4 do
begin
Name := 'btnResume4';
SetPosition(248, 384, 64, 23);
Text := 'Resume';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 27;
onclick := @btnResumeClick4;
end;
btnStop4 := TfpgButton.Create(self);
with btnStop4 do
begin
Name := 'btnStop4';
SetPosition(348, 384, 76, 23);
Text := 'Stop';
Enabled := False;
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 28;
onclick := @btnStopClick4;
end;
Button3 := TfpgButton.Create(self);
with Button3 do
begin
Name := 'Button3';
SetPosition(68, 425, 360, 23);
Text := 'Play All Together';
FontDesc := '#Label1';
Hint := '';
ImageName := '';
TabOrder := 29;
onclick := @btnStartClickAll;
end;
{@VFD_BODY_END: Multiplayer}
{%endregion}
ordir := IncludeTrailingBackslash(ExtractFilePath(ParamStr(0)));
Height := 157;
{$IFDEF Windows}
{$if defined(cpu64)}
FilenameEdit1.FileName := ordir + 'lib\Windows\64bit\LibPortaudio-64.dll';
FilenameEdit2.FileName := ordir + 'lib\Windows\64bit\LibSndFile-64.dll';
FilenameEdit3.FileName := ordir + 'lib\Windows\64bit\LibMpg123-64.dll';
{$else}
FilenameEdit1.FileName := ordir + 'lib\Windows\32bit\LibPortaudio-32.dll';
FilenameEdit2.FileName := ordir + 'lib\Windows\32bit\LibSndFile-32.dll';
FilenameEdit3.FileName := ordir + 'lib\Windows\32bit\LibMpg123-32.dll';
{$endif}
{$ENDIF}
{$IFDEF Darwin}
{$IFDEF CPU32}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
FilenameEdit1.FileName := opath + '/lib/Mac/32bit/LibPortaudio-32.dylib';
FilenameEdit2.FileName := opath + '/lib/Mac/32bit/LibSndFile-32.dylib';
FilenameEdit3.FileName := opath + '/lib/Mac/32bit/LibMpg123-32.dylib';
{$ENDIF}
{$IFDEF CPU64}
opath := ordir;
opath := copy(opath, 1, Pos('/UOS', opath) - 1);
FilenameEdit2.FileName := opath + '/lib/Mac/64bit/LibSndFile-64.dylib';
FilenameEdit3.FileName := opath + '/lib/Mac/64bit/LibMpg123-64.dylib';
FilenameEdit1.FileName := opath + '/lib/Mac/64bit/LibPortaudio-64.dylib';
{$ENDIF}
{$ENDIF}
{$if defined(CPUAMD64) and defined(linux) }
FilenameEdit1.FileName := ordir + 'lib/Linux/64bit/LibPortaudio-64.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/64bit/LibSndFile-64.so';
FilenameEdit3.FileName := ordir + 'lib/Linux/64bit/LibMpg123-64.so';
{$ENDIF}
{$if defined(cpu86) and defined(linux)}
FilenameEdit1.FileName := ordir + 'lib/Linux/32bit/LibPortaudio-32.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/32bit/LibSndFile-32.so';
FilenameEdit3.FileName := ordir + 'lib/Linux/32bit/LibMpg123-32.so';
{$ENDIF}
{$if defined(linux) and defined(cpuaarch64)}
FilenameEdit1.FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libportaudio_aarch64.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libsndfile_aarch64.so';
FilenameEdit3.FileName := ordir + 'lib/Linux/aarch64_raspberrypi/libmpg123_aarch64.so';
{$ENDIF}
{$if defined(linux) and defined(cpuarm)}
FilenameEdit1.FileName := ordir + 'lib/Linux/arm_raspberrypi/libportaudio-arm.so';
FilenameEdit2.FileName := ordir + 'lib/Linux/arm_raspberrypi/libsndfile-arm.so';
FilenameEdit3.FileName := ordir + 'lib/Linux/arm_raspberrypi/libmpg123-arm.so';
{$ENDIF}
{$IFDEF freebsd}
{$if defined(cpu64)}
FilenameEdit1.FileName := ordir + 'lib/FreeBSD/64bit/libportaudio-64.so';
