Initial Commit
* Adds Menu * Adds Level Manager - LevelBase * Adds Sample level * Basic player movement
This commit is contained in:
75
source/entities/Player.hx
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75
source/entities/Player.hx
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package entities;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.input.actions.FlxAction.FlxActionDigital;
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import flixel.input.actions.FlxActionManager;
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import flixel.util.FlxColor;
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class Player extends FlxSprite
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{
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var actionsManager:FlxActionManager;
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var _left:FlxActionDigital;
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var _right:FlxActionDigital;
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var _jump:FlxActionDigital;
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var _jumpPower:Int = 200;
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public function new(x:Int, y:Int)
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{
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super(x, y);
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makeGraphic(16, 16, FlxColor.BLUE);
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var runSpeed:Int = 80;
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drag.x = runSpeed * 8;
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acceleration.y = 420;
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maxVelocity.set(runSpeed, _jumpPower);
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_left = new FlxActionDigital().addKey(LEFT, PRESSED);
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_right = new FlxActionDigital().addKey(RIGHT, PRESSED);
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_jump = new FlxActionDigital().addKey(X, JUST_PRESSED);
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if (actionsManager == null)
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{
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actionsManager = FlxG.inputs.add(new FlxActionManager());
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}
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actionsManager.addActions([_left, _right, _jump]);
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}
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override public function update(elapsed:Float):Void
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{
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acceleration.x = 0;
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updateInputs();
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super.update(elapsed);
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}
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function updateInputs()
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{
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if (_left.triggered)
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moveLeft();
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else if (_right.triggered)
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moveRight();
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if (_jump.triggered)
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jump();
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// if (_shoot.triggered)
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// shoot();
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}
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function moveLeft()
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{
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acceleration.x -= drag.x;
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}
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function moveRight()
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{
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acceleration.x += drag.x;
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}
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function jump()
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{
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if (velocity.y == 0)
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{
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velocity.y = -_jumpPower;
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}
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}
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}
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