Initial Commit
* Adds Menu * Adds Level Manager - LevelBase * Adds Sample level * Basic player movement
This commit is contained in:
4
source/AssetPaths.hx
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4
source/AssetPaths.hx
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package;
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@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
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class AssetPaths {}
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19
source/Main.hx
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19
source/Main.hx
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package;
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import djFlixel.D;
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import flixel.FlxGame;
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import openfl.display.Sprite;
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class Main extends Sprite
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{
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public function new()
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{
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super();
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D.init({
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name: "RAW" + D.DJFLX_VER,
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debug_keys: true, // Automatic asset reload on [F12]
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smoothing: false,
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});
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addChild(new FlxGame(0, 0, PlayState, 2));
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}
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}
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19
source/PlayState.hx
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19
source/PlayState.hx
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package;
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import flixel.FlxG;
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import flixel.FlxState;
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import scenes.MenuState;
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class PlayState extends FlxState
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{
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override public function create()
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{
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super.create();
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FlxG.switchState(new MenuState());
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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}
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}
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56
source/core/LevelBase.hx
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56
source/core/LevelBase.hx
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package core;
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import core.Types.LevelConfig;
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import entities.Player;
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import flixel.FlxG;
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import flixel.FlxState;
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import flixel.addons.editors.ogmo.FlxOgmo3Loader;
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import flixel.tile.FlxTilemap;
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import scenes.GameOver;
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class LevelBase extends FlxState
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{
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var map:FlxOgmo3Loader;
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var bg:FlxTilemap;
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var walls:FlxTilemap;
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var _player:Player;
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public function new(levelConfig:LevelConfig)
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{
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super();
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map = new FlxOgmo3Loader(levelConfig.ogmoLevel, levelConfig.levelJson);
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bg = map.loadTilemap(levelConfig.bgTileSheet, "bg");
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walls = map.loadTilemap(levelConfig.wallTilesheet, "walls");
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bg.scrollFactor.set(.33, .33);
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}
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override public function create()
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{
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super.create();
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add(bg);
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add(walls);
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map.loadEntities(loadPlayer, 'player_layer');
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FlxG.camera.setScrollBoundsRect(0, 0, walls.width, walls.height, true);
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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FlxG.collide(_player, walls);
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if (_player.y > walls.height)
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{
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openSubState(new GameOver());
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}
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}
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function loadPlayer(entity:EntityData)
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{
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if (entity.name == "player")
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{
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_player = new Player(entity.x, entity.y);
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add(_player);
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FlxG.camera.follow(_player, NO_DEAD_ZONE);
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}
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}
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}
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9
source/core/Types.hx
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9
source/core/Types.hx
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package core;
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typedef LevelConfig =
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{
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var ogmoLevel:String;
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var levelJson:String;
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var wallTilesheet:String;
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var bgTileSheet:String;
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}
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75
source/entities/Player.hx
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75
source/entities/Player.hx
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package entities;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.input.actions.FlxAction.FlxActionDigital;
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import flixel.input.actions.FlxActionManager;
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import flixel.util.FlxColor;
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class Player extends FlxSprite
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{
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var actionsManager:FlxActionManager;
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var _left:FlxActionDigital;
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var _right:FlxActionDigital;
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var _jump:FlxActionDigital;
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var _jumpPower:Int = 200;
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public function new(x:Int, y:Int)
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{
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super(x, y);
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makeGraphic(16, 16, FlxColor.BLUE);
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var runSpeed:Int = 80;
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drag.x = runSpeed * 8;
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acceleration.y = 420;
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maxVelocity.set(runSpeed, _jumpPower);
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_left = new FlxActionDigital().addKey(LEFT, PRESSED);
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_right = new FlxActionDigital().addKey(RIGHT, PRESSED);
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_jump = new FlxActionDigital().addKey(X, JUST_PRESSED);
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if (actionsManager == null)
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{
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actionsManager = FlxG.inputs.add(new FlxActionManager());
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}
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actionsManager.addActions([_left, _right, _jump]);
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}
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override public function update(elapsed:Float):Void
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{
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acceleration.x = 0;
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updateInputs();
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super.update(elapsed);
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}
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function updateInputs()
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{
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if (_left.triggered)
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moveLeft();
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else if (_right.triggered)
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moveRight();
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if (_jump.triggered)
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jump();
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// if (_shoot.triggered)
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// shoot();
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}
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function moveLeft()
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{
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acceleration.x -= drag.x;
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}
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function moveRight()
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{
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acceleration.x += drag.x;
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}
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function jump()
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{
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if (velocity.y == 0)
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{
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velocity.y = -_jumpPower;
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}
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}
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}
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16
source/scenes/Credits.hx
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16
source/scenes/Credits.hx
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package scenes;
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import flixel.FlxState;
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class Credits extends FlxState
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{
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override public function create()
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{
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super.create();
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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}
