Raygui update.

This commit is contained in:
jussi
2024-10-02 14:06:50 +03:00
parent 30c7a5eda2
commit 02c7dd9ca8
5 changed files with 87 additions and 79 deletions

View File

@@ -42,6 +42,8 @@ local function addButton( bounds, text, callback )
{ RL.LABEL, RL.TEXT_COLOR_NORMAL, RL.ColorToInt( { 84, 59, 22 } ) },
{ RL.LABEL, RL.TEXT_COLOR_PRESSED, RL.ColorToInt( { 84/2, 59/2, 22/2 } ) },
{ RL.LABEL, RL.TEXT_COLOR_FOCUSED, RL.ColorToInt( RL.GREEN ) },
{ RL.BUTTON, RL.BASE_COLOR_PRESSED, RL.ColorToInt( RL.WHITE ) },
{ RL.BUTTON, RL.BASE_COLOR_NORMAL, RL.ColorToInt( RL.WHITE ) },
},
},
text
@@ -324,7 +326,7 @@ function RL.init()
end
function RL.update( delta )
Gui:update()
Gui:update( delta )
end
function RL.draw()

View File

@@ -2,18 +2,18 @@ local PropertyList = {}
PropertyList.__index = PropertyList
function PropertyList:new( bounds, text, callbacks, styles, tooltip )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._gui = nil
object.padding = 4 -- Content edges.
object.spacing = 4 -- Between controls.
object.contentPadding = Vector2:new( 0, 0 ) -- Extra padding for content rect.
object.bounds = bounds:clone()
object.text = text
object.scroll = Vector2:new( 0, 0 )
object.bounds = bounds:clone()
object.text = text
object.scroll = Vector2:new( 0, 0 )
object.view = Rectangle:new( 0, 0, 0, 0 )
object.callbacks = callbacks -- scroll, grab, drag.
object.callbacks = callbacks -- scroll, grab, drag.
object.styles = styles
object.tooltip = tooltip
@@ -31,7 +31,6 @@ function PropertyList:new( bounds, text, callbacks, styles, tooltip )
object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
object:updateMouseOffset()
@@ -103,7 +102,7 @@ function PropertyList:updateContent()
self.content.width + self.padding + self.contentPadding.y,
self.content.height + self.padding + self.contentPadding.x
)
self._forceCheckScroll = true
self:updateMouseOffset()
end
-- Leave control bounds size to 0 to use default. Optional group for parameter 2.
@@ -162,29 +161,25 @@ function PropertyList:addGroup( name, active, group )
return control
end
function PropertyList:update()
function PropertyList:update( delta )
if not self.view:checkCollisionPoint( RL.GetMousePosition() ) then
self.gui.locked = true
else
self.gui.locked = false
end
self.gui:update()
self.gui:update( delta )
return self._gui:drag( self )
return self._gui:drag( self )
end
function PropertyList:draw()
local result, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
local oldScroll = Vector2:tempV( self.scroll )
local _, scroll, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
self.view:setT( view )
self.scroll:setT( scroll )
if 0 < result or self._forceCheckScroll then
if not self._forceCheckScroll then
self._gui:checkScrolling()
end
self._forceCheckScroll = false
if self.scroll ~= oldScroll then
self:updateMouseOffset()
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
@@ -238,8 +233,8 @@ function PropertyList:setSize( size )
self.defaultControlSize = Vector2:new( self.content.width, self.defaultControlHeight )
local _, _, view = RL.GuiScrollPanel( self.bounds, self.text, self.content, self.scroll, self.view )
self.view = Rectangle:newT( view )
self.gui.view = Rectangle:new( 0, 0, self.view.width, self.view.height )
self:updateContent()

View File

@@ -2,15 +2,15 @@ local SpriteButton = {}
SpriteButton.__index = SpriteButton
function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._gui = nil
object.bounds = bounds:clone()
object.text = text
object.bounds = bounds:clone()
object.text = text
object.buttonTexture = texture
object.nPatchNormal = nPatchNormal
object.nPatchPressed = nPatchPressed
object.callbacks = callbacks -- pressed.
object.callbacks = callbacks -- pressed.
object.styles = styles
object.tooltip = tooltip
@@ -21,21 +21,28 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
end
function SpriteButton:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SpriteButton:draw()
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked()
and not RL.GuiGetSliderDragging() then
RL.DrawTextureNPatchRepeat(
self.buttonTexture, self.nPatchPressed, self.bounds,
{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_PRESSED ) )
)
else
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
RL.DrawTextureNPatchRepeat(
self.buttonTexture, self.nPatchNormal, self.bounds,
{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_NORMAL ) )
)
end
local result = RL.GuiLabelButton( self.bounds, self.text )
if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
self.callbacks.pressed( self )
end
end
end
function SpriteButton:setPosition( pos )

View File

@@ -46,7 +46,6 @@ function TreeView:new( bounds, text, callbacks, styles, tooltip )
object:setSize( Vector2:new( object.bounds.width, object.bounds.height ) )
object._forceCheckScroll = false
object._posY = 0 -- In control list update.
object._curDepth = 0 -- Current indentation.
object._curId = 0 -- Running number to give id's for controls.
@@ -125,7 +124,7 @@ function TreeView:updateContent()
self.content.width + self.padding,
self.content.height + self.padding
)
self._forceCheckScroll = true
self:updateMouseOffset()
end
function TreeView:addItem( name, group )
@@ -289,12 +288,7 @@ function TreeView:draw()
self.view:setT( view )
self.scroll:setT( scroll )
if 0 < result or self._forceCheckScroll then
if not self._forceCheckScroll then
self._gui:checkScrolling()
end
self._forceCheckScroll = false
if 0 < result then
self:updateMouseOffset()
self.gui.view:set( -self.scroll.x, -self.scroll.y, self.view.width, self.view.height )
end