Initial Commit
* Adds Menu * Adds Level Manager - LevelBase * Adds Sample level * Basic player movement
This commit is contained in:
46
.gitignore
vendored
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46
.gitignore
vendored
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||||
# Prerequisites
|
||||
*.d
|
||||
|
||||
# Object files
|
||||
*.o
|
||||
*.ko
|
||||
*.obj
|
||||
*.elf
|
||||
|
||||
# Linker output
|
||||
*.ilk
|
||||
*.map
|
||||
*.exp
|
||||
|
||||
# Precompiled Headers
|
||||
*.gch
|
||||
*.pch
|
||||
|
||||
# Libraries
|
||||
*.lib
|
||||
*.a
|
||||
*.la
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||||
*.lo
|
||||
|
||||
# Shared objects (inc. Windows DLLs)
|
||||
*.dll
|
||||
*.so
|
||||
*.so.*
|
||||
*.dylib
|
||||
|
||||
# Executables
|
||||
*.exe
|
||||
*.out
|
||||
*.app
|
||||
*.i*86
|
||||
*.x86_64
|
||||
*.hex
|
||||
|
||||
# Debug files
|
||||
*.dSYM/
|
||||
*.su
|
||||
*.idb
|
||||
*.pdb
|
||||
|
||||
# Build Folders
|
||||
export/
|
||||
6
.vscode/extensions.json
vendored
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6
.vscode/extensions.json
vendored
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||||
{
|
||||
"recommendations": [
|
||||
"openfl.lime-vscode-extension",
|
||||
"redhat.vscode-xml"
|
||||
]
|
||||
}
|
||||
21
.vscode/launch.json
vendored
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21
.vscode/launch.json
vendored
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||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Build + Debug",
|
||||
"type": "lime",
|
||||
"request": "launch"
|
||||
},
|
||||
{
|
||||
"name": "Debug",
|
||||
"type": "lime",
|
||||
"request": "launch",
|
||||
"preLaunchTask": null
|
||||
},
|
||||
{
|
||||
"name": "Macro",
|
||||
"type": "haxe-eval",
|
||||
"request": "launch"
|
||||
}
|
||||
]
|
||||
}
|
||||
13
.vscode/settings.json
vendored
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13
.vscode/settings.json
vendored
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||||
{
|
||||
"search.exclude": {
|
||||
"export/**/*.hx": true
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||||
},
|
||||
"[haxe]": {
|
||||
"editor.formatOnSave": true,
|
||||
"editor.formatOnPaste": true,
|
||||
"editor.codeActionsOnSave": {
|
||||
"source.sortImports": true
|
||||
}
|
||||
},
|
||||
"haxe.enableExtendedIndentation": true
|
||||
}
|
||||
13
.vscode/tasks.json
vendored
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13
.vscode/tasks.json
vendored
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||||
{
|
||||
"version": "2.0.0",
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||||
"tasks": [
|
||||
{
|
||||
"type": "lime",
|
||||
"command": "test",
|
||||
"group": {
|
||||
"kind": "build",
|
||||
"isDefault": true
|
||||
}
|
||||
}
|
||||
]
|
||||
}
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||||
85
Project.xml
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85
Project.xml
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||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
|
||||
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
|
||||
|
||||
<!-- _________________________ Application Settings _________________________ -->
|
||||
|
||||
<app title="RAW-HAXE" file="RAW-HAXE" main="Main" version="0.0.1" company="HaxeFlixel" />
|
||||
|
||||
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
|
||||
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
|
||||
<app preloader="flixel.system.FlxPreloader" />
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||||
|
||||
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
|
||||
<set name="SWF_VERSION" value="11.8" />
|
||||
|
||||
<!-- ____________________________ Window Settings ___________________________ -->
|
||||
|
||||
<!--These window settings apply to all targets-->
|
||||
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
|
||||
|
||||
<!--HTML5-specific-->
|
||||
<window if="html5" resizable="false" />
|
||||
|
||||
<!--Desktop-specific-->
|
||||
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
|
||||
|
||||
<!--Mobile-specific-->
|
||||
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
|
||||
|
||||
<!-- _____________________________ Path Settings ____________________________ -->
|
||||
|
||||
<set name="BUILD_DIR" value="export" />
|
||||
<source path="source" />
|
||||
<assets path="assets" />
|
||||
|
||||