FilenameEdit2.FileName := ordir + 'lib/FreeBSD/64bit/libsndfile-64.so';
FilenameEdit3.FileName := ordir + 'lib/FreeBSD/64bit/libmpg123-64.so';
{$else}
FilenameEdit1.FileName := ordir + 'lib/FreeBSD/32bit/libportaudio-64.so';
FilenameEdit2.FileName := ordir + 'lib/FreeBSD/32bit/libsndfile-64.so';
FilenameEdit3.FileName := ordir + 'lib/FreeBSD/32bit/libmpg123-64.so';
{$endif}
{$ENDIF}
FilenameEdit1.Initialdir := ordir + 'lib';
FilenameEdit2.Initialdir := ordir + 'lib';
FilenameEdit3.Initialdir := ordir + 'lib';
FilenameEdit4.FileName := ordir + 'sound' + directoryseparator + 'test.mp3';
FilenameEdit5.FileName := ordir + 'sound' + directoryseparator + 'test.ogg';
FilenameEdit6.FileName := ordir + 'sound' + directoryseparator + 'test.wav';
FilenameEdit7.FileName := ordir + 'sound' + directoryseparator + 'test.flac';
//////////////////////////////////////////////////////////////////////////
end;
procedure TMultiplayer.btnCloseClick(Sender: TObject);
begin
if (btnstart.Enabled = False) then
uos_stop(PlayerIndex0);
if (btnstart2.Enabled = False) then
uos_stop(PlayerIndex1)//PlayerIndex1.stop;
;
if (btnstart3.Enabled = False) then
uos_stop(PlayerIndex2);
if (btnstart4.Enabled = False) then
uos_stop(PlayerIndex3);
sleep(200);
if btnLoad.Enabled = False then
uos_UnloadLib();
end;
procedure TMultiplayer.btnLoadClick(Sender: TObject);
var
str: string;
begin
{$if defined(CPUAMD64) and defined(linux) }
// For Linux amd64, check libsndfile.so
if (FilenameEdit2.FileName <> 'system') and (FilenameEdit2.FileName <> '') then
if uos_TestLoadLibrary(PChar(FilenameEdit2.FileName)) = false then
FilenameEdit2.FileName := FilenameEdit2.FileName + '.2';
{$endif}
// Load the libraries
// function uos_loadlib(PortAudioFileName, SndFileFileName, Mpg123FileName, Mp4ffFileName, FaadFileName, opusfilefilename, libxmpfilename: PChar) : LongInt;
if uos_LoadLib(PChar(FilenameEdit1.FileName), PChar(FilenameEdit2.FileName),
PChar(FilenameEdit3.FileName), nil, nil, nil, nil) = 0 then
begin
hide;
Height := 465;
btnStart.Enabled := True;
btnLoad.Enabled := False;
FilenameEdit1.ReadOnly := True;
FilenameEdit2.ReadOnly := True;
FilenameEdit3.ReadOnly := True;
UpdateWindowPosition;
btnLoad.Text := 'PortAudio, SndFile and Mpg123 libraries are loaded...';
WindowPosition := wpScreenCenter;
fpgapplication.ProcessMessages;
sleep(500);
Show;
end;
end;
procedure TMultiplayer.ClosePlayer0;
begin
btnStart.Enabled := True;
btnStop.Enabled := False;
btnPause.Enabled := False;
btnresume.Enabled := False;
end;
procedure TMultiplayer.ClosePlayer1;
begin
btnStart2.Enabled := True;
btnStop2.Enabled := False;
btnPause2.Enabled := False;
btnresume2.Enabled := False;
end;
procedure TMultiplayer.ClosePlayer2;
begin
btnStart3.Enabled := True;
btnStop3.Enabled := False;
btnPause3.Enabled := False;
btnresume3.Enabled := False;
end;
procedure TMultiplayer.ClosePlayer3;
begin
btnStart4.Enabled := True;
btnStop4.Enabled := False;
btnPause4.Enabled := False;
btnresume4.Enabled := False;
end;
procedure TMultiplayer.btnStopClick(Sender: TObject);
begin
uos_Stop(PlayerIndex0);
closeplayer0;
end;
procedure TMultiplayer.btnResumeClick(Sender: TObject);
begin
uos_Replay(PlayerIndex0);
btnStart.Enabled := False;
