Map Editor Changes
* Removed Ogmo and replaced with Ldtk. * TODO - Level Transitions
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@@ -1,18 +1,19 @@
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package scenes;
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import core.GameMap;
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import core.LevelBase;
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import flixel.FlxState;
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class Level1 extends LevelBase
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{
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var map:GameMap;
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var _currentLevel:GameMap_Level;
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public function new()
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{
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super({
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ogmoLevel: AssetPaths.maps__ogmo,
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bgTileSheet: AssetPaths.bg__png,
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wallTilesheet: AssetPaths.sci_fi_tileset__png,
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levelJson: AssetPaths.level1__json
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});
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createTransition();
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map = new GameMap();
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_currentLevel = map.all_levels.Level_0;
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super(_currentLevel);
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}
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override public function create()
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