Raygui update.
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@@ -2,15 +2,15 @@ local SpriteButton = {}
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SpriteButton.__index = SpriteButton
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function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, callbacks, styles, tooltip )
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local object = setmetatable( {}, self )
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local object = setmetatable( {}, self )
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object._gui = nil
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object.bounds = bounds:clone()
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object.text = text
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object.bounds = bounds:clone()
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object.text = text
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object.buttonTexture = texture
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object.nPatchNormal = nPatchNormal
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object.nPatchPressed = nPatchPressed
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object.callbacks = callbacks -- pressed.
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object.callbacks = callbacks -- pressed.
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object.styles = styles
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object.tooltip = tooltip
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@@ -21,21 +21,28 @@ function SpriteButton:new( bounds, text, texture, nPatchNormal, nPatchPressed, c
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end
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function SpriteButton:update()
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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return RL.CheckCollisionPointRec( RL.GetMousePosition(), self.bounds )
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end
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function SpriteButton:draw()
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked() and not self._gui.scrolling then
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchPressed, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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if RL.IsMouseButtonDown( RL.MOUSE_BUTTON_LEFT ) and self:update() and not RL.GuiIsLocked()
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and not RL.GuiGetSliderDragging() then
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RL.DrawTextureNPatchRepeat(
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self.buttonTexture, self.nPatchPressed, self.bounds,
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{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_PRESSED ) )
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)
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else
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RL.DrawTextureNPatchRepeat( self.buttonTexture, self.nPatchNormal, self.bounds, { 0, 0 }, 0.0, RL.WHITE )
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RL.DrawTextureNPatchRepeat(
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self.buttonTexture, self.nPatchNormal, self.bounds,
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{ 0, 0 }, 0.0, RL.GetColor( RL.GuiGetStyle( RL.BUTTON, RL.BASE_COLOR_NORMAL ) )
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)
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end
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local result = RL.GuiLabelButton( self.bounds, self.text )
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if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
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if result == 1 and self.callbacks.pressed ~= nil and self._gui:clickedInBounds( self.bounds ) then
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self.callbacks.pressed( self )
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end
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end
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end
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function SpriteButton:setPosition( pos )
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