Initial Commit

* Adds Menu
* Adds Level Manager - LevelBase
* Adds Sample level
* Basic player movement
This commit is contained in:
Indrajith K L
2022-04-28 03:27:44 +05:30
commit ad2056876e
24 changed files with 717 additions and 0 deletions

46
.gitignore vendored Normal file
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# Prerequisites
*.d
# Object files
*.o
*.ko
*.obj
*.elf
# Linker output
*.ilk
*.map
*.exp
# Precompiled Headers
*.gch
*.pch
# Libraries
*.lib
*.a
*.la
*.lo
# Shared objects (inc. Windows DLLs)
*.dll
*.so
*.so.*
*.dylib
# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex
# Debug files
*.dSYM/
*.su
*.idb
*.pdb
# Build Folders
export/

6
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{
"recommendations": [
"openfl.lime-vscode-extension",
"redhat.vscode-xml"
]
}

21
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{
"version": "0.2.0",
"configurations": [
{
"name": "Build + Debug",
"type": "lime",
"request": "launch"
},
{
"name": "Debug",
"type": "lime",
"request": "launch",
"preLaunchTask": null
},
{
"name": "Macro",
"type": "haxe-eval",
"request": "launch"
}
]
}

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.vscode/settings.json vendored Normal file
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{
"search.exclude": {
"export/**/*.hx": true
},
"[haxe]": {
"editor.formatOnSave": true,
"editor.formatOnPaste": true,
"editor.codeActionsOnSave": {
"source.sortImports": true
}
},
"haxe.enableExtendedIndentation": true
}

13
.vscode/tasks.json vendored Normal file
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{
"version": "2.0.0",
"tasks": [
{
"type": "lime",
"command": "test",
"group": {
"kind": "build",
"isDefault": true
}
}
]
}

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Project.xml Normal file
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.software/project/1.0.2" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.software/project/1.0.2 http://lime.software/xsd/project-1.0.2.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="RAW-HAXE" file="RAW-HAXE" main="Main" version="0.0.1" company="HaxeFlixel" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="640" height="480" fps="60" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="false" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<source path="source" />
<assets path="assets" />
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxelib name="djFlixel"/>
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!-- <haxelib name="flixel-ui" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!--<haxedef name="FLX_NO_MOUSE_ADVANCED" />-->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<haxedef name="FLX_NO_MOUSE" if="mobile" />
<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
<haxedef name="FLX_NO_TOUCH" if="desktop" />
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<!--<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />-->
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
</project>

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assets/data/maps.ogmo Normal file

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15
hxformat.json Normal file
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{
"lineEnds": {
"leftCurly": "both",
"rightCurly": "both",
"objectLiteralCurly": {
"leftCurly": "after"
}
},
"sameLine": {
"ifElse": "next",
"doWhile": "next",
"tryBody": "next",
"tryCatch": "next"
}
}

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package;
@:build(flixel.system.FlxAssets.buildFileReferences("assets", true))
class AssetPaths {}

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package;
import djFlixel.D;
import flixel.FlxGame;
import openfl.display.Sprite;
class Main extends Sprite
{
public function new()
{
super();
D.init({
name: "RAW" + D.DJFLX_VER,
debug_keys: true, // Automatic asset reload on [F12]
smoothing: false,
});
addChild(new FlxGame(0, 0, PlayState, 2));
}
}

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source/PlayState.hx Normal file
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package;
import flixel.FlxG;
import flixel.FlxState;
import scenes.MenuState;
class PlayState extends FlxState
{
override public function create()
{
super.create();
FlxG.switchState(new MenuState());
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}

