Initial Commit

* Adds Menu
* Adds Level Manager - LevelBase
* Adds Sample level
* Basic player movement
This commit is contained in:
Indrajith K L
2022-04-28 03:27:44 +05:30
commit ad2056876e
24 changed files with 717 additions and 0 deletions

16
source/scenes/Credits.hx Normal file
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package scenes;
import flixel.FlxState;
class Credits extends FlxState
{
override public function create()
{
super.create();
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}

73
source/scenes/GameOver.hx Normal file
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package scenes;
import djFlixel.gfx.pal.Pal_DB32;
import djFlixel.ui.FlxMenu;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
class GameOver extends FlxSubState
{
var bgWidth:Int = 126;
var bgHeight:Int = 116;
var menuWidth:Int = 90;
var bgMenuSpace:Int = 16;
var bgRectDiff:Int = 2;
var menuFontSize:Int = 20;
public function new()
{
super(0x33000000);
}
override public function create()
{
super.create();
var bg:FlxSprite = new FlxSprite();
bg.makeGraphic(menuWidth + (bgMenuSpace * 2) + (bgRectDiff * 2), bgHeight, FlxColor.TRANSPARENT);
FlxSpriteUtil.drawRoundRect(bg, 0, 0, (bgWidth - (bgRectDiff * 2)), bgHeight, 10, 10, FlxColor.BLACK);
var _menu = new FlxMenu(FlxG.width / 2 - (menuWidth / 2 - menuFontSize), FlxG.height / 2, menuWidth);
bg.setPosition((_menu.x - bgMenuSpace), (_menu.y) - (bgMenuSpace * 2));
_menu.stI.text = {
f: AssetPaths.MrPixel__otf,
s: menuFontSize,
bt: 1,
so: [1, 1]
};
_menu.PARAMS.enable_mouse = false;
_menu.stI.col_t = {
idle: Pal_DB32.COL[21],
focus: Pal_DB32.COL[28],
accent: Pal_DB32.COL[29],
dis: Pal_DB32.COL[25], // Disabled
dis_f: Pal_DB32.COL[23], // Disabled focused
};
_menu.stI.col_b = {
idle: Pal_DB32.COL[1],
focus: Pal_DB32.COL[0]
};
_menu.stHeader = {
f: AssetPaths.MrPixel__otf,
s: 16,
bt: 2,
bs: 1,
c: Pal_DB32.COL[8],
bc: Pal_DB32.COL[27]
};
_menu.PARAMS.header_CPS = 30;
_menu.PARAMS.page_anim_parallel = true;
_menu.createPage('main', "GAME OVER").addM(['Restart |link|restart', 'Home |link|home', 'Exit |link|exit']);
_menu.onItemEvent = (a, b) -> {};
add(bg);
add(_menu);
_menu.goto('main');
FlxG.camera.follow(null);
FlxG.camera.focusOn(new FlxPoint(0, 0));
}
}

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source/scenes/Level1.hx Normal file
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package scenes;
import core.LevelBase;
import flixel.FlxState;
class Level1 extends LevelBase
{
public function new()
{
super({
ogmoLevel: AssetPaths.maps__ogmo,
bgTileSheet: AssetPaths.bg__png,
wallTilesheet: AssetPaths.sci_fi_tileset__png,
levelJson: AssetPaths.level1__json
});
}
override public function create()
{
super.create();
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}

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package scenes;
import djFlixel.gfx.StarfieldSimple;
import djFlixel.gfx.pal.Pal_DB32;
import djFlixel.ui.FlxMenu;
import flixel.FlxG;
import flixel.FlxState;
import openfl.system.System;
class MenuState extends FlxState
{
override public function create()
{
super.create();
this.generateStarField();
this.createMenu();
}
private function generateStarField()
{
var stars = new StarfieldSimple();
stars.WIDE_PIXEL = false;
stars.STAR_SPEED = 1.9;
add(stars);
}
private function createMenu()
{
var _menu = new FlxMenu(FlxG.width / 2 - (70 - 20), FlxG.height / 2 + 40, 140);
_menu.stI.text = {
f: AssetPaths.MrPixel__otf,
s: 20,
bt: 1,
so: [1, 1]
};
_menu.PARAMS.enable_mouse = false;
_menu.stI.col_t = {
idle: Pal_DB32.COL[21],
focus: Pal_DB32.COL[28],
accent: Pal_DB32.COL[29],
dis: Pal_DB32.COL[25], // Disabled
dis_f: Pal_DB32.COL[23], // Disabled focused
};
_menu.stI.col_b = {
idle: Pal_DB32.COL[1],
focus: Pal_DB32.COL[0]
};
_menu.stHeader = {
f: AssetPaths.MrPixel__otf,
s: 16,
bt: 2,
bs: 1,
c: Pal_DB32.COL[8],
bc: Pal_DB32.COL[27]
};
_menu.PARAMS.header_CPS = 30;
_menu.PARAMS.page_anim_parallel = true;
_menu.createPage('main').addM(['Start |link|gamestart', 'Credits |link|credits', 'Exit |link|exit']);
_menu.onItemEvent = (a, b) ->
{
if (a == fire)
{
switch (b.ID)
{
case 'gamestart': this.switchState(new Level1());
case 'credits': this.switchState(new Credits());
case 'exit': System.exit(0);
}
}
};
add(_menu);
_menu.goto('main');
}
private function switchState(state)
{
FlxG.switchState(state);
}
}