Raygui update.

This commit is contained in:
jussi
2024-10-02 14:06:50 +03:00
parent 30c7a5eda2
commit 02c7dd9ca8
5 changed files with 87 additions and 79 deletions

View File

@@ -2,15 +2,15 @@ local SpriteButton = {}
SpriteButton.__index = SpriteButton
function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
local object = setmetatable( {}, self )
local object = setmetatable( {}, self )
object._gui = nil
object.bounds = bounds:clone()
object.text = text
object.bounds = bounds:clone()
object.text = text
object.buttonTexture = texture
object.nPatchNormal = nPatchNormal
object.nPatchPressed = nPatchPressed
object.callbacks = callbacks -- pressed.
object.callbacks = callbacks -- pressed.
object.styles = styles
object.tooltip = tooltip
@@ -21,21 +21,28 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
end
function SpriteButton:update()
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
end
function SpriteButton:draw()
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked()
and not RL.GuiGetSliderDragging() then
RL.DrawTextureNPatchRepeat(
self.buttonTexture, self.nPatchPressed, self.bounds,
{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_PRESSED ) )
)
else
RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
RL.DrawTextureNPatchRepeat(
self.buttonTexture, self.nPatchNormal, self.bounds,
{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_NORMAL ) )
)
end
local result = RL.GuiLabelButton( self.bounds, self.text )
if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
self.callbacks.pressed( self )
end
end
end
function SpriteButton:setPosition( pos )