Basic Renderer
* Adds Tiled map JSON rendering * TODO Cleanup & Organization
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72
main.wren
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72
main.wren
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import "graphics" for ImageData
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import "json" for Json
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import "graphics" for Canvas, Color
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import "./layerType" for LayerType
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import "dome" for Window
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import "math" for Math
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class Main {
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construct new() {
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_tileSheet = ImageData.loadFromFile("assets/tilemap_packed.png")
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_tileSheetH = 128
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_tileSheetW = 272
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_tileH = 16
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_tileW = 16
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_rows = _tileSheetW/_tileW
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_cols = _tileSheetH/_tileH
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_levelData = Json.load("assets/level1.json")
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_levelHeight = _levelData["tileheight"]
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_levelWidth = _levelData["tilewidth"]
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_layers = _levelData["layers"]
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Window.resize(256, 256)
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Canvas.resize(256, 256)
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}
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init() {
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}
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update() {
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}
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drawTile(tileIndex, mapX, mapY) {
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var spriteX = (tileIndex % _rows)
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var spriteY = Math.floor ((tileIndex - spriteX) % _cols)
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_tileSheet.transform({
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"srcX": spriteX * 16,
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"srcY": spriteY * 16,
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"srcW": _tileW,
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"srcH": _tileH,
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"scaleX": 1,
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"scaleY": 1
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}).draw(mapX*16,mapY*16)
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}
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drawLevel(x, y) {
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for(layer in _layers) {
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var index = 0
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for(levelY in 0...(_levelHeight)) {
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for(levelX in 0...(_levelWidth)) {
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if((layer["type"] == LayerType.Tile) && (layer["visible"] == true)) {
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var tileIndex = layer["data"][index]
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if (tileIndex > 0) {
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drawTile(tileIndex-1, levelX, levelY)
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}
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}
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index = index + 1
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}
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}
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}
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}
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getTile() {
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}
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draw(alpha) {
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drawLevel(0,0)
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}
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}
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var Game = Main.new()
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