<!-- _______________________________ Libraries ______________________________ -->
|
||||
|
||||
<haxelib name="flixel" />
|
||||
<haxelib name="djFlixel"/>
|
||||
|
||||
<!--In case you want to use the addons package-->
|
||||
<haxelib name="flixel-addons" />
|
||||
|
||||
<!--In case you want to use the ui package-->
|
||||
<!-- <haxelib name="flixel-ui" /> -->
|
||||
|
||||
<!--In case you want to use nape with flixel-->
|
||||
<!--<haxelib name="nape-haxe4" />-->
|
||||
|
||||
<!-- ______________________________ Haxedefines _____________________________ -->
|
||||
|
||||
<!--Enable the Flixel core recording system-->
|
||||
<!--<haxedef name="FLX_RECORD" />-->
|
||||
|
||||
<!--Disable the right and middle mouse buttons-->
|
||||
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
|
||||
|
||||
<!--Disable the native cursor API on Flash-->
|
||||
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
|
||||
|
||||
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
|
||||
<haxedef name="FLX_NO_MOUSE" if="mobile" />
|
||||
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
|
||||
<haxedef name="FLX_NO_TOUCH" if="desktop" />
|
||||
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
|
||||
|
||||
<!--Disable the Flixel core sound tray-->
|
||||
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
|
||||
|
||||
<!--Disable the Flixel sound management code-->
|
||||
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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||||
|
||||
<!--Disable the Flixel core focus lost screen-->
|
||||
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
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||||
|
||||
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
|
||||
<haxedef name="FLX_NO_DEBUG" unless="debug" />
|
||||
|
||||
<!--Enable this for Nape release builds for a serious peformance improvement-->
|
||||
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
|
||||
|
||||
<!-- _________________________________ Custom _______________________________ -->
|
||||
|
||||
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
|
||||
</project>
|
||||
BIN
assets/data/MrPixel.otf
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BIN
assets/data/MrPixel.otf
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Binary file not shown.
50
assets/data/level1.json
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50
assets/data/level1.json
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89
assets/data/maps.ogmo
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89
assets/data/maps.ogmo
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BIN
assets/images/bg.png
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BIN
assets/images/bg.png
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Binary file not shown.
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After Width: | Height: | Size: 2.0 KiB |
BIN
assets/images/sci-fi-tileset.png
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BIN
assets/images/sci-fi-tileset.png
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Binary file not shown.
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After Width: | Height: | Size: 3.6 KiB |
0
assets/music/music-goes-here.txt
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0
assets/music/music-goes-here.txt
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0
assets/sounds/sounds-go-here.txt
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0
assets/sounds/sounds-go-here.txt
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15
hxformat.json
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15
hxformat.json
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||||
{
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||||
"lineEnds": {
|
||||
"leftCurly": "both",
|
||||
"rightCurly": "both",
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||||
"objectLiteralCurly": {
|
||||
"leftCurly": "after"
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||||
}
|
||||
},
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||||
"sameLine": {
|
||||
"ifElse": "next",
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||||
"doWhile": "next",
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||||
"tryBody": "next",
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||||
"tryCatch": "next"
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||||
}