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}
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73
source/scenes/GameOver.hx
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73
source/scenes/GameOver.hx
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package scenes;
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import djFlixel.gfx.pal.Pal_DB32;
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import djFlixel.ui.FlxMenu;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.math.FlxPoint;
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import flixel.util.FlxColor;
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import flixel.util.FlxSpriteUtil;
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class GameOver extends FlxSubState
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{
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var bgWidth:Int = 126;
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var bgHeight:Int = 116;
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var menuWidth:Int = 90;
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var bgMenuSpace:Int = 16;
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var bgRectDiff:Int = 2;
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var menuFontSize:Int = 20;
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public function new()
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{
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super(0x33000000);
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}
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override public function create()
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{
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super.create();
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var bg:FlxSprite = new FlxSprite();
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bg.makeGraphic(menuWidth + (bgMenuSpace * 2) + (bgRectDiff * 2), bgHeight, FlxColor.TRANSPARENT);
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FlxSpriteUtil.drawRoundRect(bg, 0, 0, (bgWidth - (bgRectDiff * 2)), bgHeight, 10, 10, FlxColor.BLACK);
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var _menu = new FlxMenu(FlxG.width / 2 - (menuWidth / 2 - menuFontSize), FlxG.height / 2, menuWidth);
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bg.setPosition((_menu.x - bgMenuSpace), (_menu.y) - (bgMenuSpace * 2));
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_menu.stI.text = {
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f: AssetPaths.MrPixel__otf,
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s: menuFontSize,
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bt: 1,
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so: [1, 1]
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};
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_menu.PARAMS.enable_mouse = false;
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_menu.stI.col_t = {
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idle: Pal_DB32.COL[21],
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focus: Pal_DB32.COL[28],
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accent: Pal_DB32.COL[29],
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dis: Pal_DB32.COL[25], // Disabled
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dis_f: Pal_DB32.COL[23], // Disabled focused
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};
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_menu.stI.col_b = {
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idle: Pal_DB32.COL[1],
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focus: Pal_DB32.COL[0]
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};
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_menu.stHeader = {
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f: AssetPaths.MrPixel__otf,
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s: 16,
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bt: 2,
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bs: 1,
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c: Pal_DB32.COL[8],
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bc: Pal_DB32.COL[27]
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};
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_menu.PARAMS.header_CPS = 30;
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_menu.PARAMS.page_anim_parallel = true;
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_menu.createPage('main', "GAME OVER").addM(['Restart |link|restart', 'Home |link|home', 'Exit |link|exit']);
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_menu.onItemEvent = (a, b) -> {};
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add(bg);
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add(_menu);
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_menu.goto('main');
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FlxG.camera.follow(null);
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FlxG.camera.focusOn(new FlxPoint(0, 0));
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}
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}
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27
source/scenes/Level1.hx
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27
source/scenes/Level1.hx
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package scenes;
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import core.LevelBase;
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import flixel.FlxState;
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class Level1 extends LevelBase
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{
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public function new()
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{
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super({
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ogmoLevel: AssetPaths.maps__ogmo,
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bgTileSheet: AssetPaths.bg__png,
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wallTilesheet: AssetPaths.sci_fi_tileset__png,
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levelJson: AssetPaths.level1__json
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});
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}
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override public function create()
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{
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super.create();
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}
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override public function update(elapsed:Float)
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{
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super.update(elapsed);
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}
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}
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81
source/scenes/MenuState.hx
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81
source/scenes/MenuState.hx
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package scenes;
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import djFlixel.gfx.StarfieldSimple;
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import djFlixel.gfx.pal.Pal_DB32;
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import djFlixel.ui.FlxMenu;
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import flixel.FlxG;
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import flixel.FlxState;
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import openfl.system.System;
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class MenuState extends FlxState
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{
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override public function create()
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{
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super.create();
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this.generateStarField();
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this.createMenu();
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}
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private function generateStarField()
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{
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var stars = new StarfieldSimple();
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stars.WIDE_PIXEL = false;
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stars.STAR_SPEED = 1.9;
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add(stars);
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}
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private function createMenu()
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{
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var _menu = new FlxMenu(FlxG.width / 2 - (70 - 20), FlxG.height / 2 + 40, 140);
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_menu.stI.text = {
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f: AssetPaths.MrPixel__otf,
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s: 20,
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bt: 1,
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so: [1, 1]
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};
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_menu.PARAMS.enable_mouse = false;
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_menu.stI.col_t = {
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idle: Pal_DB32.COL[21],
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focus: Pal_DB32.COL[28],
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accent: Pal_DB32.COL[29],
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dis: Pal_DB32.COL[25], // Disabled
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dis_f: Pal_DB32.COL[23], // Disabled focused
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};
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_menu.stI.col_b = {
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idle: Pal_DB32.COL[1],
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focus: Pal_DB32.COL[0]
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};
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_menu.stHeader = {
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f: AssetPaths.MrPixel__otf,
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s: 16,
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bt: 2,
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bs: 1,
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c: Pal_DB32.COL[8],
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bc: Pal_DB32.COL[27]
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};
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_menu.PARAMS.header_CPS = 30;
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_menu.PARAMS.page_anim_parallel = true;
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_menu.createPage('main').addM(['Start |link|gamestart', 'Credits |link|credits', 'Exit |link|exit']);
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_menu.onItemEvent = (a, b) ->
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{
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if (a == fire)
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{
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switch (b.ID)
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{
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case 'gamestart': this.switchState(new Level1());
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case 'credits': this.switchState(new Credits());
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case 'exit': System.exit(0);
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}
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}
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};
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add(_menu);
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_menu.goto('main');
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}
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private function switchState(state)
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{
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FlxG.switchState(state);
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}
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}
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Block a user