Spline functions.
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135
ReiLua_API.lua
135
ReiLua_API.lua
@@ -1695,7 +1695,7 @@ function RL.GetRandomValue( min, max ) end
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---@param min integer
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---@param max integer
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---@return any sequence
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function RL.GetRandomValue( count, min, max ) end
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function RL.LoadRandomSequence( count, min, max ) end
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-- Core - Misc
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@@ -2640,6 +2640,139 @@ function RL.DrawPolyLines( center, sides, radius, rotation, color ) end
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---@return any RL.DrawPolyLinesEx
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function RL.DrawPolyLinesEx( center, sides, radius, rotation, lineThick, color ) end
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-- Shapes - Splines drawing functions
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---Draw spline: Linear, minimum 2 points
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---@param points table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineLinear
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function RL.DrawSplineLinear( points, thick, color ) end
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---Draw spline: B-Spline, minimum 4 points
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---@param points table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineBasis
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function RL.DrawSplineBasis( points, thick, color ) end
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---Draw spline: Catmull-Rom, minimum 4 points
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---@param points table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineCatmullRom
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function RL.DrawSplineCatmullRom( points, thick, color ) end
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---Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
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---@param points table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineBezierQuadratic
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function RL.DrawSplineBezierQuadratic( points, thick, color ) end
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---Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
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---@param points table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineBezierCubic
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function RL.DrawSplineBezierCubic( points, thick, color ) end
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---Draw spline segment: Linear, 2 points
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---@param p1 table
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---@param p2 table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineSegmentLinear
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function RL.DrawSplineSegmentLinear( p1, p2, thick, color ) end
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---Draw spline segment: B-Spline, 4 points
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---@param p1 table
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---@param p2 table
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---@param p3 table
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---@param p4 table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineSegmentBasis
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function RL.DrawSplineSegmentBasis( p1, p2, p3, p4, thick, color ) end
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---Draw spline segment: Catmull-Rom, 4 points
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---@param p1 table
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---@param p2 table
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---@param p3 table
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---@param p4 table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineSegmentCatmullRom
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function RL.DrawSplineSegmentCatmullRom( p1, p2, p3, p4, thick, color ) end
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---Draw spline segment: Quadratic Bezier, 2 points, 1 control point
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---@param p1 table
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---@param c2 table
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---@param p3 table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineSegmentBezierQuadratic
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function RL.DrawSplineSegmentBezierQuadratic( p1, c2, p3, thick, color ) end
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---Draw spline segment: Cubic Bezier, 2 points, 2 control points
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---@param p1 table
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---@param c2 table
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---@param c3 table
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---@param p4 table
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---@param thick number
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---@param color table
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---@return any RL.DrawSplineSegmentBezierCubic
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function RL.DrawSplineSegmentBezierCubic( p1, c2, c3, p4, thick, color ) end
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-- Shapes - Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
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---Get (evaluate) spline point: Linear
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---- Success return Vector2
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---@param startPos table
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---@param endPos table
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---@param t number
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---@return any point
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function RL.GetSplinePointLinear( startPos, endPos, t ) end
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---Get (evaluate) spline point: B-Spline
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---- Success return Vector2
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---@param p1 table
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---@param p2 table
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---@param p3 table
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---@param p4 table
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---@param t number
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---@return any point
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function RL.GetSplinePointBasis( p1, p2, p3, p4, t ) end
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---Get (evaluate) spline point: Catmull-Rom
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---- Success return Vector2
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---@param p1 table
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---@param p2 table
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---@param p3 table
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---@param p4 table
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---@param t number
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---@return any point
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function RL.GetSplinePointCatmullRom( p1, p2, p3, p4, t ) end
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---Get (evaluate) spline point: Quadratic Bezier
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---- Success return Vector2
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---@param p1 table
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---@param c2 table
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---@param p3 table
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---@param t number
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---@return any point
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function RL.GetSplinePointBezierQuad( p1, c2, p3, t ) end
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---Get (evaluate) spline point: Cubic Bezier
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---- Success return Vector2
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---@param p1 table
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---@param c2 table
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---@param c3 table
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---@param p4 table
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---@param t number
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---@return any point
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function RL.GetSplinePointBezierCubic( p1, c2, c3, p4, t ) end
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-- Shapes - Basic shapes collision detection functions
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---Check collision between two rectangles
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