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||||
}
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||||
4
source/AssetPaths.hx
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4
source/AssetPaths.hx
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package;
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||||
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||||
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
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class AssetPaths {}
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||||
19
source/Main.hx
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19
source/Main.hx
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package;
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||||
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||||
import djFlixel.D;
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||||
import flixel.FlxGame;
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||||
import openfl.display.Sprite;
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||||
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||||
class Main extends Sprite
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||||
{
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||||
public function new()
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||||
{
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||||
super();
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||||
D.init({
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||||
name: "RAW" + D.DJFLX_VER,
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||||
debug_keys: true, // Automatic asset reload on [F12]
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||||
smoothing: false,
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||||
});
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||||
addChild(new FlxGame(0, 0, PlayState, 2));
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||||
}
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||||
}
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||||
19
source/PlayState.hx
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19
source/PlayState.hx
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||||
package;
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||||
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||||
import flixel.FlxG;
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||||
import flixel.FlxState;
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||||
import scenes.MenuState;
|
||||
|
||||
class PlayState extends FlxState
|
||||
{
|
||||
override public function create()
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||||
{
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||||
super.create();
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||||
FlxG.switchState(new MenuState());
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||||
}
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||||
|
||||
override public function update(elapsed:Float)
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||||
{
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||||
super.update(elapsed);
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||||
}
|
||||
}
|
||||
56
source/core/LevelBase.hx
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56
source/core/LevelBase.hx
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||||
package core;
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||||
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||||
import core.Types.LevelConfig;
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||||
import entities.Player;
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||||
import flixel.FlxG;
|
||||
import flixel.FlxState;
|
||||
import flixel.addons.editors.ogmo.FlxOgmo3Loader;
|
||||
import flixel.tile.FlxTilemap;
|
||||
import scenes.GameOver;
|
||||
|
||||
class LevelBase extends FlxState
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||||
{
|
||||
var map:FlxOgmo3Loader;
|
||||
var bg:FlxTilemap;
|
||||
var walls:FlxTilemap;
|
||||
var _player:Player;
|
||||
|
||||
public function new(levelConfig:LevelConfig)
|
||||
{
|
||||
super();
|
||||
map = new FlxOgmo3Loader(levelConfig.ogmoLevel, levelConfig.levelJson);
|
||||
bg = map.loadTilemap(levelConfig.bgTileSheet, "bg");
|
||||