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source/core/LevelBase.hx Normal file
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package core;
import core.Types.LevelConfig;
import entities.Player;
import flixel.FlxG;
import flixel.FlxState;
import flixel.addons.editors.ogmo.FlxOgmo3Loader;
import flixel.tile.FlxTilemap;
import scenes.GameOver;
class LevelBase extends FlxState
{
var map:FlxOgmo3Loader;
var bg:FlxTilemap;
var walls:FlxTilemap;
var _player:Player;
public function new(levelConfig:LevelConfig)
{
super();
map = new FlxOgmo3Loader(levelConfig.ogmoLevel, levelConfig.levelJson);
bg = map.loadTilemap(levelConfig.bgTileSheet, "bg");
walls = map.loadTilemap(levelConfig.wallTilesheet, "walls");
bg.scrollFactor.set(.33, .33);
}
override public function create()
{
super.create();
add(bg);
add(walls);
map.loadEntities(loadPlayer, 'player_layer');
FlxG.camera.setScrollBoundsRect(0, 0, walls.width, walls.height, true);
}
override public function update(elapsed:Float)
{
super.update(elapsed);
FlxG.collide(_player, walls);
if (_player.y > walls.height)
{
openSubState(new GameOver());
}
}
function loadPlayer(entity:EntityData)
{
if (entity.name == "player")
{
_player = new Player(entity.x, entity.y);
add(_player);
FlxG.camera.follow(_player, NO_DEAD_ZONE);
}
}
}

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package core;
typedef LevelConfig =
{
var ogmoLevel:String;
var levelJson:String;
var wallTilesheet:String;
var bgTileSheet:String;
}

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package entities;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.input.actions.FlxAction.FlxActionDigital;
import flixel.input.actions.FlxActionManager;
import flixel.util.FlxColor;
class Player extends FlxSprite
{
var actionsManager:FlxActionManager;
var _left:FlxActionDigital;
var _right:FlxActionDigital;
var _jump:FlxActionDigital;
var _jumpPower:Int = 200;
public function new(x:Int, y:Int)
{
super(x, y);
makeGraphic(16, 16, FlxColor.BLUE);
var runSpeed:Int = 80;
drag.x = runSpeed * 8;
acceleration.y = 420;
maxVelocity.set(runSpeed, _jumpPower);
_left = new FlxActionDigital().addKey(LEFT, PRESSED);
_right = new FlxActionDigital().addKey(RIGHT, PRESSED);
_jump = new FlxActionDigital().addKey(X, JUST_PRESSED);
if (actionsManager == null)
{
actionsManager = FlxG.inputs.add(new FlxActionManager());
}
actionsManager.addActions([_left, _right, _jump]);
}
override public function update(elapsed:Float):Void
{
acceleration.x = 0;
updateInputs();
super.update(elapsed);
}
function updateInputs()
{
if (_left.triggered)
moveLeft();
else if (_right.triggered)
moveRight();
if (_jump.triggered)
jump();
// if (_shoot.triggered)
// shoot();
}
function moveLeft()
{
acceleration.x -= drag.x;
}
function moveRight()
{
acceleration.x += drag.x;
}
function jump()
{
if (velocity.y == 0)
{
velocity.y = -_jumpPower;
}
}
}

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package scenes;
import flixel.FlxState;
class Credits extends FlxState
{
override public function create()
{
super.create();
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}