btnStop.Enabled := True;
btnPause.Enabled := True;
btnresume.Enabled := False;
end;
procedure TMultiplayer.btnPauseClick(Sender: TObject);
begin
uos_Pause(PlayerIndex0);
btnStart.Enabled := False;
btnStop.Enabled := True;
btnPause.Enabled := False;
btnresume.Enabled := True;
end;
procedure TMultiplayer.btnStartClick(Sender: TObject);
var
InIndex: integer;
begin
PlayerIndex0 := 0;
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
uos_CreatePlayer(PlayerIndex0);
{$else}
uos_CreatePlayer(PlayerIndex0, sender);
{$ENDIF}
InIndex := uos_AddFromFile(PlayerIndex0, PChar(FilenameEdit4.filename), -1, 0, -1);
;
//// add input from audio file with custom parameters
////////// FileName : filename of audio file
//////////// PlayerIndex : Index of a existing Player
////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Input Index in array
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
uos_AddIntoDevOut(PlayerIndex0, -1, 0.3, uos_InputGetSampleRate(PlayerIndex0, InIndex), -1, 0, -1, -1);
{$else}
uos_AddIntoDevOut(PlayerIndex0, -1, -1, uos_InputGetSampleRate(PlayerIndex0, InIndex), -1, 0, -1, -1);
{$endif}
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
//////////// Device ( -1 is default Output device )
//////////// Latency ( -1 is latency suggested ) )
//////////// SampleRate : delault : -1 (44100)
//////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
//////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Output Index in array
/////// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex0, @ClosePlayer0);
///// Assign the procedure of object to execute at end
//////////// PlayerIndex : Index of a existing Player
//////////// ClosePlayer1 : procedure of object to execute inside the loop
btnStart.Enabled := False;
btnStop.Enabled := True;
btnpause.Enabled := True;
btnresume.Enabled := False;
uos_Play(PlayerIndex0);
/////// everything is ready, here we are, lets play it...
end;
procedure TMultiplayer.btnStopClick2(Sender: TObject);
begin
// PlayerIndex1.stop;
uos_Stop(PlayerIndex1);
// closeplayer1;
// sleep(1000);
// PlayerIndex1.stop;
// if assigned(PlayerIndex1) then PlayerIndex1.destroy;
end;
procedure TMultiplayer.btnResumeClick2(Sender: TObject);
begin
// uos_RePlay(PlayerIndex1);
btnStart2.Enabled := False;
btnStop2.Enabled := True;
btnPause2.Enabled := True;
btnresume2.Enabled := False;
end;
procedure TMultiplayer.btnPauseClick2(Sender: TObject);
begin
// uos_Pause(PlayerIndex1);
btnStart2.Enabled := False;
btnStop2.Enabled := True;
btnPause2.Enabled := False;
btnresume2.Enabled := True;
end;
procedure TMultiplayer.btnStartClick2(Sender: TObject);
var
InIndex: integer;
begin
PlayerIndex1 := 1;
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
uos_CreatePlayer(PlayerIndex1);
{$else}
uos_CreatePlayer(PlayerIndex1, sender);
{$ENDIF}
InIndex := uos_AddFromFile(PlayerIndex1, PChar(FilenameEdit5.filename), -1, 0, -1);
;
//// add input from audio file with custom parameters
////////// FileName : filename of audio file
//////////// PlayerIndex : Index of a existing Player
////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Input Index in array
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