walls = map.loadTilemap(levelConfig.wallTilesheet, "walls");
|
||||
bg.scrollFactor.set(.33, .33);
|
||||
}
|
||||
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
add(bg);
|
||||
add(walls);
|
||||
map.loadEntities(loadPlayer, 'player_layer');
|
||||
FlxG.camera.setScrollBoundsRect(0, 0, walls.width, walls.height, true);
|
||||
}
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
FlxG.collide(_player, walls);
|
||||
|
||||
if (_player.y > walls.height)
|
||||
{
|
||||
openSubState(new GameOver());
|
||||
}
|
||||
}
|
||||
|
||||
function loadPlayer(entity:EntityData)
|
||||
{
|
||||
if (entity.name == "player")
|
||||
{
|
||||
_player = new Player(entity.x, entity.y);
|
||||
add(_player);
|
||||
FlxG.camera.follow(_player, NO_DEAD_ZONE);
|
||||
}
|
||||
}
|
||||
}
|
||||
9
source/core/Types.hx
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9
source/core/Types.hx
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||||
package core;
|
||||
|
||||
typedef LevelConfig =
|
||||
{
|
||||
var ogmoLevel:String;
|
||||
var levelJson:String;
|
||||
var wallTilesheet:String;
|
||||
var bgTileSheet:String;
|
||||
}
|
||||
75
source/entities/Player.hx
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75
source/entities/Player.hx
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||||
package entities;
|
||||
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.input.actions.FlxAction.FlxActionDigital;
|
||||
import flixel.input.actions.FlxActionManager;
|
||||
import flixel.util.FlxColor;
|
||||
|
||||
class Player extends FlxSprite
|
||||
{
|
||||
var actionsManager:FlxActionManager;
|
||||
|
||||
var _left:FlxActionDigital;
|
||||
var _right:FlxActionDigital;
|
||||
var _jump:FlxActionDigital;
|
||||
var _jumpPower:Int = 200;
|
||||
|
||||
public function new(x:Int, y:Int)
|
||||
{
|
||||
super(x, y);
|
||||
|
||||
makeGraphic(16, 16, FlxColor.BLUE);
|
||||
var runSpeed:Int = 80;
|
||||
drag.x = runSpeed * 8;
|
||||
acceleration.y = 420;
|
||||
maxVelocity.set(runSpeed, _jumpPower);
|
||||
|
||||
_left = new FlxActionDigital().addKey(LEFT, PRESSED);
|
||||
_right = new FlxActionDigital().addKey(RIGHT, PRESSED);
|
||||
_jump = new FlxActionDigital().addKey(X, JUST_PRESSED);
|
||||
|
||||
if (actionsManager == null)
|
||||
{
|
||||
actionsManager = FlxG.inputs.add(new FlxActionManager());
|
||||
}
|
||||
actionsManager.addActions([_left, _right, _jump]);
|
||||
}
|
||||
|
||||
override public function update(elapsed:Float):Void
|
||||
{
|
||||
acceleration.x = 0;
|
||||
updateInputs();
|
||||
super.update(elapsed);
|
||||
}
|
||||
|
||||
function updateInputs()
|
||||
{
|
||||
if (_left.triggered)
|
||||
moveLeft();
|
||||
else if (_right.triggered)
|
||||
moveRight();
|
||||
if (_jump.triggered)
|
||||
jump();
|
||||
// if (_shoot.triggered)
|
||||
// shoot();
|
||||
}
|
||||
|
||||
function moveLeft()
|
||||
{
|
||||
acceleration.x -= drag.x;
|
||||
}
|
||||
|
||||
function moveRight()
|
||||
{
|
||||
acceleration.x += drag.x;
|
||||
}
|
||||
|
||||
function jump()
|
||||
{
|
||||
if (velocity.y == 0)
|
||||
{
|
||||
velocity.y = -_jumpPower;
|
||||
}
|
||||
}
|
||||
}
|
||||
16
source/scenes/Credits.hx
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16
source/scenes/Credits.hx
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|
||||
package scenes;
|
||||
|
||||
import flixel.FlxState;
|
||||
|
||||
class Credits extends FlxState
|
||||
{
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
}
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
||||
73
source/scenes/GameOver.hx
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73
source/scenes/GameOver.hx
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|
||||
package scenes;
|
||||
|
||||
import djFlixel.gfx.pal.Pal_DB32;
|
||||
import djFlixel.ui.FlxMenu;
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxSprite;
|
||||
import flixel.FlxSubState;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.util.FlxColor;
|
||||
import flixel.util.FlxSpriteUtil;
|
||||
|
||||
class GameOver extends FlxSubState
|
||||
{
|
||||
var bgWidth:Int = 126;
|
||||
var bgHeight:Int = 116;
|
||||
var menuWidth:Int = 90;
|
||||
var bgMenuSpace:Int = 16;
|
||||
var bgRectDiff:Int = 2;
|
||||
var menuFontSize:Int = 20;
|
||||
|
||||
public function new()
|
||||
{
|
||||
super(0x33000000);
|
||||
}
|
||||
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
|
||||
var bg:FlxSprite = new FlxSprite();