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source/scenes/GameOver.hx Normal file
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package scenes;
import djFlixel.gfx.pal.Pal_DB32;
import djFlixel.ui.FlxMenu;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
class GameOver extends FlxSubState
{
var bgWidth:Int = 126;
var bgHeight:Int = 116;
var menuWidth:Int = 90;
var bgMenuSpace:Int = 16;
var bgRectDiff:Int = 2;
var menuFontSize:Int = 20;
public function new()
{
super(0x33000000);
}
override public function create()
{
super.create();
var bg:FlxSprite = new FlxSprite();
bg.makeGraphic(menuWidth + (bgMenuSpace * 2) + (bgRectDiff * 2), bgHeight, FlxColor.TRANSPARENT);
FlxSpriteUtil.drawRoundRect(bg, 0, 0, (bgWidth - (bgRectDiff * 2)), bgHeight, 10, 10, FlxColor.BLACK);
var _menu = new FlxMenu(FlxG.width / 2 - (menuWidth / 2 - menuFontSize), FlxG.height / 2, menuWidth);
bg.setPosition((_menu.x - bgMenuSpace), (_menu.y) - (bgMenuSpace * 2));
_menu.stI.text = {
f: AssetPaths.MrPixel__otf,
s: menuFontSize,
bt: 1,
so: [1, 1]
};
_menu.PARAMS.enable_mouse = false;
_menu.stI.col_t = {
idle: Pal_DB32.COL[21],
focus: Pal_DB32.COL[28],
accent: Pal_DB32.COL[29],
dis: Pal_DB32.COL[25], // Disabled
dis_f: Pal_DB32.COL[23], // Disabled focused
};
_menu.stI.col_b = {
idle: Pal_DB32.COL[1],
focus: Pal_DB32.COL[0]
};
_menu.stHeader = {
f: AssetPaths.MrPixel__otf,
s: 16,
bt: 2,
bs: 1,
c: Pal_DB32.COL[8],
bc: Pal_DB32.COL[27]
};
_menu.PARAMS.header_CPS = 30;
_menu.PARAMS.page_anim_parallel = true;
_menu.createPage('main', "GAME OVER").addM(['Restart |link|restart', 'Home |link|home', 'Exit |link|exit']);
_menu.onItemEvent = (a, b) -> {};
add(bg);
add(_menu);
_menu.goto('main');
FlxG.camera.follow(null);
FlxG.camera.focusOn(new FlxPoint(0, 0));
}
}

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package scenes;
import core.LevelBase;
import flixel.FlxState;
class Level1 extends LevelBase
{
public function new()
{
super({
ogmoLevel: AssetPaths.maps__ogmo,
bgTileSheet: AssetPaths.bg__png,
wallTilesheet: AssetPaths.sci_fi_tileset__png,
levelJson: AssetPaths.level1__json
});
}
override public function create()
{
super.create();
}
override public function update(elapsed:Float)
{
super.update(elapsed);
}
}

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package scenes;
import djFlixel.gfx.StarfieldSimple;
import djFlixel.gfx.pal.Pal_DB32;
import djFlixel.ui.FlxMenu;
import flixel.FlxG;
import flixel.FlxState;
import openfl.system.System;
class MenuState extends FlxState
{
override public function create()
{
super.create();
this.generateStarField();
this.createMenu();
}
private function generateStarField()
{
var stars = new StarfieldSimple();
stars.WIDE_PIXEL = false;
stars.STAR_SPEED = 1.9;
add(stars);
}
private function createMenu()
{
var _menu = new FlxMenu(FlxG.width / 2 - (70 - 20), FlxG.height / 2 + 40, 140);
_menu.stI.text = {
f: AssetPaths.MrPixel__otf,
s: 20,
bt: 1,
so: [1, 1]
};
_menu.PARAMS.enable_mouse = false;
_menu.stI.col_t = {
idle: Pal_DB32.COL[21],
focus: Pal_DB32.COL[28],
accent: Pal_DB32.COL[29],
dis: Pal_DB32.COL[25], // Disabled
dis_f: Pal_DB32.COL[23], // Disabled focused
};
_menu.stI.col_b = {
idle: Pal_DB32.COL[1],
focus: Pal_DB32.COL[0]
};
_menu.stHeader = {
f: AssetPaths.MrPixel__otf,
s: 16,
bt: 2,
bs: 1,
c: Pal_DB32.COL[8],
bc: Pal_DB32.COL[27]
};
_menu.PARAMS.header_CPS = 30;
_menu.PARAMS.page_anim_parallel = true;
_menu.createPage('main').addM(['Start |link|gamestart', 'Credits |link|credits', 'Exit |link|exit']);
_menu.onItemEvent = (a, b) ->
{
if (a == fire)
{
switch (b.ID)
{
case 'gamestart': this.switchState(new Level1());
case 'credits': this.switchState(new Credits());
case 'exit': System.exit(0);
}
}
};
add(_menu);
_menu.goto('main');
}
private function switchState(state)
{
FlxG.switchState(state);
}
}