uos_AddIntoDevOut(PlayerIndex1, -1, 0.3, uos_InputGetSampleRate(PlayerIndex1, InIndex), -1, 0, -1, -1);
{$else}
uos_AddIntoDevOut(PlayerIndex1, -1, -1, uos_InputGetSampleRate(PlayerIndex1, InIndex), -1, 0, -1, -1);
{$endif}
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
//////////// Device ( -1 is default Output device )
//////////// Latency ( -1 is latency suggested ) )
//////////// SampleRate : delault : -1 (44100)
//////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
//////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Output Index in array
/////// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex1, @ClosePlayer1);
///// Assign the procedure of object to execute at end
//////////// PlayerIndex : Index of a existing Player
//////////// ClosePlayer1 : procedure of object to execute inside the loop
btnStart2.Enabled := False;
btnStop2.Enabled := True;
btnpause2.Enabled := True;
btnresume2.Enabled := False;
uos_Play(PlayerIndex1);
////// Ok let start it
end;
procedure TMultiplayer.btnStopClick3(Sender: TObject);
begin
uos_Stop(PlayerIndex2);
closeplayer2;
end;
procedure TMultiplayer.btnResumeClick3(Sender: TObject);
begin
uos_RePlay(PlayerIndex2);
btnStart3.Enabled := False;
btnStop3.Enabled := True;
btnPause3.Enabled := True;
btnresume3.Enabled := False;
end;
procedure TMultiplayer.btnPauseClick3(Sender: TObject);
begin
uos_Pause(PlayerIndex2);
btnStart3.Enabled := False;
btnStop3.Enabled := True;
btnPause3.Enabled := False;
btnresume3.Enabled := True;
end;
procedure TMultiplayer.btnStartClick3(Sender: TObject);
var
InIndex: integer;
begin
PlayerIndex2 := 2;
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
uos_CreatePlayer(PlayerIndex2);
{$else}
uos_CreatePlayer(PlayerIndex2, sender);
{$ENDIF}
InIndex := uos_AddFromFile(PlayerIndex2, PChar(FilenameEdit6.filename), -1, 0, -1);
;
//// add input from audio file with custom parameters
////////// FileName : filename of audio file
//////////// PlayerIndex : Index of a existing Player
////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Input Index in array
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
uos_AddIntoDevOut(PlayerIndex2, -1, 0.3, uos_InputGetSampleRate(PlayerIndex2, InIndex), -1, 0, -1, -1);
{$else}
uos_AddIntoDevOut(PlayerIndex2, -1, -1, uos_InputGetSampleRate(PlayerIndex2, InIndex), -1, 0, -1, -1);
{$endif}
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
//////////// Device ( -1 is default Output device )
//////////// Latency ( -1 is latency suggested ) )
//////////// SampleRate : delault : -1 (44100)
//////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
//////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Output Index in array
/////// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex2, @ClosePlayer2);
///// Assign the procedure of object to execute at end
//////////// PlayerIndex : Index of a existing Player
//////////// ClosePlayer1 : procedure of object to execute inside the loop
uos_Play(PlayerIndex2);
////// Ok let start it
btnStart3.Enabled := False;
btnStop3.Enabled := True;
btnpause3.Enabled := True;
btnresume3.Enabled := False;
/////// everything is ready, here we are, lets play it...