|
||||
bg.makeGraphic(menuWidth + (bgMenuSpace * 2) + (bgRectDiff * 2), bgHeight, FlxColor.TRANSPARENT);
|
||||
|
||||
FlxSpriteUtil.drawRoundRect(bg, 0, 0, (bgWidth - (bgRectDiff * 2)), bgHeight, 10, 10, FlxColor.BLACK);
|
||||
var _menu = new FlxMenu(FlxG.width / 2 - (menuWidth / 2 - menuFontSize), FlxG.height / 2, menuWidth);
|
||||
|
||||
bg.setPosition((_menu.x - bgMenuSpace), (_menu.y) - (bgMenuSpace * 2));
|
||||
_menu.stI.text = {
|
||||
f: AssetPaths.MrPixel__otf,
|
||||
s: menuFontSize,
|
||||
bt: 1,
|
||||
so: [1, 1]
|
||||
};
|
||||
_menu.PARAMS.enable_mouse = false;
|
||||
_menu.stI.col_t = {
|
||||
idle: Pal_DB32.COL[21],
|
||||
focus: Pal_DB32.COL[28],
|
||||
accent: Pal_DB32.COL[29],
|
||||
dis: Pal_DB32.COL[25], // Disabled
|
||||
dis_f: Pal_DB32.COL[23], // Disabled focused
|
||||
};
|
||||
_menu.stI.col_b = {
|
||||
idle: Pal_DB32.COL[1],
|
||||
focus: Pal_DB32.COL[0]
|
||||
};
|
||||
_menu.stHeader = {
|
||||
f: AssetPaths.MrPixel__otf,
|
||||
s: 16,
|
||||
bt: 2,
|
||||
bs: 1,
|
||||
c: Pal_DB32.COL[8],
|
||||
bc: Pal_DB32.COL[27]
|
||||
};
|
||||
_menu.PARAMS.header_CPS = 30;
|
||||
_menu.PARAMS.page_anim_parallel = true;
|
||||
_menu.createPage('main', "GAME OVER").addM(['Restart |link|restart', 'Home |link|home', 'Exit |link|exit']);
|
||||
_menu.onItemEvent = (a, b) -> {};
|
||||
add(bg);
|
||||
add(_menu);
|
||||
_menu.goto('main');
|
||||
FlxG.camera.follow(null);
|
||||
FlxG.camera.focusOn(new FlxPoint(0, 0));
|
||||
}
|
||||
}
|
||||
27
source/scenes/Level1.hx
Normal file
27
source/scenes/Level1.hx
Normal file
@@ -0,0 +1,27 @@
|
||||
package scenes;
|
||||
|
||||
import core.LevelBase;
|
||||
import flixel.FlxState;
|
||||
|
||||
class Level1 extends LevelBase
|
||||
{
|
||||
public function new()
|
||||
{
|
||||
super({
|
||||
ogmoLevel: AssetPaths.maps__ogmo,
|
||||
bgTileSheet: AssetPaths.bg__png,
|
||||
wallTilesheet: AssetPaths.sci_fi_tileset__png,
|
||||
levelJson: AssetPaths.level1__json
|
||||
});
|
||||
}
|
||||
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
}
|
||||
|
||||
override public function update(elapsed:Float)
|
||||
{
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
||||
81
source/scenes/MenuState.hx
Normal file
81
source/scenes/MenuState.hx
Normal file
@@ -0,0 +1,81 @@
|
||||
package scenes;
|
||||
|
||||
import djFlixel.gfx.StarfieldSimple;
|
||||
import djFlixel.gfx.pal.Pal_DB32;
|
||||
import djFlixel.ui.FlxMenu;
|
||||
import flixel.FlxG;
|
||||
import flixel.FlxState;
|
||||
import openfl.system.System;
|
||||
|
||||
class MenuState extends FlxState
|
||||
{
|
||||
override public function create()
|
||||
{
|
||||
super.create();
|
||||
this.generateStarField();
|
||||
this.createMenu();
|
||||
}
|
||||
|
||||
private function generateStarField()
|
||||
{
|
||||
var stars = new StarfieldSimple();
|
||||
stars.WIDE_PIXEL = false;
|
||||
stars.STAR_SPEED = 1.9;
|
||||
add(stars);
|
||||
}
|
||||
|
||||
private function createMenu()
|
||||
{
|
||||
var _menu = new FlxMenu(FlxG.width / 2 - (70 - 20), FlxG.height / 2 + 40, 140);
|
||||
_menu.stI.text = {
|
||||
f: AssetPaths.MrPixel__otf,
|
||||
s: 20,
|
||||
bt: 1,
|
||||
so: [1, 1]
|
||||
};
|
||||
_menu.PARAMS.enable_mouse = false;
|
||||
_menu.stI.col_t = {
|
||||
idle: Pal_DB32.COL[21],
|
||||
focus: Pal_DB32.COL[28],
|
||||
accent: Pal_DB32.COL[29],
|
||||
dis: Pal_DB32.COL[25], // Disabled
|
||||
dis_f: Pal_DB32.COL[23], // Disabled focused
|
||||
};
|
||||
_menu.stI.col_b = {
|
||||
idle: Pal_DB32.COL[1],
|
||||
focus: Pal_DB32.COL[0]
|
||||
};
|
||||
_menu.stHeader = {
|
||||
f: AssetPaths.MrPixel__otf,
|
||||
s: 16,
|
||||
bt: 2,
|
||||
bs: 1,
|
||||
c: Pal_DB32.COL[8],
|
||||
bc: Pal_DB32.COL[27]
|
||||
};
|
||||
_menu.PARAMS.header_CPS = 30;
|
||||
_menu.PARAMS.page_anim_parallel = true;
|
||||
_menu.createPage('main').addM(['Start |link|gamestart', 'Credits |link|credits', 'Exit |link|exit']);
|
||||
|
||||
_menu.onItemEvent = (a, b) ->
|
||||
{
|
||||
if (a == fire)
|
||||
{
|
||||
switch (b.ID)
|
||||
{
|
||||
case 'gamestart': this.switchState(new Level1());
|
||||
case 'credits': this.switchState(new Credits());
|
||||
case 'exit': System.exit(0);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
add(_menu);
|
||||
_menu.goto('main');
|
||||
}
|
||||
|
||||
private function switchState(state)
|
||||
{
|
||||
FlxG.switchState(state);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user