Bug Fixes
Player Placement Basic Player Movement
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@@ -1,12 +1,27 @@
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import "audio" for AudioEngine
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import "dome" for Window
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import "screens/menu_screen" for MenuScreen
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import "screens/credit_screen" for CreditScreen
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import "levels/level1" for Level1
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import "levels/level2" for Level2
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class GameState {
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construct new() {
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AudioEngine.load("menu_music","assets/musics/04 All of Us - Menu.ogg")
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AudioEngine.load("level1_bg","assets/musics/01 A Night Of Dizzy Spells.ogg")
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AudioEngine.load("select","assets/sfx/select.wav")
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AudioEngine.load("credit","assets/musics/Juhani Junkala [Retro Game Music Pack] Ending.wav")
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_fullScreen = false
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setupStates()
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}
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setupStates() {
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__gameStates = {
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"menu": MenuScreen,
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"credit": CreditScreen,
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"level1": Level1,
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"level2": Level2
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}
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}
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toggleFullscreen() {
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@@ -16,8 +31,8 @@ class GameState {
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switch(level) {
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AudioEngine.stopAllChannels()
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_currentLevel = level.new(this)
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System.print("Current Level : %(level.name)")
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_currentLevel = __gameStates[level].new(this)
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System.print("Current Level : %(__gameStates[level].name)")
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}
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update() {
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