end;
procedure TMultiplayer.btnStopClick4(Sender: TObject);
begin
uos_Stop(PlayerIndex3);
closeplayer3;
end;
procedure TMultiplayer.btnResumeClick4(Sender: TObject);
begin
uos_RePlay(PlayerIndex3);
btnStart4.Enabled := False;
btnStop4.Enabled := True;
btnPause4.Enabled := True;
btnresume4.Enabled := False;
end;
procedure TMultiplayer.btnPauseClick4(Sender: TObject);
begin
uos_Pause(PlayerIndex3);
btnStart4.Enabled := False;
btnStop4.Enabled := True;
btnPause4.Enabled := False;
btnresume4.Enabled := True;
end;
procedure TMultiplayer.btnStartClick4(Sender: TObject);
var
InIndex: integer;
begin
PlayerIndex3 := 3;
{$IF (FPC_FULLVERSION >= 20701) or DEFINED(Windows)}
uos_CreatePlayer(PlayerIndex3);
{$else}
uos_CreatePlayer(PlayerIndex3, sender);
{$ENDIF}
InIndex := uos_AddFromFile(PlayerIndex3, PChar(FilenameEdit7.filename), -1, 0, -1);
;
//// add input from audio file with custom parameters
////////// FileName : filename of audio file
//////////// PlayerIndex : Index of a existing Player
////////// OutputIndex : OutputIndex of existing Output // -1 : all output, -2: no output, other integer : existing output)
////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16) SampleFormat of Input can be <= SampleFormat float of Output
//////////// FramesCount : default : -1 (65536)
// result : -1 nothing created, otherwise Input Index in array
{$if defined(cpuarm) or defined(cpuaarch64)} // need a lower latency
uos_AddIntoDevOut(PlayerIndex3, -1, 0.3, uos_InputGetSampleRate(PlayerIndex3, InIndex), -1, 0, -1, -1);
{$else}
uos_AddIntoDevOut(PlayerIndex3, -1, -1, uos_InputGetSampleRate(PlayerIndex3, InIndex), -1, 0, -1, -1);
{$endif}
uos_AddIntoDevOut(PlayerIndex3, -1, -1, uos_InputGetSampleRate(PlayerIndex3, InIndex), -1, 0, -1, -1);
//// add a Output into device with custom parameters
//////////// PlayerIndex : Index of a existing Player
//////////// Device ( -1 is default Output device )
//////////// Latency ( -1 is latency suggested ) )
//////////// SampleRate : delault : -1 (44100)
//////////// Channels : delault : -1 (2:stereo) (0: no channels, 1:mono, 2:stereo, ...)
//////////// SampleFormat : -1 default : Int16 : (0: Float32, 1:Int32, 2:Int16)
//////////// FramesCount : default : -1 (65536)
// ChunkCount : default : -1 (= 512)
// result : -1 nothing created, otherwise Output Index in array
/////// procedure to execute when stream is terminated
uos_EndProc(PlayerIndex3, @ClosePlayer3);
///// Assign the procedure of object to execute at end
//////////// PlayerIndex : Index of a existing Player
//////////// ClosePlayer1 : procedure of object to execute inside the loop
uos_Play(PlayerIndex3);
////// Ok let start it
btnStart4.Enabled := False;
btnStop4.Enabled := True;
btnpause4.Enabled := True;
btnresume4.Enabled := False;
/////// everything is ready, here we are, lets play it...
end;
procedure TMultiplayer.btnStartClickAll(Sender: TObject);
begin
btnStartClick(self);
btnStartClick2(self);
btnStartClick3(self);
btnStartClick4(self);
end;
procedure TMultiplayer.uos_logo(Sender: TObject);
var
xpos, ypos, pbwidth, pbheight: integer;
ratio: double;
begin
xpos := 0;
ypos := 0;
ratio := 1;
pbwidth := 115;
pbheight := 115;
with Custom1 do
begin
Canvas.GradientFill(GetClientRect, clgreen, clBlack, gdVertical);
Canvas.TextColor := clWhite;
Canvas.DrawText(60, 20, 'uos');
end;
end;
procedure MainProc;
var
frm: TMultiplayer;
x: integer;
begin
fpgApplication.Initialize;
if fpgStyleManager.SetStyle('Chrome silver flat menu') then
fpgStyle := fpgStyleManager.Style;
frm := TMultiplayer.Create(nil);
try
frm.Show;
fpgApplication.Run;
finally
uos_free;
frm.Free;
end;
end;
begin
MainProc;
end.